rpg
An RPG rundown; recommendations and reviews of the best role-playing games on the market.
How to Play a Reluctant Hero in Dungeons & Dragons
Not every adventurer sets out to become a legend. Some crave only peace, but fate pushes them into conflict. Others are scarred by the past, fearful of responsibility, or skeptical of grand causes. Yet, in Dungeons & Dragons, these reluctant heroes often become the most compelling figures at the table.
By Richard Bailey4 months ago in Gamers
How To Build A Fantasy Wheelchair
One of the more common handicaps taken by players is the paraplegic, someone whose legs don’t work. In a modern setting, this isn’t a major problem as wheelchairs can be fitted with all sorts of motors, enabling the person to keep up with their less-handicapped peers. In a fantasy setting, however, there needs to be more thought put into the apparatus as it has to deal with some basic disadvantages, However, with a little thought and abusing the setting rules, it’s possible to devise a wheelchair with almost no major limitations, and that can be somewhat scary in and of itself.
By Jamais Jochim4 months ago in Gamers
Creative Flaws and Quirks to Make Your D&D Character Stand Out
When most players create a Dungeons & Dragons character, they focus on race, class, and stats. Strength scores, spell lists, and weapon proficiencies often take center stage. But if you want your character to live in your players’ and Dungeon Master’s minds long after the campaign ends, the real secret isn’t in the numbers—it’s in the flaws, quirks, and eccentricities you give them.
By Richard Bailey4 months ago in Gamers
The Witcher vs Laser Beams
I've started playing The Witcher III: Wild Hunt - and quickly stopped playing it -approximately 17 times. Maybe 18 times. I've lost count really. Which is fitting for a game that requires you to keep track of approximately 17,000 different quests, characters, and locations across multiple massive areas.
By Jack McNamara4 months ago in Gamers
Running Faster Battles is a Matter of Planning
Combat can be the bane of any game. A badly run combat can slow a game down, making an otherwise fun session boring and more of an annoyance. However, if the players and referee don’t mind a little preparation ahead of time and some extra teamwork, combats can be run quicker and much more efficiently. With a few basic options, combats will run much smoother and thus faster, allowing everyone to enjoy the entire session.
By Jamais Jochim4 months ago in Gamers
How to Roleplay a D&D Character with a Dark Secret
Every Dungeons & Dragons table has its share of heroes, but not every adventurer wears their soul on their sleeve. Some carry shadows within them—hidden truths, unresolved traumas, or forbidden pacts that shape who they are.
By Richard Bailey4 months ago in Gamers
Integrating Video Game Worlds into Your D&D Campaign: A Homebrew Guide
Dungeons & Dragons thrives on imagination, but inspiration doesn’t always come from scratch. Many Dungeon Masters look toward novels, films, and folklore to shape their worlds. Increasingly, video games provide some of the richest material to draw from. Vast open worlds, legendary heroes, and immersive mechanics all create fertile ground for a campaign that feels both familiar and fresh.
By Richard Bailey4 months ago in Gamers
Unbound Spellbooks
Anyone can have a leather-bound book to carry around their spells. There’s a reason it’s the default, but that doesn’t mean that you can’t explore other options; there are a lot of different cultural reasons to explore different concepts of spellbooks. Other rulebooks have even suggested different concepts, such as card-like ofuda or even pearls; one module even has a sorcerer who uses an army of slaves as his spellbook. Once you start playing around with the idea, there are plenty of different “spellbooks” you can employ for storing your spells.
By Jamais Jochim4 months ago in Gamers
The Best D&D Homebrew Races: From Vampires to Shadar-Kai
Homebrew content is the beating heart of many Dungeons & Dragons campaigns. While the official rules provide a vast foundation, Dungeon Masters and players often crave something more unusual, something that sparks new stories and challenges familiar tropes. That’s where homebrew races come in.
By Richard Bailey4 months ago in Gamers
The Gallowglass
There were four of them in the village square. Four men in hauberks with spears in-hand. They were confident in their numbers, and they'd let fly with insults they might normally have kept to themselves. They were baiting a bear, and doing it where all could see their foolish bravado in action.
By Neal Litherland4 months ago in Gamers










