History logo

History Of Id Software

History Of Company - 34

By TheNaethPublished about a year ago 3 min read

Apogee Software, an industry trailblazer, was formerly a disk magazine firm. Designed to be viewed on computers independently of the Internet, soft disk disk magazines were electronic periodicals. They became famous after making a PC version of Super Mario Bros. 3 that used disks instead of Mario. Nintendo turned down the developer's request to include their PC version of Super Mario Bros. 3 in Dangerous Dave, despite the game's relative popularity on MS-DOS and Apple 2. Apogee Software's Scott Miller reached out to these developers via fan letters in an effort to get them interested in discussing the possibility of launching a new game under the shareware distribution model.

Following the December 1990 publication of the first Commander King game for MS-DOS, the creators were so encouraged by the game's popularity to establish their own independent game production firm. The first-person shooter Wolfenstein 3D, in which a soldier from the United States Allied troops fights against the Nazis, was their subsequent big project. Later on, Apogee Software would publish Wolfenstein 3D as a single trilogy of episodes, and then a second trilogy of prequels dubbed Nocturnal Missions would follow. Shareware was used to distribute the first episode of the first trilogy, while the other episodes were offered by mail order. Apogee Software partnered with other publishers to sell its games in retail packaging in shops, and customers could purchase full trilogies or individual episodes.

Even though Wolfenstein 3D's programmers had no idea how well the game would sell when it was out, it was a huge hit when it came out. It was considered a watershed moment for third-person shooters and had commercial success that blew everyone's expectations. Wolfenstein 3D's lightning-fast gameplay defined the shooter genre and went on to inspire other, more successful ID games.

The original Doom, developed and published by Apogee Software in December 1993, is another important game they launched. The program itself served as the distribution mechanism for the shareware game, which centered on a space marine battling armies of demons from Hell. Death Match, the game's core single-player campaign, and cooperative play were both introduced in Doom. Released in 1994 as a sequel to the critically acclaimed and financially successful Doom, Doom 2 was mostly an upgrade over the first.

From the debut of Quake in 1996 through the release of Quake Two and Quake 3 Arena, the Quake series has grown into a key player in the video game industry. As a prequel to Doom Two and the Doom series, the original Quake sold over 1.1 million copies globally by December 1999. Team Fortress and other online shooters gained even more traction as Quake added stronger multiplayer features and choices.

After the first games came out, Quake's software remained popular for a long time. In 1997, Quake 2 was launched, and in 1999, Quake 3 Arena was released. Despite the lack of a single-player campaign, Quake 3 Arena excels at multiplayer. It was a mainstay in electronic sports events for a long time, and even though tournaments have moved on to other games, the game is still popular.

Doom Three, published in 2004 by Bethesda Softworks, was a reboot of the Doom series set on a Mars research station that investigated teleportation, biology, and weaponry. An ambitious narrative campaign was always planned for the game, and the concept of a new Doom game has been discussed internally since the year 2000. Nonetheless, by the start of 2007, Doom Three had sold over 3.5 million copies.

After their 2009 release of Doomed to RPG, the following mobile phone product they worked on with Fountainhead Entertainment, Zenimax—the parent company of Bethesda Softworks—acquired them. Because of this change, Bethesda was able to stop worrying about marketing conflicts with its publishing partners and concentrate on making games. Originally offered as a free-to-play game with certain material paywalled, Bethesda later made Quake Live and an enhanced Quake 3 Arena available for retail purchase exclusively.

The 2011 first-person shooter Rage was relaunched in 2016 as Doom, continuing the franchise's legacy. After being revealed in 2008, Doom 4 has gone through production hell, being abandoned before being revived and finally published in its entirety. Afterwards, in 2017, an HTC Vive and PlayStation VR version of Doom was published.

Doom Eternal, Quake Champions, and Quake Live are some of Bethesda Softworks' upcoming projects. The character-based design of Quake Champions resembles that of Overwatch and League of Legends, and it is an E sports game. There will be additional demons and new game types in Doom Eternal, the successor to Doom. With the focus on DLC support and a handful of IPS, the future of the firm seems to be solid.

ModernResearchWorld HistoryLessons

About the Creator

TheNaeth

Sometimes Poet,Broker And Crypto Degen

Horror Storyteller

Please Follow Our Channel

Reader insights

Be the first to share your insights about this piece.

How does it work?

Add your insights

Comments

There are no comments for this story

Be the first to respond and start the conversation.

Sign in to comment

    Find us on social media

    Miscellaneous links

    • Explore
    • Contact
    • Privacy Policy
    • Terms of Use
    • Support

    © 2026 Creatd, Inc. All Rights Reserved.