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Why the Blade Runner RPG’s Chase Maneuvers Deserve the Spotlight

Don’t just run. Chase!

By Lucas DiercouffPublished 7 months ago Updated 7 months ago 3 min read
The Blade Runner RPG

If you’ve run Blade Runner: The Roleplaying Game by Free League Publishing, you probably walked away in awe of the visuals, soaked in neon, synthetic melancholy, and moral ambiguity. But if you’ve ever used the chase mechanics—truly used them—you may have discovered one of the most exciting, yet criminally underutilized tools in the Blade Runner ruleset: chase maneuvers and obstacle cards.

And if you haven’t used them… let’s talk.

The Chase as Cinematic Tension Engine

At its core, Blade Runner RPG isn’t just about shooting replicants or interrogating suspects—it’s about pacing and tension. The most memorable moments in the films often unfold in long, breathless pursuits through the bowels of dystopian Los Angeles. The RPG offers a system that replicates that kinetic momentum—chase mechanics that combine structured maneuvers with environmental chaos via obstacle cards.

Unlike abstract narrative descriptions in other games, Blade Runner’s chase sequences play like a mini-game within the session: reactive, tactical, and pulsing with consequence.

The Mechanic: More Than Just “I Run After Them!”

In Free League fashion, the rules for chases are beautifully simple but deeply cinematic. Each participant selects a maneuver—like Catch Up, Block, Dodge, or Fire Weapon—resolved simultaneously. This encourages bluffing, mind games, and quick strategic adaptation. Even before obstacle cards hit the table, the chase is already a game of psychological cat-and-mouse.

But then…

Enter the obstacle cards! With a simple flip, the entire scene is reframed. Now the chase passes through a street protest. Or stumbles into an alley under construction. Or spills into a noodle bar packed with civilians. Each card alters tactics, imposes penalties, or requires new tests to proceed—making every round unpredictable.

These cards do not function as random chaos. They elevate the narrative with cinematic specificity. Game Runners can still veto or tailor them to the location, but when used as intended, they transform a chase into a sequence as iconic as Deckard running through rainy Chinatown.

Why More Games Should Steal This

Most RPGs treat chases as either “skill check-and-catch-up” sequences or hand-waved montage scenes. Rarely do they get the spotlight they deserve. But the Blade Runner RPG chase system proves that a well-structured pursuit can:

• Heighten risk with organic, escalating tension

• Encourage creativity from players improvising under pressure

• Force hard choices (Do I shoot? Do I leap the scaffold? Do I let them go?)

• Build narrative texture by visually traversing environments

• Create shared storytelling from surprise obstacles and stunts

Imagine Vaesen or Alien RPG using chase decks tailored to their themes. A fleeing vaesen hunter dashes through a crumbling Nordic village, with a chase card introducing a fallen tree bridge. Or an android escapes down the corridors of a failing space station as environmental hazards shift round by round.

Why It Gets Overlooked

There are a few reasons why chase mechanics don’t see the table enough:

1. Game Runners forget it’s there. The Blade Runner corebook is dense with good mechanics, and it’s easy to gloss over chase rules as optional flair.

2. Fear of slowing the game. Some groups avoid “mini-games” inside the session, worrying it’ll bog down momentum. But chases are momentum—when used properly, they keep the table engaged with high-stakes action.

3. Printed cards aren’t always on hand. While the obstacle cards exist in digital and physical form, many GMs default to skill checks out of habit or ease. But even improvising obstacles based on the tables or card text can capture the spirit.

Tips to Make a good Chase GREAT!

• Prep obstacles ahead of time based on your setting. Think about location-appropriate hazards to make your deck feel fresh or grounded.

• Use grand theater-of-the-mind visuals to lean into cinematic beats—describing puddle splashes, sirens blaring, and crowds parting.

• Let players suggest appropriate stunt ideas outside the box for their OTHER maneuver card choice.

• Use chases for dramatic reveals of NPC characters or character flaws. Who do they shove aside to gain ground? Who hesitates at a deadly leap? These moments can speak volumes.

Conclusion: Don’t Just Run. Chase!

Blade Runner RPG isn’t just about mystery. It’s about the pressure of pursuing and being pursued in a decaying world of shadows and loss. The chase mechanic, especially with obstacle cards in play, distills that pressure into a tool of chaos, surprise, and drama.

More GMs should use it. And more games should emulate it.

Because many times, it’s not the shootout or interrogation that defines the story.

It’s the sprint into the dark, down neon alleys slick with rain.

Have you used Blade Runner’s chase cards at your table? What obstacle card created the most cinematic moment? Let us know in the comments—and make it memorable or it just might get lost like tears in the rain.

rpg

About the Creator

Lucas Diercouff

Filmmaker, writer, and avid roleplaying gamemaster. I look forward to writing more about my tabletop adventures around Colorado.

Get creative with me at www.ariesbrood.com!

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