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Goose Custom Yugioh Deck

A trading card game deck based on an Animal

By The Kind QuillPublished about a year ago 5 min read

Dearest Reader, today we are talking about a goose original. A Yugioh Deck that’s comprised of goose monsters and centered around summoning your bigger goose monsters. These bigger goose monsters can apply their effect anytime during their turn once a goose monster is summoned.The idea was comprised of Goose in various attires. Was initially considering making different types of goose and having their names describe them.

Disclaimer: All images, art works and lyrical stats are mine. The art has been created from various Ai software. The card layout belongs to their respective owners.

Goose is actually the term for female geese, male geese are called ganders. Every Goose monster can attack directly if the owner doesn’t control any cards in their Extra Deck. This is to prevent multiple or any use of the extra deck. It’s a stipulation to further balance the deck out. Secondly, level 4 and lower goose monsters can summon 1 goose monster from anywhere depending on the card.

The 5 stars and higher goose monsters activate effects when a goose monster is summoned to the field. This effect becomes active when the previous occurs. That active effect can be applied anytime during that turn to disrupt the opponent. Not just right away.

We will start with the monsters. Most of the deck comprise of them. Baby Goose is a starter monster for the deck. As a quick effect, (like all the level4 and hollower monsters do) you can Special Summon from your deck. Now if you need to get the card to continue your plays, this is the card to do it.

The baby is typically the starter for most decks. The other effect comes from when the card itself is summoned by a goose monster effect. Adding cards is always important so you can reuse them and so this is what it does. Similarly to when a baby chick finds its mom.

Next up we have Mr. Goose front and center. Now this card can Special Summon a monster from the hand. Having multiple angles to summon a monster is crucial and is necessary for this deck.

These birds actually fly around and having them attack directly while looking for their flock, is justified. one thing to note is that all of the Goose monsters have both of their attack and defense stat will always be equal to 2700. The number 27 is a lucky number for this deck so you will see a lot of the numbers hidden in the cards.

Next up, we have Dr. Goose taking up our 3rd level 4 slot. This card summons a goose monster from the graveyard. This is to references doctors who takes care of patients and help them up, in this case, summon them from the graveyard. This card alters attack to help against tuff monsters.

Chef Goose is our cook that helps to prepare the meals for everyone. From increasing life points to burning our guests for damage, this top chef summons a goose monster who may have been banished from the game.

Continuing the escapade of birds, we have Thunder Goose. This card comes crashing down as one of our 1st level 5 or higher monsters. Like the rest of this archetype, they can attack directly if you have no cards in your extra deck and has a unique effect once a goose monster is summoned due to a goose monster effect.

Once a goose monster is summoned, you can apply its effect anytime during that turn as a response. The tricky thing with these effects is that they don’t cause a trigger. The only time to prevent these effects to be applied is to stop them before they initially activate. A card that shares the same effect is Necro Gardna.

Now Necro Gardna has been released so many times with their effects changed. This is mostly due to rules and the game developing. As it stands, this card can activate this effect anytime by banishing itself during your opponent’s turn and whenever an attack occurs, it applies. This doesn’t specify which attack from your monster.

As long as your opponent attacks with a monster, you have the effect waiting to be implemented. Similarly, the level 5 and higher goose monsters share the same technique. Once you summon a goose monster, your effects are open to apply whenever necessary. That also applies if the monster is removed from the field or negated.

With that being said, we continue with The Blue Gander. This card is a male geese. Ganders are typically within its flock and shares the same effects as the other geese. They have their own effect that allows 1 monster to have their stats equal.

Cheerleader Goose is here to support the rest of the flock by stopping any 1 monster effect from disturbing their flight. Once a goose monster is summoned by a goose monster effect, this card can cut into any monster effect so the geese can attack directly.

What’s a cheerleader without their fellow squad. Pom Pom Goose is the fellow sister to Cheerleader Goose. While they negate monster effects, this card can negate 1 activated spell and trap card. Together they cheer for victory and flock together.

Detective Goose is one of the strong contenders against the opponent. Similar to our higher goose monsters, their effects trigger upon successful summon, this card can negate 1 monster summon. While this goose looks for clues on victory, they cause the opponent to be careful with their plays.

Closing our monsters we have Wizard Goose. This card is the Merlin of geese. They prevent your opponent from stopping your effects. Like the magic user he is, Wizard Goose still keeps its typing for its effect to copy abilities is what makes it so terrifying. By reapplying other Goose monster effects, you can continuously do damage before the opponent gets the upper hand.

One honorable mention I have is one from a custom yugioh deck coming soon. Shadow Goose summons itself and can protect all the geese simply by banishing a card in the graveyard. Though it cannot fly (attack directly) it can protect itself as well and carries the 2700 stat.

As of now, there’s only 1 spell and 2 trap cards for this deck. I wanted to keep the deck mostly monster base. Since this deck will have at least 1 of each, I figured why not make them like a solidarity. Duck, Duck, Goose is a play on words. Surrounded by fellow ducks (the opponents monsters) this card helps to clear the board and provide you with an extra resource.

Migrating Geese is a call to when the geese and other birds fly south for the winter (or is it north?). While all of these spell and trap cards block you from your extra deck, this card helps you to gather a goose or 2 and prepare for the migration. Hoping no disruptions occur, this card applies a higher goose monster effect to clear the path.

Conclusively, our fellow geese takes flight as our Flock of Geese moves with no obstacles in their path. Providing protection and sometimes immunity, this card makes sure the geese can fly their way to victory and leave off with a harmonized honk!

This deck was really fun to make and developing ideas and concepts for their effects and how it all ties into one another really contributes to their overall theme.

DrawingFine ArtGeneralIllustrationInspirationMixed MediaSculpture

About the Creator

The Kind Quill

The Kind Quill serves as a writer's blog to entertain, humor, and/or educate readers and viewers alike on the stories that move us and might feed our inner child

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