The escape rooms
Six strangers. One deadly game. Only the truth unlocks the exit.

The invitation was sleek. Embossed black envelope. Silver lettering.
> “You are cordially invited to a once-in-a-lifetime escape room experience. Prize: $100,000. Location: Disclosed upon acceptance. Participants: Six. Survival: Required.”
Most thought it was a stunt, a viral ad campaign. But for six strangers, it felt too real to ignore.
The Players
Lena – A game designer with a taste for puzzle-solving and adrenaline.
Marcus – A PTSD-riddled war veteran trying to find his purpose.
Sarah – A nurse with a soft smile and shaky hands.
Theo – A quiet genius who spoke mostly through code.
Jess – A thrill-seeker and YouTube influencer.
Alan – A stockbroker with dead eyes and a hidden temper.
They met at a remote warehouse on the city’s edge. Phones were confiscated. A man in a black mask greeted them only once.
“Rules are simple,” he said. “Solve each room. Beat the timer. Fail, and someone pays the price.”
They laughed—at first.
Then the steel doors slammed shut.
Room One: “The Firestarter”
The room resembled a 1960s living room—faded wallpaper, analog TV, rotary phone. A fireplace sat dead center.
Above it, glowing red: TIMER: 15:00
The TV flickered to life. A grainy voice echoed:
> “One of you starts fires. Find the match before it finds you.
As the timer ticked down, Lena noticed the heat rising. The fireplace sparked to life on its own. The walls began to warm unnaturally.
“Check the furniture!” she yelled.
Theo solved the puzzle: the phone rang when the correct record played. Inside the receiver was a code. They entered it into a panel on the wall.
With 30 seconds left, the fireplace flared violently, but the exit door opened just in time.
As they spilled into the next room, Alan muttered, “That wasn’t fake. That was real heat.”
Room Two: “The Fall”
They found themselves in a narrow hallway with glass floors.
Underneath: darkness. A void. Maybe just a deep hole—or maybe more.
Lights flickered overhead.
A monitor lit up:
> “Some truths are better left buried. Step carefully.”
Numbers lined the tiles beneath their feet. Jess stepped on “7.” It cracked.
“Step on prime numbers!” Theo shouted.
One wrong step, and the floor dropped—taking Sarah with it.
Her scream cut off abruptly.
“No reset?” Marcus yelled at the ceiling.
No answer.
Only the next door sliding open.
Lena’s hands trembled as she stepped forward. “This isn’t a game anymore.”
Room Three: “The Mirror Maze”
This room was worse.
Mirrors lined every wall, each reflecting not the present—but memories.
Lena saw her childhood home burning. The night she’d left the stove on.
Marcus saw his dead squad in Afghanistan.
Theo saw his sister, overdosing in his arms.
A voice crackled through hidden speakers:
> “Regret is the truest trap. Face yours, or die with it.
Alan panicked, smashing mirrors. Jess sobbed, trying to claw her way through.
Only Lena kept calm, whispering to herself, “Mirrors are metaphors.”
She found the one reflection that didn’t match her actions and walked through it.
The others followed—but Theo hesitated, paralyzed by the reflection of his failure.
The room sealed. He didn’t make it.
Room Four: “The Confessional”
They were now four.
This room was bare. Four chairs. One spotlight. A blood-red button in the center.
The screen lit up:
> “Confess your worst sin. Truth unlocks freedom. Lies bring pain.”
Jess went first.
“I... I hit someone. On purpose. For a video stunt. I never told anyone. They died.”
Buzz. Lie.
Electric shock hit her chest. She collapsed.
Alan stepped up.
“I cheated my clients. Got rich. That’s all.”
Buzz. Lie. Shock.
Lena hesitated.
“I let my sister take the blame for a crime I committed. She went to jail.”
Ding. Truth. A panel slid open on the wall.
Marcus went last.
“I killed someone in Afghanistan. A civilian. Wrong place, wrong time.”
Silence.
Ding. Truth.
Only three remained.
Room Five: “The Choice”
A cold, sterile room with two levers and a locked exit.
On the screen:
> “Two levers. One kills. One saves. Only one may pull.”
They stared at each other.
“I’ll do it,” Alan said too quickly.
“No way,” Lena snapped. “You’re too eager.”
Marcus stepped forward. “We draw cards. Lowest pulls.”
They agreed.
Lena drew a 7. Alan drew a 3.
Marcus drew a 2.
He sighed. “Alright.”
He pulled the left lever.
Gas filled the room.
Jess’s voice played from the ceiling. A recording:
> “You all think this is about escape. It’s not. It’s about judgment.”
Then… the gas cleared. No one died.
The door opened.
Lena whispered, “That was a bluff. Psychological warfare.”
Alan smirked. “Clever girl.”
The Final Room: “Game Over”
They entered a white, empty room.
In the center: three coffins.
On the wall: “Only one leaves. The others must rest.”
A gun sat beside the message.
Alan went for it first.
But Lena was faster. She kicked him back, grabbed the weapon.
“This is the final twist,” she said. “They want us to turn on each other.”
Alan lunged. She fired. He dropped.
Marcus raised his hands. “Lena, don’t.”
She breathed heavily, shaking. “I’m not a killer.”
The walls shimmered… and vanished.
Suddenly, they were on a stage.
Curtains pulled back.
Rows of shadowed faces stared at them.
Clapping.
A man in a black suit approached, microphone in hand.
> “Ladies and gentlemen, our survivors. Lena, the designer. Marcus, the soldier. They chose empathy over greed. They pass.”
Lena stared in horror. “You’re broadcasting this?!”
The man grinned. “Welcome to the deep web’s most exclusive show: Final Play.”
The Real Twist
Lena didn’t take the money.
Marcus vanished a week later.
She spent months trying to trace the feed, report the game, expose the truth.
No one believed her.
Until she got another letter.
Black envelope. Silver ink.
> “Design your own room, Lena. It’s your turn to have it...
About the Creator
Muhammad Ahmar
I write creative and unique stories across different genres—fiction, fantasy, and more. If you enjoy fresh and imaginative content, follow me and stay tuned for regular uploads!




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