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The Falconeer: Warrior Edition Review

I've reviewed numerous one-man teams of games, and the visuals of The Falconeer are not something to miss

By Jingjing WangPublished 4 years ago 4 min read

I've reviewed numerous one-man teams of games, and the visuals of The Falconeer are not something to miss. But I want to get up close and personal in this review with the characters and locations of the game and explore the islands and destinations and the fact that the game is so impressive even with the smallest manpower is a miracle.

The early chapters of The Falconeer allow you to explore the world and much of the fascinating story is presented, but I found that the unique visual style of the world and the same thing stopped me from enjoying it. Character development feels too easy for a big AAA game, and that's probably because most of the time in the game is spent learning to fly and spending time on the Falconeers "status screen, so you don't see much of it. It is a repetitive core gameplay loop without a lorry-filled world into which I can be drawn and return.

The falconer suffers from a one-sided tug of war between creative elements and frustrating game mechanics. The highlight of the game is the moment-to-moment gameplay, which does not rise above the level at which the Falconeers themselves exist.

If you are a fan of dogfighting games and want something beyond the usual spheres of fighter jets and spaceships, I strongly recommend you try The Falconeer. As someone who has played many games in the same genre as this one, I can honestly say that I have never played anything like this. However, there are some considerations that this game will take getting used to, especially if you are familiar with other dogfighting games.

The Falconeer PS5 / PS4 Review: Good 6.5 / 10 6.0 / 10 The Fal Coreer is a game that can be played for hours, with an extensive story that offers more than I would expect from a game this big. The Falconeers play a game that says it's a play in the first hour, but meanders through dozens of hours and says so much more. Good 5.5 out of 10. The falconer is strange and wonderful, and he has the best sci-fi / high fantasy story in a world full of laughs.

The story of The Falconeers takes place in an open world known as the Great Ursee, where huge flying animals are the main means of transport. While the games bring out the title for the Xbox Series X, as a falconer controlling some sort of mode of transport, you're usually playing a giant bird of prey that has no reason to fire bullets unless it has a Tommy weapon. While some indie games have tried to take a second wind and conquer the current generation, The Falconer is a game that, despite all the problems, is widely regarded as an indie masterpiece because it was developed by a single man.

The combination of airborne action, free-flying land-based movement and soaring perches in the air as you fly past friendly islands will give you on-screen landing instructions that will do little more than give you access to menu screens where you can record the story, advance to the next level, take on ancillary tasks, and purchase items and perks to enhance your combat power. It may not sound legal, but the game does not include a repeat mission button. The only other option is to go to the menu screen where killing is being harder and harder with the upgrade of the hawk.

The Falconeers "dogfights make it easy for you to get started on their advanced mechanics, but the more complicated weapons require you to earn enough money in the game to buy the upgrades. The progression of the game will also improve the abilities of your falcon and open up new moves that will make things more interesting.

In a way, The Falconeer feels a lot like Sky, especially in the part of the game that can be played while docking on a handheld, which works well. It's as much science fiction as high fantasy, and with Chapter 3 the tide has turned, and I was frustrated with the gameplay and its repetition, and the convoluted story came together to pull me in. As expected, the presence of so many elements spoils the customizable game from becoming overly complicated, and while there are elements that prevent it from falling into the trap, they are all well designed and focused on a unique vision.

Don't get us wrong, we love the dogfight and its subtleties but that's where the core experience of the Falconers lies and we love a real open world game that lets us explore at ground level. The beautiful soundtrack of the games is accompanied by a beautiful world, and the battle the game offers is something I have dealt with lightly on the action screen.

The Falconeer is a game that has accompanied it throughout its development due to its mixture of fantasy, flight and fighting spirit. It started off with little fanfare from critics and the community alike, but that didn't stop game developer Tomas Sala from doubling support after launch.

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