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The Best Call of Cthulhu Scenarios for Beginner Players

How to Introduce New Players to Call of Cthulhu

By Aspen NoblePublished 7 months ago Updated 7 months ago 3 min read
The Best Call of Cthulhu Scenarios for Beginner Players
Photo by Wiki Sinaloa on Unsplash

Call of Cthulhu, the classic horror tabletop RPG from Chaosium, invites players into a world of cosmic dread, occult mysteries and psychological horror. But while its setting and sanity mechanics are iconic, starting a new campaign can be intimidating - especially for those new to investigate or narrative heavy games.

Whether you're a Keeper looking to introduce new players, or a group of horror fans eager to dip your toes into the Mythos, these scenarios offer the perfect gateway into the madness. Each balances strong storytelling, manageable rules, and an unforgettable atmosphere.

Here are the best Call of Cthulhu scenarios for beginners - ranked by ease of play, tension, and how well they teach the fundamentals of the game.

1. The Haunting (Free in the Starter Set and QuickStart Rules)

Why It's perfect for Beginners: "The Haunting" is the iconic introduction to Call of Cthulhu. Investigators are asked to look into a supposedly haunted house in Boston, and what follows is a slow-burn mystery with creepy tension and a satisfying climax.

New Keepers will find it easy to run, while players get a taste of investigation, clue-hunting, and the Mythos—all in one session.

  • Running Time: 1–2 sessions, most likely 1.
  • Setting: 1920s Boston
  • Best For: Absolute beginners, first-time Keepers

See my advice for Running the Haunting here!

2. Dead Man Stomp (Included in the 7th Edition Core Rulebook)

Why It’s Great: Set in Harlem during the Jazz Age, Dead Man Stomp combines historical setting, jazz culture, and necromantic horror. It introduces social dynamics, period flavor, and features action without overwhelming players.

It’s also an excellent choice for a more roleplay-heavy table that enjoys complex NPCs and a lived-in world.

  • Running Time: 1–2 sessions
  • Setting: Harlem, 1920s
  • Best For: Players who like historical context and NPC interaction

See my advice for Running Dead Man Stomp here!

3. Edge of Darkness (Call of Cthulhu Starter Set)

Why It Works: This scenario starts with a deathbed confession and leads into a tale of forbidden knowledge and ancient evils. It’s a bit more lore-heavy than “The Haunting,” but it introduces themes like spellcasting, Mythos creatures, and moral dilemmas.

Great for groups who want a little more depth right off the bat.

  • Running Time: 2 sessions
  • Setting: Rural New England
  • Best For: Groups interested in Cthulhu Mythos elements and ethical quandaries

See my advice for Running Edge of Darkness here!

4. Paper Chase (Solo or 2-Player Friendly)

Why It’s Unique: Not every introduction has to be in a full party. Paper Chase is a short solo or duet scenario, perfect for introducing one player to the system or for Keepers to practice the mechanics.

It’s quiet, eerie, and more melancholic than terrifying—a beautiful introduction to the emotional range of the game.

  • Running Time: 1 hour
  • Setting: Small-town America
  • Best For: Solo play, duet games, new Keepers testing the waters

See my advice for Running Paper Chase here!

5. Lightless Beacon (Free Download from Chaosium)

Why It’s a Hidden Gem: This lighthouse horror story unfolds in a compact space with a ticking clock. It’s an excellent one-shot for conventions, Halloween sessions, or introducing friends in under three hours. Personally, if you live anywhere near the ocean, I like to make slight adjustments to this Scenario to set it near your own home.

Available for free via Chaosium's site, it’s an ideal tool for onboarding with no investment required.

  • Running Time: 2–3 hours
  • Setting: Lighthouse Island, 1926
  • Best For: Fast-paced one-shots with a horror movie vibe

6. Alone Against the Flames (Solo Starter Adventure)

Why It’s Essential: This solo scenario is the absolute starting point for players who want to learn Call of Cthulhu before sitting at a table. It walks the reader through rules, mechanics, and decision-making—all while telling a chilling story of small-town dread.

It’s like a tutorial level for investigators.

  • Running Time: 1–2 hours
  • Setting: Emberhead, a remote village
  • Best For: Self-paced learners, solo players, and brand-new fans

Bonus Tip: Use the Call of Cthulhu Starter Set

If you’re just getting started, the Call of Cthulhu Starter Set is a goldmine. It includes:

  • The Haunting
  • Edge of Darkness
  • Dead Man Stomp
  • Paper Chase
  • A full solo adventure (Alone Against the Flames)
  • Pre-generated characters
  • Basic rules

For $25–$35, it’s one of the best deals in the TTRPG space.

Final Thoughts: The Mythos Awaits

Call of Cthulhu isn't about power fantasies or dungeon crawling. It's about fear, loss, and knowledge better left untouched. These beginner-friendly scenarios offer just enough danger, dread, and discovery to get players hooked for life.

Looking for more campaign-ready horror content? Check out my other Call of Cthulhu Articles!

Don’t forget to bookmark this article, comment, like and subscribe if you're interested in more Call of Cthulhu or other TTRPG content!

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About the Creator

Aspen Noble

I draw inspiration from folklore, history, and the poetry of survival. My stories explore the boundaries between mercy and control, faith and freedom, and the cost of reclaiming one’s own magic.

Find me @author.aspen.noble on IG!

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