first person shooter
In first-person shooter video games, it’s kill or be killed; discover the best and latest FPS games with storylines inspired by history, modern warfare, alien invasions and more.
Best Base Locations in Palworld
Choosing the right base location in Palworld is one of the most important early and mid-game decisions you will make. A well-placed base saves time, improves productivity, and makes survival much easier. This guide focuses on practical, honest, and player-tested considerations to help you decide where to build, without exaggeration or unverified claims.
By Games Taleabout 24 hours ago in Gamers
Exploring the Depths: Subnautica 2’s Gameplay and Secrets
Subnautica 2 is the highly anticipated sequel to the original underwater survival adventure game, developed by Unknown Worlds Entertainment. Set on an alien ocean planet, this next chapter promises to expand on the unique mix of survival, exploration, and mystery that made the first game a fan favorite. The sequel introduces new biomes, diverse lifeforms, advanced tools, and multiplayer co-op, while retaining the sense of wonder, danger, and isolation that defined Subnautica. Fans can expect an Early Access release in 2026, offering the chance to explore this vast underwater world before the full launch.
By Games Tale2 days ago in Gamers
Exploring the Depths: Subnautica 2’s Gameplay & Secrets
Subnautica 2 is shaping up to be one of the most anticipated survival adventure games of the decade. Developed by Unknown Worlds Entertainment and backed by publisher Krafton, this sequel pushes players into a brand‑new alien ocean world filled with breathtaking beauty, terrifying wonders, and deeply mysterious lifeforms. After years of anticipation following its announcement, the game is now slated to enter Early Access in 2026, delivering an expansive underwater experience that promises to deepen the thematic and mechanical roots of the beloved Subnautica universe.
By Games Mode On2 days ago in Gamers
What The Blood of Dawnwalker Teaches About Leadership and Responsibility
The Blood of Dawnwalker is a compelling story—whether in a game, novel, or fantasy lore—that has captured the imagination of fans worldwide. At its core, it is a tale of courage, moral choice, and the weight of leadership. Beyond its thrilling plot and striking imagery, the story offers meaningful lessons about responsibility, ethics, and decision-making, making it not only entertaining but also insightful for readers and players seeking deeper understanding of leadership principles.
By Games Mode On3 days ago in Gamers
Pathologic 3 Signals the Return of Ice-Pick Lodge
The announcement of Pathologic 3 marks the return of Ice-Pick Lodge, the Russian studio renowned for creating psychologically intense and morally challenging games. Known for its unique narrative style and immersive storytelling, the Pathologic series has long captivated players who appreciate thought-provoking experiences. With an official release date of January 9, 2026, anticipation for the next installment is already building among fans and new players alike.
By Games Mode On3 days ago in Gamers
The Night the Gym Felt Like Church
I didn’t go for the basketball. I went because my nephew asked me to. He’s thirteen, wears his hair in messy curls, and talks about the game like it’s a secret language only he and the ball understand. “You have to see how they move together, Uncle,” he’d said, eyes wide. “It’s like they’re speaking without words.”
By KAMRAN AHMAD5 days ago in Gamers
The Tragic Decline of Call of Duty
Introduction At the time of my writing this, I have only just finished playing a little bit of the campaign in Battlefield 6. I broadcasted this gameplay in a live stream on Twitch, where I create guides for how to achieve the platinum trophies for the games I play. What is important to note here is that I made the conscious and unconscious decision to play the most recent Battlefield title over the latest version of Call of Duty. I still can’t believe that I’m writing these words. Never in a million years could I have fathomed that I would prefer to play a game developed by Battlefield Studios over a military game made by Activision and Infinity Ward. If I could tell you anything about me, it’s the fact that I have been loyal to the Call of Duty franchise since the first game came out for the PC, on October 29th, 2003. Even in it’s infancy, Call of Duty had emerged as a military game that could rival the likes of games like Medal of Honor, which were considered the apex of combat style first person shooters at the time. That seems like a lifetime ago. I’m still loyal to the game that has created so many great memories for me, but I will admit that the game has lost a considerable part of its appeal. Playing it just doesn’t feel the same anymore. This is a thought shared throughout the gaming community, and it is reflected in the fact that, as of present, Battlefield 6 boasts itself not only as the number one first person shooter on a global level, but also as the number one selling game of 2025, while Call of Duty Black Ops 7 ranks in at seventh place. These figures unquestionably illustrate the tragic decline of the video game Call of Duty. Now there are many factors that have resulted in this games fall from grace, all of which we will explore in great detail, but first some context is needed. In order that we may fully understand exactly how far this giant has fallen, it is crucial that the history of Call of Duty at it’s peak is provided.
By Aaron M. Weis5 days ago in Gamers
The Night the Future Felt Like Hope
I didn’t go to the store for inspiration. I went because I was out of coffee. It was a Tuesday in early March—gray, damp, the kind of morning that clings to your shoulders like a wet coat. I hadn’t slept. My mind was a tangle of unread messages, overdue bills, and the low hum of dread that had become my baseline. The grocery store was just a pit stop on the way to another day I wasn’t sure I could face.
By KAMRAN AHMAD9 days ago in Gamers
The Night the Arena Felt Like a Time Machine. AI-Generated.
I didn’t go to the library for answers. I went because it was the only place where silence wasn’t judged. It was the winter after my divorce. My apartment felt too loud with absence—echoes in the hallway, empty chairs at the table, the hum of a refrigerator that used to be background noise but now sounded like loneliness amplified. So every Tuesday at 2 p.m., I walked the three blocks to the public library, took the same seat by the window, and opened a book I never read.
By KAMRAN AHMAD9 days ago in Gamers
The Porch Light That Stayed On
I didn’t notice the porch light at first. It was just another fixture on a quiet street lined with oak trees and tired mailboxes. But every night at 9 p.m., without fail, it clicked on—even in rain, even in summer heat, even when no one was home.
By KAMRAN AHMAD9 days ago in Gamers











