Resident Evil: Requiem Review
A Promising Return to Survival Horror

Resident Evil: Requiem (also known as Resident Evil 9) marks a pivotal moment for Capcom’s long-running franchise, promising a return to its terrifying roots after years of experimenting with different tones and gameplay styles. The series has evolved dramatically—from the claustrophobic horror of the early games to the action-packed chaos of Resident Evil 6 and the intimate, first-person nightmares of Resident Evil 7 and Village. With Requiem, Capcom aims to bridge those eras, delivering a game that honors the past while pushing the series forward.
Set years after the events of Raccoon City, the story follows Grace Ashcroft, an FBI technical analyst drawn to investigate a string of brutal murders at the decaying Wrenwood Hotel, the same place where her mother, Alyssa Ashcroft, was mysteriously killed years earlier. This connection to Resident Evil: Outbreak gives longtime fans a rewarding sense of continuity. Grace isn’t a hardened soldier like Leon Kennedy or Chris Redfield—she’s an ordinary woman confronting extraordinary terror. Her journey is designed to be more psychological than combative, forcing players to experience fear from a vulnerable perspective.
One of Requiem’s most notable innovations is its flexible camera system. Players can freely switch between first-person and third-person perspectives, allowing for greater immersion and accessibility. The first-person mode intensifies fear and isolation, while third-person gives players better spatial awareness, a nod to fans who prefer the classic Resident Evil style. This hybrid approach could strike the perfect balance between horror and playability. Early footage suggests that Capcom has learned from the success of Resident Evil 2 Remake and Village, combining their best elements into one cohesive experience.
Graphically, Resident Evil: Requiem is a marvel. Built on the latest RE Engine with new path-traced lighting technology, every flickering bulb, shifting shadow, and rotting wall oozes realism. The environments—especially the haunting corridors of the Wrenwood Hotel—exude atmosphere and dread. Previews describe moments of chilling subtlety, like a bottle rolling across a kitchen floor or whispers echoing in empty hallways, proving that the game favors psychological tension over cheap jump scares. The creature design, meanwhile, is grotesque and memorable, featuring a relentless monster that stalks Grace throughout the game, reminiscent of Mr. X or Nemesis but with a more sinister presence.
Gameplay returns to the franchise’s survival-horror fundamentals. Ammunition is scarce, combat is risky, and sometimes the best strategy is to hide or flee. Grace must use stealth, distractions, and environmental awareness to survive rather than relying on heavy weaponry. This design choice reinforces her vulnerability and heightens tension, ensuring that every encounter feels dangerous. The emphasis on limited resources and puzzle solving will likely please veteran fans who miss the methodical pacing of earlier entries.
Still, Requiem carries a few risks. Its reliance on a single relentless enemy could become repetitive if not balanced carefully. The game’s slower pacing and limited combat options might frustrate players who prefer more action. Moreover, with the high expectations that follow every Resident Evil release, Capcom faces pressure to deliver an experience that feels both fresh and authentic. Developers have openly admitted that after so many horror games, even they sometimes “aren’t sure what’s scary anymore,” which could be either a creative challenge or an opportunity for reinvention.
Despite these uncertainties, Resident Evil: Requiem has already generated significant excitement. The decision to focus on atmosphere, character depth, and psychological fear suggests that Capcom understands what fans have been asking for. If executed well, the game could easily stand alongside the franchise’s finest moments, echoing the brilliance of Resident Evil 2 while pushing the narrative and emotional depth further than ever before.
In the end, Resident Evil: Requiem feels like a homecoming—a thoughtful fusion of old-school terror and modern innovation. With its gripping protagonist, haunting environments, and a renewed commitment to true survival horror, it may well redefine what a Resident Evil game can be in the modern era. If Capcom can maintain its focus on fear, pacing, and atmosphere, Requiem could become one of the most memorable and chilling entries in the series’ long history.
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