Hades Review
With a boundless spectrum of character interactions and plot sequences, Hades continues his story over many hours as you guide your character from one escape attempt from hell to the next

With a boundless spectrum of character interactions and plot sequences, Hades continues his story over many hours as you guide your character from one escape attempt from hell to the next. Every run represents an attempt to escape from the underworld and onto the surface of the mortal world, from Lord Hades himself to your unknown mother. Your frequent attempts to escape his grasp make this one of the best games you will play this year.
Hade's narrative is interwoven with his struggle, which is nothing new for developers Supergiant Games, who have established themselves as masters at aligning their actions with the story they tell. The team has long been known for creating titles with rich narratives and challenging themes, and one of Hades "great triumphs is how these elements are seamlessly integrated into the Roguelites" structure. Hades does not hide the genre's weaknesses, but its replayable battles and storytelling use the looping structure to enhance the format of the game.
Hades is Supergiant Games "biggest achievement to date, which is no mean feat given the quality the studio has produced. At the same time, the Hades score is understated compared to previous games in the studios, and it is because it serves both as a sound and as a character for the underworld. The fact that Hades is so good is no surprise; it's not that the company hasn't hunted us down with the likes of Bastion, Transistor and Pyre, but Hades shares so much DNA with its predecessor that I feel the developers have reached some kind of high water mark.
Instead of random gifts from the gods, your generous Olympic relatives and benefactors will be at your side to help you with your repeated escape attempts in the form of running favors and upgrades of your weapons and skills, which you can choose for each action and tailor to Zagreus. Gold coins from Obol, the eye of the dead can be issued in Charon's shop when they appear in the Temporary Buffs and Heals Chamber, while Shards of Darkness used in the House of Hades can receive permanent upgrades such as spinal damage or the ability to withstand death by returning to half health in a fall. Bastion Fight was seen as a Hades weakness in my hot version of the game in 2011, but here there is combat, and the game feels like an evolution of it, invoking the Gods of Hades to give blessings and curses and upgrades that you can buy in the middle of the run at your turnstile.
Hades feels like a reaction to Supergiant Games focusing on the fight and elevating it to the absolute top tier of the game. The interactions and precise fights are the reason I kept returning to Hades, and the sceptical roguelike structure blends perfectly with the games that focus on character and history; they have written and uttered countless dialogues and legends, and it delivers power and intrigue that spills over during your wanderings through hell. The Hades fight reminded me of Bastion, but with a dream challenge that plays like a strange late weapon combination.
When it's time to walk through the underworld, I was able to have new conversations with various characters from the Hades House. What makes Hades special and unusual is how Supergiant Games uses relationships and treads a difficult path to merge history and gameplay to increase the simple loop of Zag Escape more than the sum of its parts. The story unfolds in its own time while you make progress and suffer at the hands of your father and devil, but the core relationship between Zagreus and Hades is entertaining, with many intrigues and incidents captivating you.
A dysfunctional sitcom about the family life of the ancient Greek gods and a cornucopia of bizarre little stories and casual anecdotes make every second spent in Hades seem like invested time. It is difficult to say how the game unfolds the many other threads that link its characters, its actions, and the world into a coherent, powerful whole, the dissolution of which takes time.
Hades is a villain, a punishing variant of the villainous, which is sometimes my least loved video game genre because it focuses on constant death rather than tangible progress. It's a thug who runs and runs and then runs like hell to get to the other side of failure, where you can spend the proceeds on new abilities that you can unlock.
It is no surprise that one of the best music in Hades comes from Supergiant Games, and the game has the same caliber as the composer Darren Korb, who has some memorable compositions.
Supergiant Games shows that the rogue genre is more than just a formulaic gimmick and it offers room for innovation in storytelling and storytelling. It is a game with a smooth fight, a deep loot system and a captivating story that will motivate everyone to boot and run Hades. As polished and thoughtful as Hades is, many of Supergiant's games, like Pyre, were so rigorous and thoughtful that I didn't know where they would fit on the shelf or what columns they would present to the press, that they reminded me of a game that was never a product.




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