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The Divine Pantheon of the World of Hurth

(The Gods of Hurth)

By Canyon Cappola (TheNomad)Published 7 months ago 6 min read

The Divine Pantheon of the World of Hurth

The Divine Pantheon of the World of Hurth

The world of Hurth is shaped not only by its people and lands but by the divine forces that guide, challenge, and inspire those who dwell within it. The gods of Hurth represent the many facets of existence, each wielding influence over their respective, sometimes overlapping, domains and watching over their followers with wisdom, fury, laughter, or cunning. Some shape destinies with a firm and guiding hand, while others revel in chaos, their influence unpredictable yet undeniable. Whether through grand temples adorned with sacred symbols, whispered prayers in tended fiends and hidden groves, or desperate cries upon the battlefield, the presence of the divine is inescapable.

They are patrons of knowledge, war, life, and death. Curators of nature’s beauty, forgers of storms, and whisperers in the shadows. Some walk among mortals, or through visions and omens, shaping the course of history in ways seen and unseen. Others remain distant, their presence felt only in the forces that move the world forward, leaving mortals to determine their own fate. Worshippers seek their favor, adventurers invoke their names in battle, and scholars debate their mysteries, hoping to uncover truths that even the most devout struggle to comprehend. Whether for protection, power, guidance, or vengeance, the gods are called upon by those who wish to weave their names into the grand tapestry of Hurth’s ever-changing story.

Delnator – Keeper of Knowledge

Depiction: A spectacled gnome carrying a book almost as big as they are.

Domain: Knowledge

Weapon: None, though books themselves are seen as sacred weapons when needed.

Symbol: An open tome

Delnator is revered as the eternal seeker of truth, the patron of scholars, scribes, and loremasters. Their followers believe that every book contains a spark of divinity and that the pursuit of understanding leads to enlightenment. Libraries dedicated to Delnator are among the most sacred sites in Hurth, holding vast collections of forgotten wisdom and ancient histories.

Followers of Delnator gain +1 to Arcana, History, or Religion

Durnoch – Keeper of the Eternal Forge

Depiction: A towering orc with arms of molten metal, hammering a blade upon an anvil.

Domain: Craft, Fire, Enchantment

Weapon: A massive forge hammer, said to shape both steel and souls.

Symbol: A hammer striking an anvil, wreathed in flame.

Durnoch is the god of creation through fire, the patron of smiths, artisans, and builders. His forge is said to burn at the heart of the world, where he shapes wonders beyond mortal comprehension. Those who work with their hands—blacksmiths, masons, and inventors—honor Durnoch, believing that through craftsmanship, they bring a piece of divinity into the world. His followers see the act of creation as sacred, whether forging a blade, constructing a fortress, or shaping a masterpiece from raw stone. Fire is both his tool and his test, for only through heat and pressure can true strength be revealed.

Followers of Durnoch gain a +1 to two Crafting skill of their choice.

Eniche – The Unyielding Warmaster

Depiction: A bulky dwarf clad in spiked armor, ready for war.

Domain: War, Evocation

Weapon: A massive two-handed spiked maul

Symbol: A giant spiked maul

The battle-hardened god of war, Eniche, watches over warriors, soldiers, and defenders of the realm. They are honored on the eve of battle and called upon in desperate struggles. War priests of Eniche wield heavy mauls, embodying the strength and resilience of their deity. Though feared, Eniche is not merely a god of destruction but of discipline and fortitude in the face of chaos.

Followers of Eniche gain a +1 to Deception & Insight when used in combat

Igna – The Ever-Nurturing

Depiction: Two Aasimar figures holding a baby, their expressions serene and loving.

Domain: Life, Conjuration

Weapon: A simple club, often carved with symbols of fertility and renewal.

Symbol: A cradle and club crossed

Igna represents the warmth of family, the strength of healers, and the cycle of birth and renewal. Their followers are caretakers, midwives, and healers, tending to both body and soul. Temples devoted to Igna often serve as hospitals, sanctuaries, and places of respite for travelers in need.

Followers of Igna gain +1 to all Death Saving Throws, and crit Death Saves on a 19 or 20.

Lux – The Radiant Blade

Depiction: A golden Dragonborn carrying both a flaming sword and a torch.

Domain: Light, Abjuration

Weapon: A flaming sword, said to burn away darkness and deception.

Symbol: A blazing sun

Lux is the embodiment of purity, truth, and illumination. Their light pierces the shadows, revealing deceptions, hidden dangers and guiding the lost. Champions of Lux wield swords that often blaze with divine fire, carrying their deity’s will into battle against darkness and corruption.

Followers of Lux gain the Light Cantrip

Silvanna – The Verdant Matron

Depiction: An elven woman covered in vines and flowers from head to toe.

Domain: Nature, Transmutation

Weapon: A gnarled quarterstaff entwined with living vines.

Symbol: A fist wrapped in thorny vines

Silvanna is the guardian of the untamed wilds, the protector of forests and fields alike. She is both nurturing and relentless, rewarding those who respect nature and punishing those who exploit it. Druids, rangers, and farmers honor her, seeking balance in the world she watches over.

Followers of Silvanna gain the Druidcraft Cantrip.

Trantor – The Tempest Rider

Depiction: A halfling woman astride a bolt of lightning, wild-eyed and joyous.

Domain: Storms, Evocation

Weapon: Lightning itself, wielded as a force of destruction and rebirth.

Symbol: A ball of lightning

Trantor commands the storms that rage across Hurth, her presence felt in every crackling thunder and howling gale. Sailors and travelers pray for her favor, while storm-born sorcerers claim her power pulses through their veins. Trantor’s followers embrace the chaos of the elements, knowing that change and destruction often bring renewal.

Followers of Trantor can reroll one damage die of any Thunder or Lightning spell cast once per long rest.

Unlot – The Shadowed Whisper

Depiction: A shadowed Tiefling figure draped in a swirling cloak.

Domain: Trickery, Illusion,

Weapon: A dagger hidden beneath folds of shadow.

Symbol: A hood of shadow

Unlot is the patron of thieves, spies, and deceivers. Their name is spoken in hushed tones, for it is said that Unlot hears every whisper and sees every deception. Rogues invoke their blessing before a heist, and illusionists weave spells in their honor, using trickery and cunning to shape the world to their advantage.

Followers of Unlot gain +1 to Stealth, Sleight of Hand, or Deception.

Depiction: A humanoid in a black robe, ageless, sexless and expressionless.

Vapul – The Silent End

Domain: Death, Winter, Necromancy

Weapon: A black net, said to trap souls like snowflakes in a storm.

Symbol: Three interwoven circles

Vapul is the inevitable, the cold certainty of time’s passing. They embody both the gentle embrace of peaceful death and the harsh bite of winter’s unforgiving grasp. Priests of Vapul perform last rites, ensuring safe passage to the afterlife, while necromancers seek forbidden knowledge within their domain. As Vapul’s faithful are fond of saying, “Everyone worships Vapul in the end.”

Followers of Vapul can give themselves Cold Resistance for 10 minutes, once per day.

Veyna – The Weaver of Fate

Depiction: A hooded human figure with four arms, each holding a different thread of glowing light.

Domain: Fate, Time, Divination

Weapon: None—Veyna wields destiny itself.

Symbol: A spiraling thread woven into a knot.

Veyna, also known as The Storyteller, is the unseen hand that guides the course of history, the force that weaves the destinies of mortals and gods alike. Some believe she is impartial, merely spinning the threads of fate without interference, while others claim she subtly nudges events toward an inevitable conclusion. Oracles, seers, and those who seek to understand the mysteries of time offer prayers to Veyna, hoping to glimpse the patterns she weaves. Her followers believe that every choice, no matter how small, is a thread in the grand tapestry of existence, and that those who learn to read the weave may shape their own destiny.

Followers of Veyna can choose to reroll one D20 die roll once per day. IF they choose to use this ability, the GM gains the ability to make them reroll one D20 die roll before the end of their next long rest.

AdventureFantasyHumorSeriesShort Story

About the Creator

Canyon Cappola (TheNomad)

Horse Archer, RPG Gamer, and part time Writer of Character based stories.

I hope you enjoy!

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