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BEWARE OF THESE VIDEO GAMES: YOUR CHILDREN ARE IN DANGER

The Hidden Threats Lurking in Your Home – Even When You Think They're Safe

By QuirkTalesPublished 12 months ago 13 min read
BEWARE OF THESE VIDEO GAMES: YOUR CHILDREN ARE IN DANGER
Photo by JESHOOTS.COM on Unsplash

Beware of These Video Games: Your Children Are in Danger

Even when your children are beside you at home, and you are watching them, do you really think they are safe? This danger coils around them like a snake around its prey. Murder, theft, bullying, spying, and harassment show no regard for age or gender. It programs our children's minds to accept the forbidden.

The disaster is that we, yes, we, are the ones who opened the doors to this danger and paved its way to our children. We handed them over without a second thought.

What do I mean? What’s the story? And why are we sounding the alarm about something that has become a part of our children's daily lives? Take a deep breath and listen carefully to what I’m about to say, and keep all your focus! Because tonight, we will talk about video games—the sleeping danger in your homes.

Peace and respect, dear friends. May you be well, and may your times be pleasant. And may your support for our brothers in Gaza be successful, through all available means of victory, boycotting, and continuous dissemination. Welcome to this chat.

The Reality of Video Games in Our Lives

It is no secret that electronic games have become an integral part of our children's reality—and even our reality sometimes. Especially with the end of school and the beginning of summer vacation, these games become the only refuge for many children around the world.

Parents are usually reassured, as their children are at home and next to them, playing on their phones under their eyes. But they are completely oblivious to the fact that their children are in the eye of the storm and at the heart of the volcano.

The Roblox Scandal: A Wake-Up Call

Perhaps what has recently spread about the sexual harassment scandal in the most famous children's game, *Roblox*, was an alarm bell for many parents to monitor their children's phones, especially their electronic games.

This game, which our children and your children most likely download on their phones, has attracted adults and children alike. It allows them to build their own worlds, form imaginary friendships, and much more. Until this point, things might seem normal. But for this game to become a destination for human demons seeking the innocence of childhood, here we must stop for a while.

The game allows its members to exchange messages and conversations under pseudonyms, which child molesters have used as a door to fulfill their dirty desires. This is how we witnessed the scandal of Arnold Castillo, known in the world of *Roblox* as Doctor Rofatnik.

The 22-year-old young man developed this character, which became an example for many children eager to imitate and communicate with it. But in secret, this young man was holding a girl in his house after kidnapping her and sexually assaulting her in the most horrific ways! How did he get to her? Simply by messaging her in the game. Really terrifying—even disgusting—isn’t it?

Then the scandal of Shane Patrick Penczak, 45 years old, came out in the same game. The man used the virtual currency *Roblox*, called Robux, to lure children seeking to obtain it. His scandal was with a 13-year-old child. Penczak convinced the child to send him indecent photos in exchange for thousands of dollars in Roblox currency. Not only that, the man obtained the password for the child's account and lured other children for the same purpose.

Didn’t I tell you that they are human scum?

Is Roblox the Only Dangerous Game

But do you think that *Roblox* is the only dangerous game? Or that sexual harassment is the only danger that accompanies our children in their games? No, the issue is much bigger than you imagine.

Just as hidden messages in cartoon series had a share in our episodes to show their danger, hidden messages and their danger in electronic games are bigger and more widespread. How? Listen carefully.

Promotion of Homosexuality and Transgenderism

Let’s start with the most widespread topic or danger these days: the topic that Western countries are promoting with all their capabilities to make it normal and acceptable in societies, especially Arab and Islamic societies. Perhaps what happened at the opening of the Paris Olympics is the best indication of what I am saying.

Yes, homosexuality and transgenderism. The topic that Westerners are trying to turn into a palatable reality in our societies through various means has reached our children. Many games have become promoters of this idea. Sometimes their colorful flag appears, and sometimes pictures of same-sex couples or transgender people appear.

Games such as *Roblox*, *Matchington Mansion*, *Subway Surfers*, *The Last of Us*, and many others are directed to a specific age group. The goal of these symbols in them is clear: planting the idea in the heads of our children and making it normal to urge them to accept it. And who knows? Maybe paving the way for their inclusion in this deviant society.

Freemasonry in Video Games

From the topic of homosexuality and its promotion, we move to a topic that is no less important but perhaps occupies the largest space of implicit messages in electronic games: Freemasonry.

The name alone is enough to open the door to questions and discussion. It is a large and complex topic and one of the most dangerous topics ever. Perhaps because of the importance of this principle in the eyes of its adherents and in the eyes of the men of the shadows, it was necessary for those who are believed to control the reins of the world to prepare the ground for this belief to ensure its continuity. And who is better than children and adolescents for this purpose?

Electronic games became the fertile ground to achieve this goal. In most cases, if not all, electronic games contain in one way or another one of the symbols of Freemasonry or even its ideas. The Freemasonry pyramid, the single eye, the five-pointed star, and even the idea of eliminating humans to create a new race and a new world are clearly present in most electronic games.

For example: *Minecraft*, *Assassin’s Creed*, *Resident Evil 4*, *Hogwarts Legacy*, *Call of Duty*, and even the new *Sonic* game, in addition to many others, have Masonic symbols that have become the main concern of many electronic game pioneers and developers.

Violence and Moral Decay in War Games

We move on to another hidden and implicit message that I personally do not see as less dangerous than its predecessors. Because everything that is forbidden becomes permitted to achieve the goal. What do I mean? Listen to the following.

The fighting and war games that are witnessing unprecedented popularity are not hidden from anyone. Perhaps most of us have downloaded one of these games and immersed ourselves in its world. Games such as *PUBG*, *Free Fire*, *Fortnite*, *GTA*, *Assassin’s Creed*, *Resident Evil*, *Call of Duty*, and many others have occupied a large space in the daily lives of our children and teenagers.

The idea of these games is based on allowing and justifying any action and behavior to reach a goal and win. Each stage opens the door to another stage, and different types of weapons are given to players—most of which are real weapons that exist with their specifications and effectiveness in our real world. The incentives for the winners are many.

Techniques that have led many of the pioneers of these games to the point of addiction—days spent without sleep to get rid of a certain team, pass a certain stage, and get the new outfit, and so on. However, addiction is not the only problem. The messages these games hide within them are the greatest catastrophe.

Everything is justified to reach victory. Everything that we have planted and are planting in the minds of our children—virtuous values, principles, and taboos—these games come to destroy it in a moment.

- Kill? It’s okay; the important thing is to win.

- Steal to achieve your goal.

- Betray your friend and brother to ensure your survival.

- Strip yourself to achieve your goal.

- Mutilate the corpses of your enemies to get additional points.

- Hit, run over, and run. It doesn’t matter. What matters is that you win.

The games are available to everyone and within your reach, and there is no need to try them. You know very well that what I am saying is true.

Strange and Terrifying Games

From this plague, we move on to new ones: strange, terrifying games. Characters that talk to our children, take them on trips, and ask them for strange requests. They ask them about their names, ages, and details. They become attached to them to the point of madness—in some cases, even to the point of ending their lives.

What? Yes, just like you heard. Games like *Momo*, the *Blue Whale*, *Mariam*, and the *Fire Fairy* have caused many cases like these. I think most of us have heard of similar cases, especially among teenagers, due to the *Blue Whale* challenge and the huge hype that accompanied it at the time.

The same problem happened with the *Fire Fairy* game, which targets young people. This game was the cause of many terrifying accidents. Perhaps the most prominent of these is that five-year-old girl who, by divine providence, did not lose her life but suffered severe burns to her body. The reason? That character in the game, the Fire Fairy, asked her to turn on the gas stove and wait for the magic gas that would transform her into a Fire Fairy!

Pokemon Go: A Dangerous Obsession

I will tell you more. Did you know, my friends, that many cases of traffic accidents, falling from bridges, balconies, or buildings, and even drowning that were recorded between 2016 and 2018 were caused by a game? Yes, as you heard, a game.

A game whose developers exploited the attachment of previous generations to its characters to turn it into a dangerous obsession. Have you guessed what it is? Of course—*Pokemon Go*.

The game that most of us know its characters by heart has turned things upside down. Everyone is now trying to find the Pokemons—on the ground, in the sky, under the water. The important thing is that we find the Pokemon and add it to our group.

- We get hit by a car? It doesn’t matter.

- We fall off the balcony? It doesn’t matter.

- We drown in a pond or lake? It doesn’t matter either.

The important thing is that we get our Pokemon. And no, I’m not exaggerating. This game and the risks it carries have prompted many governments and religious authorities to warn against using it, and sometimes it has even reached the point of criminalizing playing it.

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Electronic Bullying

Bullying also has a share. Many electronic personalities have a certain character: the slim body, the beautiful face, the white color. These qualities have become a sign of perfection in their view. And perfection belongs to God alone, of course.

A quick view of some of the chats that occur in some games, such as *Roblox*, for example, is enough to show the extent of the electronic bullying that some are exposed to if they choose the wrong character with its different color or unusual shape or even its clothes that do not suit the tastes of the majority.

Perhaps what has spread recently about "The Letter X" is the best evidence of the seriousness of electronic bullying. This trend that has spread for fun on the Snapchat platform was the reason for many attempts by some to end their lives.

This failed trend was based on one principle: targeting a person by a number of people and directing hurtful insults at them about their appearance, weight, or personality, and publishing them via the application. And you can imagine, my friends, the disgusting and ugly effect caused by this trend.

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Spying and Stealing Personal Information

Do you think that the matter ended here? You are very wrong! Spying and stealing personal information—and even private photos and videos—had a share.

Of course, most electronic games ask for simple personal information and grant privacy to their players. But if at some point in the game you reach the stage of disclosing your real name, place of residence, and details of your life, then the matter is suspicious.

This is what happened in the game *Kanye Quest 3030*. At a very advanced stage of this game, players are asked about their real names and place of residence if they want to reach the secret area. The pioneers of this game suggested a controversial theory.

Listen to the following: The theory says that the real goal of the game after reaching this stage is to recruit players for the benefit of a religious sect, specifically for the benefit of the religious sect "Ascensionism," which means in Arabic the sect of ascension.

In this group or sect or whatever the name is, the basic principle is reincarnation or the transmigration of souls. It is not known when this group was established. However, according to some sources, its first appearance was in 2006.

In short, the principle of this sect says that there are two souls in the human body: the physical soul and the ethereal soul. These souls are reincarnated more than once until they reach the stage of self-judgment. And here begins the separation.

If you judge yourself that you were a good person by all standards, your soul will be destroyed permanently for a very noble purpose according to their belief. Your soul crumbs will become the basis for creating new souls. Strange, isn’t it? And what’s even stranger are these games and theories.

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Sensory Games and Spying

The danger did not stop at the electronic games and the virtual world. Even sensory games connected in one way or another to digital technology have their share of accusations of spying and eavesdropping.

The most prominent of these games by far is *My Friend Kayla* and the pets known as *Cloud Pets*. Electronic protection experts warned that these games are tools for spying and transferring information.

These games have the ability to record messages by linking them to an application on the phone and then playing them back for the child. That is, they are classified within the category of smart games. But some experts believe that the matter is much more dangerous.

These games, with their applications, have the ability to penetrate the privacy of the child and parents and record conversations and take pictures as well, according to their claim.

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The World of Electronic Games: A Complex World

The world of electronic games is a complex world. Many dangers and many plagues lie in the folds of its different stages:

- Addiction

- Obsession

- Isolation and introversion

- Change in behavior

- Unprecedented aggression

- Lying, fraud, and theft at times

Pests that our children acquire slowly and ingrain in their minds firmly. A problem that needs radical solutions.

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Conclusion: A Call to Action

So, my friends, this was our chat tonight about some electronic games and their hidden messages. Subtle messages and vague concepts that these games carry. Complete destruction of our principles and values. Dispersion and loss of our children’s minds.

They target our young people to eliminate and obliterate our identity. It is well known that if you want to control a nation, all you have to do is control its youth and children. They are the core of society and the pillar of its future.

The biggest disaster is that we ourselves bring this big snake into our homes and hand over our children to it. Some want their children to have a good time and have fun. Others want to relieve themselves from the children and their noise.

The result? Isolated, introverted children who cannot take their eyes off their phone screens for an inch. And parents who are oblivious to the demons that lurk in the darkness of the web and await their prey.

Be careful, be careful not to neglect your children. Be careful not to surrender to the usual reality. And be careful not to lose the legacies of your ancestors.

The keys to the solution are in our hands, and our children are still under our wing. And in order not to regret it, we must act immediately and intelligently. And each according to what fits him and his children or his younger siblings.

As for us, as you have always known us, we will remain the keen eye waiting for everything that is new and important to us and our societies.

And until we meet in a new chat, stay safe, my friends, you and your children, and much peace to you!

This version organizes the content into clear sections, making it easier to follow and understand.---

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About the Creator

QuirkTales

Welcome to QuirkTales, where the strange meets the intriguing! Dive into a world of peculiar stories, mind-bending mysteries, and the unexpected. Follow us for tales that spark curiosity and keep you coming back for more!

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