
Sergio VanNess
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The Ultimate Blank Game Design Document Template
This Blank Game Design Document Template was designed by Paul Sergio VanNess Eller. I personally prefer to go by Sergio. UBGDDT, Revision: 0.1.0 (Please leave this credit in. But delete from this line down to the Contents after reading it.)
By Sergio VanNess3 years ago in Education
Section 10: Third Party Libraries, part 1
This article is set to receive further refinement at a later date. This installment serves as one of many in a series dedicated to providing in-depth insights into the art of Game Design and Development. Within the scope of this educational endeavor, one will encounter comprehensive explanations of the fundamental principles and terminologies that underpin the field of Game Design and Development. This note will be removed upon completion of all necessary revisions and improvements to the article.
By Sergio VanNess3 years ago in Education
Section 5: Builds, part 1
This article is set to receive further refinement at a later date. This installment serves as one of many in a series dedicated to providing in-depth insights into the art of Game Design and Development. Within the scope of this educational endeavor, one will encounter comprehensive explanations of the fundamental principles and terminologies that underpin the field of Game Design and Development. This note will be removed upon completion of all necessary revisions and improvements to the article.
By Sergio VanNess3 years ago in Education
Section 4: Coding, part 1
This article is set to receive further refinement at a later date. This installment serves as one of many in a series dedicated to providing in-depth insights into the art of Game Design and Development. Within the scope of this educational endeavor, one will encounter comprehensive explanations of the fundamental principles and terminologies that underpin the field of Game Design and Development. This note will be removed upon completion of all necessary revisions and improvements to the article.
By Sergio VanNess3 years ago in Education
Section 1: Assets, part 1
This article is set to receive further refinement at a later date. This installment serves as one of many in a series dedicated to providing in-depth insights into the art of Game Design and Development. Within the scope of this educational endeavor, one will encounter comprehensive explanations of the fundamental principles and terminologies that underpin the field of Game Design and Development. This note will be removed upon completion of all necessary revisions and improvements to the article.
By Sergio VanNess3 years ago in Education
Section 0: Overview Summary, part 1
This article is set to receive further refinement at a later date. This installment serves as one of many in a series dedicated to providing in-depth insights into the art of Game Design and Development. Within the scope of this educational endeavor, one will encounter comprehensive explanations of the fundamental principles and terminologies that underpin the field of Game Design and Development. This note will be removed upon completion of all necessary revisions and improvements to the article.
By Sergio VanNess3 years ago in Education
Section 3: Creative Writing, part 1
This article is set to receive further refinement at a later date. This installment serves as one of many in a series dedicated to providing in-depth insights into the art of Game Design and Development. Within the scope of this educational endeavor, one will encounter comprehensive explanations of the fundamental principles and terminologies that underpin the field of Game Design and Development. This note will be removed upon completion of all necessary revisions and improvements to the article.
By Sergio VanNess3 years ago in Education
Section 2: User Experience Design, part 1
This article is set to receive further refinement at a later date. This installment serves as one of many in a series dedicated to providing in-depth insights into the art of Game Design and Development. Within the scope of this educational endeavor, one will encounter comprehensive explanations of the fundamental principles and terminologies that underpin the field of Game Design and Development. This note will be removed upon completion of all necessary revisions and improvements to the article.
By Sergio VanNess3 years ago in Education
Section 7: Marketing, part 1
This article is set to receive further refinement at a later date. This installment serves as one of many in a series dedicated to providing in-depth insights into the art of Game Design and Development. Within the scope of this educational endeavor, one will encounter comprehensive explanations of the fundamental principles and terminologies that underpin the field of Game Design and Development. This note will be removed upon completion of all necessary revisions and improvements to the article.
By Sergio VanNess3 years ago in Education
Section 6: Company Infrastructure, part 1
This article is set to receive further refinement at a later date. This installment serves as one of many in a series dedicated to providing in-depth insights into the art of Game Design and Development. Within the scope of this educational endeavor, one will encounter comprehensive explanations of the fundamental principles and terminologies that underpin the field of Game Design and Development. This note will be removed upon completion of all necessary revisions and improvements to the article.
By Sergio VanNess3 years ago in Education









