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Section 2: User Experience Design, part 1

OoPS Master Course in Game Design & Development

By Sergio VanNessPublished 3 years ago Updated 3 years ago 7 min read

This article is set to receive further refinement at a later date. This installment serves as one of many in a series dedicated to providing in-depth insights into the art of Game Design and Development. Within the scope of this educational endeavor, one will encounter comprehensive explanations of the fundamental principles and terminologies that underpin the field of Game Design and Development. This note will be removed upon completion of all necessary revisions and improvements to the article.

User experience design, also known as UX design, is a critical aspect of game design & development. It refers to the process of creating a seamless & engaging experience for players. In this article, we will explore what user experience design is, how it is used in game design & development, & why it is crucial for creating successful games.

User experience design is the process of designing products, including games, with the user in mind. The goal is to create an experience that is intuitive, engaging, & enjoyable for the player. In game design & development, UX design encompasses all aspects of the game, from the user interface to the gameplay mechanics.

The user interface is one of the most critical components of UX design in game design & development. It includes everything that the player sees & interacts with, such as menus, buttons, & HUD elements. The user interface should be designed to be intuitive & easy to navigate, allowing players to focus on the gameplay itself rather than struggling to figure out how to use the interface.

In addition to the user interface, UX design also encompasses the gameplay mechanics themselves. This includes everything from the controls to the way that the game progresses. Gameplay mechanics should be designed to be challenging but not frustrating, engaging but not overwhelming, & fun but not mindless.

One of the most important aspects of UX design in game design & development is playtesting. Playtesting involves having real players test the game & provide feedback on their experience. This feedback can then be used to make improvements to the game, ensuring that it is as engaging & enjoyable as possible for the target audience.

Effective UX design in game design & development is critical for creating successful games. When done correctly, UX design can lead to increased player engagement, improved retention rates, & higher overall satisfaction with the game. This, in turn, can lead to better reviews, increased sales, & a more significant impact in the gaming community.

There are several key principles of UX design that are important to keep in mind when designing games. These include simplicity, consistency, feedback, & engagement. A simple & consistent user interface is critical for making the game easy to understand & navigate. Providing feedback to players, such as visual & audio cues, can help them understand what they need to do to progress in the game. Finally, engagement is crucial for keeping players invested in the game & coming back for more.

User experience design is a critical aspect of game design & development. It involves creating an intuitive, engaging, & enjoyable experience for players, encompassing everything from the user interface to the gameplay mechanics. Effective UX design is critical for creating successful games & requires careful attention to detail, playtesting, & an understanding of key principles such as simplicity, consistency, feedback, & engagement. If you are interested in game design & development, learning about UX design is an essential part of the process.



2. User Experience Design
2.1 Game controls
- Menu Controls
- Player Controls
- Virtual Reality
- 3D Mode
- First-Person
- Third-Person
- 2D Mode
- Side-Scrolling
- Top-Down
- Isometric
- Camera controls
- Virtual Reality
- 3D Mode
- First-Person
- Third-Person
- 2D Mode
- Side-Scrolling
- Top-Down
- Isometric
- Game cheat codes? (Yes/No)
- List of codes
- In-Game Store
- In-Game Currency
- Virtual Currencies
- In-Game Purchases
- Microtransactions
- Subscriptions
- Virtual Goods
- DLC
- Haptic feedback
- Vibration intensity settings
- Joystick sensitivity
- Credits

2.2 Game Menu(s)
- Start Menu Options
- New Game
- Load Game
- Load times
- Game modes
- Training
- Tutorial
- Story Mode/Campaign
- Start Game
- Gallery
- Cutscenes/Cinematics
- Skippable
- Concept Art
- Soundtrack
- Voice Actors
- Credits
- Multiplayer options
- Co-Op
- Split-Screen
- Matchmaking
- Versus
- Tournaments
- Quickplay
- Spectator Mode
- Replay
- Record
- Capture
- Customization
- Characters
- Vehicles
- Weapons
- Equipment
- Maps
- Mods
- Pause Menu
- Save Game
- Settings
- Language Options
- Pick a Language
- Difficulty level (easy, medium, hard)
- Video Settings
- Colorblind mode
- Field of view
- Brightness
- Option to adjust the brightness and saturation of the game's colors
- Contrast
- Gamma
- Text size
- Language
- Subtitles
- Option to toggle subtitles on/off
- Motion blur
- VSync
- Frame rate limit
- Screen resolution
- Fullscreen/windowed mode
- Borderless window
- Render quality
- Dynamic resolution
- HDR
- Ray tracing
- Virtual Reality
- Field of view slider
- Head tracking
- Hand Tracking
- Object interaction
- Model detail
- Texture detail
- Shadow quality
- Water reflection
- Lightening
- Fog
- Particles
- Physics
- Weather
- Time of Day
- Night Vision
- Thermal Vision
- Anti-aliasing
- Anisotropic filtering
- Ambient occlusion
- Haptic feedback
- Audio Settings
- Master volume (mute, low, medium, high)
- Music volume (mute, low, medium, high)
- Voice volume (mute, low, medium, high)
- Sound Effects volume (mute, low, medium, high)
- Ambient Sounds volume (mute, low, medium, high)
- Control Options
- Customizable controls
- Control scheme (keyboard and mouse, controller, touch screen)
- Keybinds
- Controller layout
- Option to switch between mouse and keyboard controls and gamepad controls
- Option to adjust the layout of the gamepad controls
- Vibration
- Crosshair
- Reticle
- Auto-Assist
- Auto-run
- Auto-jump
- Auto-crouch
- Auto-prone
- Auto-melee
- Auto-reload
- Auto-equip
- Auto-aim
- Auto-aim to head
- Auto-aim to body
- Auto-aim to legs
- Auto-aim to arms
- Auto-aim to weak spots
- Touch controls
- Accelerometer controls
- Gyroscope controls
- Mouse sensitivity
- Camera sensitivity
- Invert Y-axis
- Invert X-axis
- Save Settings
- Auto-saving
- Autosave frequency
- Quick saving
- Save slot/Save file location
- Cloud saving
- Automatic updates
- Automatic DLC downloads
- Accessibility Settings
- Online
- Steam Integration
- Xbox Live Integration
- PlayStation Network Integration
- Nintendo Switch Online Integration
- Offline
- Tutorials
- Tips and hints
- Energy saver
- Parental controls
- Violence
- Blood and Gore
- Language filter
- In-game purchases
- Microtransactions
- Data usage
- Game user account system
- Profile
- Friends List
- Challenges
- Daily Quests
- Achievements
- (Clan/Guild/Group)
- Leaderboards
2.3 Game manual
- Player Character
- Character Customization
- Character stats/attributes
- Health/damage system
- Character abilities/skills
- Inventory/equipment system
- Inventory management
- How to equip items
- How to manage inventory space
- AI (artificial intelligence) design
- Progression/level design
- AI (artificial intelligence) design
- Quest/mission design
- Dialog system
- Non-Playable Character(s)
- Friendly
- Natural
- Non-Friendly
- Economy/currency system
- Trading/bartering system
- How to trade items with other players
- Crafting system
- How to craft items
- Recipe list
- Building/construction system
- Vehicles/transportation
- Map system and navigation
- Map options (e.g. waypoints, markers, etc.)
- Fast travel options
- Saving/loading system
- Game objectives
- Game rewards
- Game challenges
- Leaderboards
- Achievements/trophies
- Game tutorials
- Game hints/tips
- Game penalties
- Death/respawn system

2.4 Gameplay mechanics
- Gameplay, Brief
The Summary or TL;DR version.
- Core Gameplay Mechanics
(Detailed. List every single mechanic in descending order of importance. #1 is your most important mechanic. If you can't think of any more start working on other areas, whenever you realize that you are working on a Mechanic or something within something else that is a mechanic, just add it to the list below. You can sort the order of importance after you get them listed.)
- Core Gameplay Mechanic #1
- Details
Describe in 2 Paragraphs or less
- How does it work?
Describe in 2 Paragraphs or less
- Core Gameplay Mechanic #2
- Details
Describe in 2 Paragraphs or less
- How does it work?
Describe in 2 Paragraphs or less
- Core Gameplay Mechanic #3
- Details
Describe in 2 Paragraphs or less
- How does it work?
Describe in 2 Paragraphs or less
- Core Gameplay Mechanic #4
- Details
Describe in 2 Paragraphs or less
- How does it work?
Describe in 2 Paragraphs or less
- Mechanics Testing
- Game Flow Diagrams
- In-Game Tutorials
2.5 Quality Assurance
- Game prototypes
- Game usability testing
- Game balance/difficulty curve
- Game replayability
- QA testing
- Cross-platform play
- Cross-save Functionality
- Modding Support
- A/B Testing
- Alpha Acess
- Alpha Testing
- Beta Access
- Beta Testing
- Early Access
- Release testing
- Game feedback system
- User Testing
- Alpha Testing
- Beta Testing
- Trailers
- Demos
- Game player testing
- Game focus group testing
- Game survey research
- Mod support
- Brief Monetization Model
- Free-to-Play
- Pay-to-Play
- Premium Content
- Pre-Order Bonuses
- Post-Release Content
- Season Passes
- DLC

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About the Creator

Sergio VanNess

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