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These changes mark a significant

game boasts several key changes that aim to address player concerns.

By taoaxue123Published 2 years ago 1 min read

At Gamescom 2023, Merv Lee Kwai, the Amazon lead for Throne and Liberty, spoke passionately about the game's focus on fairness. "We've listened to players and collected so much data from our previous ventures," he declared, "and we're committed to making Throne and Liberty one of the fairest MMOs you'll ever experience." This isn't just lip service; the game boasts several key changes that aim to Throne and Liberty Lucent address player concerns.

Firstly, say goodbye to the dreaded pay-to-win model. Throne and Liberty eliminates any purchasable items that directly grant an advantage in combat or progression. This means no more wallet warriors dominating the leaderboards, creating a more level playing field for everyone.

Secondly, the game ditches the frustration of crafting gone wrong. No more wasted materials or destroyed gear. Instead, crafting focuses on skill and progression, rewarding players for their efforts without the sting of RNG-inflicted setbacks.

Thirdly, even the endgame grind gets a fair shake. While challenges and rewards remain, the emphasis shifts towards engaging activities and meaningful progression, rather than repetitive and tedious tasks designed to drain your time and wallet.

These changes mark a significant departure from the traditional Eastern MMO model, exemplified by games like Black Desert Online. The Korean studio Pearl Abyss built their game on a foundation of aggressive monetization Throne and Liberty Lucent for sale , leading to limited Western success. However, the tide is turning. Lost Ark's global release exposed Korean players to a different perspective, highlighting the unfairness of their own gaming experience. The same is happening with Blue Protocol in Japan. Players are demanding better, and developers are starting to listen.

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