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WhatsApp, which is owned by Meta, is working on a new feature called message reactions, and WABetainfo has learned that there is more to this feature.

Aside from the ability to respond to a message using the responses button, WhatsApp will soon provide a new animation effect.
This isn't a big deal, but it demonstrates that the firm is paying attention to the finer points before releasing the function.
The WhatsApp news tracker demonstrated how the new feature will operate in a video, but we'll show you screenshots from it instead.

When you choose a message within the WhatsApp chat, a tab with numerous reaction options appears, as you can see. The reaction will be given in the form of an animation when the users tap any of these alternatives.
The functionality is in the works for WhatsApp Beta on Android and iOS, as well as the WhatsApp web version.
Last week, WABetaInfo displayed an emoji icon next to a single message, which when clicked revealed a panel with six emojis. Six emojis are shown in the animation shared from the Android and desktop apps: thumbs up, red heart, sobbing face, folded hands, astonished face, and face with tears. It's unclear whether these would be the only emojis available for reactions, or if WhatsApp will allow users to utilise other or additional emojis.
Message reactions on WhatsApp are one of the most eagerly anticipated features being developed by the instant messaging app. The feature has been under development for months, and hints of what it might be have shown in various recent stories. Emojis and reactions are already accessible in other apps including Facebook Messenger, Twitter, Instagram, Signal, and Telegram for responding to messages.
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Frances Haugen believes that governments should investigate if Facebook has truly abandoned face recognition.
Berlin: While Facebook whistleblower Frances Haugen applauded the company's decision to abandon face recognition, she demanded close government control to guarantee the company kept its word.
Facebook made the revelation on Tuesday, partly in reaction to increased regulatory and legislative scrutiny of its services' user safety and abuses. Faceprinting has been criticised by activists as a potential danger to privacy.
The whistleblower, who leaked a trove of damaging documents about Facebook's inner workings, added that the European Union's and Britain's "principles-based" regulation was more effective in constraining technology companies than the US's more rigid rules-based approach, ahead of a meeting with Germany's justice minister.
Europe also had a key role to play in ensuring that Facebook's content monitoring in languages other than English improved.
In the aftermath of the storming of the US Capitol on January 6, Facebook has been chastised for failing to act against hate speech in languages ranging from Burmese to Greek, despite increasing its surveillance of English-language posts.
"A linguistically varied area like Europe can be a voice for everyone who doesn't speak English around the world," she remarked. "The truth is that Facebook has significantly underinvested in safety and security systems for languages other than English."
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Google teases the possibility of Windows games running on Stadia.
Google looks to have developed its own Stadia solution for running Windows games. On March 15th, Google will unveil its Windows "emulator" for Linux at the company's Google for Games Developer Summit. A session at the summit will describe "how to develop a Windows emulator for Linux from scratch," according to Reddit users.
Marcin Undak, a member of Google's Stadia porting platform team, will lead the event, which promises to provide a "deep overview of the technology underpinning Google's solution for running unmodified Windows games on Stadia." Google claims to have created its own Windows emulator for Linux in order to assist game creators in porting titles to the service without having to alter them for Linux.
If the emulator runs in real time on Stadia rather than only in test conditions, it might pave the way for a lot more games to come to Stadia in the future. When Google first announced Stadia three years ago, the service's server infrastructure was exclusively Linux-based. As a result, game creators were forced to adapt their titles to Stadia. Even though Google partnered with Unreal and Unity, as well as middleware vendors like Havok, creators still had to do some heavy lifting to get their games onto Stadia.
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