Australia Toys Market: Playtime Meets Innovation and Sustainability
Australia toys market size reached USD 2,278.8 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 3,033.6 Million by 2033, exhibiting a growth rate (CAGR) of 3.23% during 2025-2033

Australia Toys Market Overview
Market Size in 2024: USD 2,278.8 Million
Market Size in 2033: USD 3,033.6 Million
Market Growth Rate 2025-2033: 3.23%
According to IMARC Group's latest research publication, "Australia Toys Market: Industry Trends, Share, Size, Growth, Opportunity and Forecast 2025-2033", The Australia toys market size was valued at USD 2,278.8 Million in 2024. Looking forward, IMARC Group estimates the market to reach USD 3,033.6 Million by 2033, exhibiting a CAGR of 3.23% during 2025-2033.
How AI is Reshaping the Future of Australia Toys Market
• Smart AI Toys Explosive Growth: The global smart AI toys market is projected to reach USD 7,502 Million by 2033 with a remarkable 15.7% CAGR, driven by increasing emphasis on STEM education and technology-led learning. Australian companies like Moose Toys are at the forefront with innovative collectibles featuring rich storytelling and cross-platform content that appeals to both children and adult collectors.
• Educational Robotics Revolution: AI-powered educational robots are experiencing unprecedented growth with smart educational robots segment anticipated to expand at 14.5% CAGR through 2030. These advanced toys equipped with AI capabilities interact with children, answer questions, help with homework, and teach coding concepts, perfectly aligning with Australia's focus on preparing children for a technology-oriented future.
• Hybrid Physical-Digital Play: Augmented reality playsets and app-enabled toys are transforming Australian play patterns by seamlessly blending tactile interaction with screen-based experiences. Interactive games captured over 75% of smart toy revenue share in 2023, reflecting parents' demand for products that are both entertaining and educational while addressing screen time concerns through meaningful physical engagement.
• Coding and Robotics Integration: Programming toys that allow children to build and program their own robots are gaining massive popularity in Australia's STEM-focused educational landscape. Major international brands including Hasbro, LEGO, and Mattel are developing partnerships that balance hands-on learning with digital literacy, while local designers incorporate Indigenous perspectives and inclusive design principles.
• Voice-Activated Learning Companions: AI companion robots like Mego's 2XL Cobot launched in 2024 represent the cutting edge of interactive family entertainment, featuring advanced artificial intelligence capabilities that adapt to children's developmental needs. These sophisticated toys provide personalized learning experiences while fostering social skills, creativity, and problem-solving abilities through natural language interaction.
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Australia Toys Market Trends & Drivers:
Australia's toys market is being transformed by a powerful cultural shift toward sustainability and ethical consumption, particularly among millennial and Gen Z parents who prioritize environmentally responsible products for their children. This trend is driving demand for toys made from recyclable, biodegradable, or sustainably sourced materials, with retailers featuring eco-friendly ranges prominently and local producers like Happy Planet Toys gaining recognition for their locally produced, recycled-plastic toys. The movement extends beyond materials to include waste-minimizing packaging innovations as part of Australia's broader zero-waste agenda, with brands achieving greater loyalty through transparency in production and sourcing practices.
The market is experiencing remarkable growth in licensed content featuring culturally relevant Australian themes, with franchises like Bluey, The Wiggles, and Play School driving significant sales and shaping product design. These beloved local brands resonate strongly with consumers due to their familiar, educational focus and cultural relevance, while board games and puzzles featuring Australian animals, landmarks, and Aboriginal themes serve both entertainment and cultural learning purposes. Government and community support for Indigenous-owned businesses is leading to increased representation of Aboriginal stories in children's games, reflecting the market's connection to national identity and narrative.
Hybrid play experiences that blur the line between physical toys and digital interaction are revolutionizing Australian childhood entertainment, driven by ubiquitous access to tablets, smartphones, and interactive apps. Parents increasingly seek products combining entertainment with education, spurring expansion in toys incorporating augmented reality, coding components, and app-based learning. Australian toy stores are responding by carrying more STEM and STEAM toys, while smart toys that evolve with child development and provide multi-sensory experiences are becoming essential rather than luxury items.
Australia Toys Industry Segmentation:
The report has segmented the market into the following categories:
Product Type Insights:
• Action Figures
• Building Sets
• Dolls
• Games and Puzzles
• Sports and Outdoor Toys
• Plush
• Others
Age Group Insights:
• Up to 5 Years
• 5 to 10 Years
• Above 10 Years
Sales Channel Insights:
• Supermarkets and Hypermarkets
• Specialty Stores
• Department Stores
• Online Stores
• Others
Breakup by Region:
• Australia Capital Territory & New South Wales
• Victoria & Tasmania
• Queensland
• Northern Territory & Southern Australia
• Western Australia
Recent News and Developments in Australia Toys Market
• 2024: The global smart AI toys market reached USD 1,745 Million with projections to hit USD 7,502 Million by 2033 at 15.7% CAGR, driven by increasing emphasis on STEM education. Australian retailers are expanding robotics and interactive toy sections to meet growing demand for technology-integrated learning experiences.
• 2024: Mego launched the innovative 2XL Cobot (My2XL AI Robot for Kids), a groundbreaking companion robot featuring advanced AI capabilities designed for interactive family entertainment. This represents the cutting-edge evolution of smart toys that adapt to children's developmental needs through personalized learning experiences.
• 2025-2033: Market forecasts predict steady growth at 3.23% CAGR driven by rising disposable incomes, dominant STEM and eco-friendly trends, nostalgia-driven demand featuring beloved Australian franchises like Bluey, and seamless integration of digital and physical play experiences that address modern learning methods.
• 2024: Major toy companies including Hasbro, LEGO, Mattel, and Moose Toys captured 8-12% of the global smart toys market share, conducting strategic mergers and acquisitions to broaden consumer bases and competitive positions while incorporating interactive features and digital interfaces adapted to contemporary childhood development needs.
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players including Hasbro, Jazwares, LLC (Berkshire Hathaway Inc.), Mattel, Moose Toys, The LEGO Group, Windmill Toys, ZURU Toys, etc.
Note: If you require specific details, data, or insights that are not currently included in the scope of this report, we are happy to accommodate your request. As part of our customization service, we will gather and provide the additional information you need, tailored to your specific requirements. Please let us know your exact needs, and we will ensure the report is updated accordingly to meet your expectations.
About Us:
IMARC Group is a global management consulting firm that helps the world's most ambitious changemakers to create a lasting impact. The company provide a comprehensive suite of market entry and expansion services. IMARC offerings include thorough market assessment, feasibility studies, company incorporation assistance, factory setup support, regulatory approvals and licensing navigation, branding, marketing and sales strategies, competitive landscape and benchmarking analyses, pricing and cost research, and procurement research.
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About the Creator
Rashi Sharma
I am a market researcher.

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