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THE LAST OF US Season 2: A Masterpiece With Missing Pieces

How HBO's Adaptation Nailed the Pain—But Skipped the Poetry—of the Game's Most Controversial Story

By Geek PeekPublished 7 months ago 4 min read

The Good, The Bad, and The Unfinished

Let’s cut through the hype: The Last of Us Season 2 is almost everything fans wanted. The performances? Flawless. The violence? Unflinching. That golf club scene? Somehow worse (better?) than the game. But as the credits roll on the finale, there’s this nagging sense that something’s… off. Like HBO served a five-star meal but forgot the main course.

This isn’t a failure—it’s a structural gamble. By splitting Part II’s story across multiple seasons, the show delivers emotional gut-punches while oddly delaying the actual story. The result? A season that’s technically brilliant but feels like reading only every other chapter of a novel.

What Worked: The Uncomfortable Genius

1. Kaitlyn Dever’s Abby

  • Nails the physicality (those workout scenes put Marvel actors to shame).
  • Makes you understand her rage before you hate her.
  • That theater fight with Bella Ramsey’s Ellie? Actual cinema.

2. The Nonlinear Storytelling

Flashbacks aren’t just filler here—they’re landmines:

  • Joel teaching Ellie guitar → cuts to Ellie using those skills to torture someone.
  • Jackson’s peaceful days → makes the violence hit harder.

3. The New Infected

The Rat King was terrifying in-game, but seeing its birth via tendrils bursting from a nurse’s eyes? Thanks, I’ll never sleep again.

What’s Missing: The Connective Tissue

Problem 1: The Pacing Whiplash

  • The game made you live as Abby for 10+ hours before the big moment. The show? About 90 minutes. When that scene happens, it lacks the game’s cruel weight—it’s shocking, not soul-crushing.

Problem 2: The Unfinished Business

Key elements feel MIA:

  • The Seraphites’ prophet lore (reduced to set dressing).
  • Ellie’s California journey (saved for S3).
  • That other major death (you know the one).

Problem 3: Thematic Blue Balls

Part II’s core question—“Is revenge worth destroying yourself?”—doesn’t land because we’re stuck at the anger phase. The game’s bleak resolution (Ellie’s empty house) is nowhere in sight.

Why It Feels Incomplete (By Design?): The Calculated Frustration of HBO's Long Game

HBO isn't just adapting The Last of Us Part II—they're performing open-heart surgery on its narrative structure, and Season 2 is the scalpel hovering before the final incision. This isn't accidental incompleteness; it's a high-wire act of delayed gratification that redefines how video game stories can work on TV.

The Three-Act Structure Split Across Years

The game's brutal revenge saga followed a clear (if unconventional) arc:

  • The Descent (Ellie's rampage through Seattle).
  • The Mirror (Abby's parallel story forcing perspective shifts).
  • The Aftermath (the hollow cost of vengeance).

By splitting this across seasons, HBO made a bold choice:

  • Season 2 = Acts 1 & 2 (the violence and its justification).
  • Season 3 = Act 3 (the consequences and uneasy resolution).

This approach transforms the story from a traumatic sprint into a methodical character study. But it comes at a cost.

The Empire Strikes Back Problem

Like Empire, Season 2 ends on:

  • Broken relationships (Ellie/Dina, Tommy/Maria).
  • Unfinished quests (Abby/Lev still in danger).
  • A protagonist at their worst (Ellie abandoning her family for revenge).

The genius—and frustration—is that unlike Empire (which had a guaranteed sequel), this gamble relies on viewers:

  • Remembering intricate character beats for 2+ years.
  • Trusting the payoff will justify the bleakness.
  • Accepting that the "full" story won't exist until 2027.

What Gets Lost in the Split

The game's power came from experiencing Ellie and Abby's journeys in one continuous flow. Key emotional contrasts are dulled when separated by years:

  • Ellie's final farmhouse fight loses impact without a fresh memory of her earlier violence.
  • Abby's nightmares about Yara/Lev won't hit the same after a long hiatus.
  • The parallel "boss fights" (Ellie vs. Abby, then Abby vs. Ellie) may feel repetitive spaced out.

The Verdict: A Bet That Could Still Pay Off

Season 2 is like an exquisite first half of a novel torn in two:

What Works Now

  • Kaitlyn Dever's Abby is a revelation (her physical transformation alone deserves awards).
  • The infected sequences surpass the game's horror.
  • That unbroken 28-minute sniper sequence is HBO's best action since Battle of the Bastards.

What Hangs in the Balance

  • Will casual viewers care about Abby/Lev after a 2-year gap?
  • Can Pedro Pascal's cameos sustain Joel's emotional presence?
  • Does Ellie's arc feel incomplete rather than intentionally unresolved?

The Final Paradox: This might be the only way to adapt Part II faithfully for TV—by making audiences sit with the discomfort between acts, just as the game forced players to sit with their actions. But like Ellie staring at that broken guitar in the finale, we won't know if it was worth the wreckage until the last note plays.

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Final Grade: A+ for execution, B- for satisfaction. Like Ellie’s revenge, the payoff’s still out of reach.

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Still not over that cliffhanger? Join our support group (meetings every Tuesday). Subscribe so we can hyperventilate together when the S3 trailer drops. Until then, maybe don't play golf?

~ Geek Peek

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About the Creator

Geek Peek

Geek Peek is your go-to hub for all things fandom, pop culture, and geek life. From deep dives into beloved universes to hot takes on trending shows, we celebrate the stories that shape our world.

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