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The rise in popularity of e-sports and the development of related industries

The rapid growth of e-sports has triggered innovative developments across related industries. First, the game development and operation industry is a key driving force in the e-sports ecosystem. Games such as League of Legends (LoL) and Overwatch have established themselves as professional e-sports titles, creating new business models for the game industry.

By Mr. choiPublished 11 months ago 5 min read

Introduction

e-Sports is an abbreviation for Electronic Sports, and refers to sports activities that involve playing video games in a competitive and organized manner. It is a comprehensive entertainment industry where professional players compete with high-level skills and strategies beyond simple game play.

The rapid rise in popularity of e-Sports is due to several factors. First, the development of digital technology has greatly improved the accessibility and quality of games as high-performance computers and internet infrastructure have improved. Second, the development of streaming platforms has made it easier for gamers around the world to watch competitions and players.

In particular, Korea is a leading country in e-Sports, and has been leading the development of gaming culture and professional leagues since the late 1990s. Rapid internet penetration, PC room culture, and young people’s high interest in games have played a decisive role in the formation of the e-Sports ecosystem.

Today, e-Sports has become a global cultural phenomenon that goes beyond simple games, and large-scale competitions, high prize money, and the popularity of professional players are proof of this.

Growth of e-sports related industries

The rapid growth of e-sports has triggered innovative developments in related industries. First, the game development and operation industries are the core driving forces of the e-sports ecosystem. Games such as League of Legends (LoL) and Overwatch have established themselves as professional e-sports titles, creating new business models for the game industry.

The broadcasting/media content industry has also undergone groundbreaking changes. With the emergence of streaming platforms such as Twitch and AfreecaTV, e-sports broadcasting and personal broadcasting have grown rapidly, and global media companies such as YouTube and Netflix are also paying attention to e-sports content.

The competition/event hosting industry has expanded on an international scale. Global e-sports competitions with prize money of millions of dollars each year are attracting the attention of spectators from all over the world and growing into large-scale events on the level of the Olympics.

The hardware/peripheral industry has also grown rapidly along with e-sports. The professional gaming equipment market, such as gaming mice, keyboards, and headsets, is growing by an average of more than 10% per year, leading to new technological innovations.

The growth of these industries is interconnected and is driving the virtuous cycle of the e-sports ecosystem. Korea still holds a leading position in this field and is an important hub for the global e-sports industry.

e-sports occupations

Along with the growth of the e-sports industry, various professional occupations are also developing rapidly.

Players and coaches are the core personnel of e-sports. Professional gamers hone their skills at the highest level through intensive training for 10-12 hours a day, and devote themselves to establishing team strategies and improving individual skills. Coaches design team tactics and manage the psychology and technical growth of players.

Broadcasters and commentators play a crucial role in the popularization of e-sports. They vividly convey the complex strategies and moments of the game to viewers based on their expertise and excellent communication skills. The growth of platforms such as AfreecaTV and Twitch has also greatly expanded the field of personal broadcasting and commentary.

Game developers lead the technological innovation of e-sports. They continuously improve game mechanisms, balance, and graphics to increase the competitiveness of e-sports titles. Professional educational backgrounds such as computer engineering and graphic design are required.

Event planning and operation specialists are responsible for the success of large-scale e-sports competitions. They perform complex tasks such as preparing for the competition, managing logistics, and building broadcasting systems, and require global-level expertise.

Finally, sponsors and marketing specialists form the economic foundation of the e-sports ecosystem. They play a vital role in leading collaboration between companies and players/teams and increasing brand value.

These various occupations are closely interconnected and support the continued growth of the e-sports industry.

Specialization Process

Systematic training of professional manpower is essential for the continued growth of the e-sports industry. Unique specialization processes are being developed for each field.

The player training system is the most important specialization area in e-sports. Korean professional gaming teams discover and educate new players through systematic game academies. Junior players hone their skills through rigorous training programs and receive comprehensive education such as mentoring, strategic analysis, and psychological training. Some universities are establishing a systematic player education system by opening e-sports major courses.

The training courses for broadcasting and commentary experts are also becoming increasingly specialized. Broadcasting universities and some specialized educational institutions offer specialized courses in e-sports broadcasting, which comprehensively educate broadcasting technology, commentary skills, and communication skills along with a deep understanding of games. Internship programs that provide actual broadcasting experience are also becoming an important educational method.

Game development education courses are linked to various specialized fields such as computer engineering and graphic design. Game development departments and game academies at universities provide specialized education in programming, game design, and graphic production. Practical skills are cultivated through participation in actual game development projects and industry-academic cooperation programs.

Event planning and operation expert courses are becoming more and more systematic in consideration of the complexity of e-sports competitions. Specialized e-sports programs are provided in courses related to event management and sports marketing, and mentoring by experts with experience in operating large-scale international competitions is also an important educational method.

These specialized courses are a key strategy for the sustainable growth of the e-sports industry, and they play an important role in fostering professional talents with global competitiveness.

Conclusion

The e-sports industry is expected to grow and globalize even faster in the future. The advancement of 5G and cloud gaming technology, as well as the integration of metaverse and virtual reality (VR) technology, will revolutionize the e-sports experience. The expansion of mobile e-sports and the emergence of new genres of games will further increase the diversity of the industry.

In this rapid change, training professional human resources is absolutely essential for the sustainable development of the e-sports industry. We need to foster professional human resources with creativity, strategic thinking, and a global mindset, not just technical skills. Universities, professional training institutions, and the industry must work together to develop systematic and innovative education programs.

Korea needs to continue to invest and innovate to maintain its status as a global leader in the e-sports industry. We need to pioneer the future of the e-sports industry through multifaceted efforts such as training professional human resources, technological innovation, and global marketing.

If you missed a sports game you wanted to see or don't have time to visit the stadium but there is a sports game you really want to see, please come to the free sports broadcast site Sonokong TV and watch it. Thank you.

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About the Creator

Mr. choi

I think you can enjoy sports more if you have basic knowledge about sports. I want to create opportunities to learn little by little. I want to provide information such as sports broadcasts and sports news.

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