Stardew Valley Friendship Decay: How the 1.7 Social Update Changes Everything
Navigating the 1.7 Social Update: A Complete Guide to Ending Friendship Decay and Building Lasting Bonds in Pelican Town

Relationships in Pelican Town have always been a delicate dance of daily greetings and carefully selected gifts. You spend seasons chasing down Sebastian in his basement or waiting for Haley by the fountain, all to see those little red hearts fill up.
But there is a silent enemy lurking in the code: friendship decay. If you stop talking to your neighbors, they start to forget you. It is a mechanic that has frustrated players for a decade, forcing a rigid "social loop" into an otherwise relaxing farm sim.
Recent teasers from Eric "ConcernedApe" Barone suggest that the upcoming Stardew Valley 1.7 update is set to overhaul these social systems entirely.
While 1.6 brought us winter outfits and new dialogue, 1.7 is being billed as the "social update," promising deeper character interactions and, potentially, a solution to the decay system that has long felt like a chore.
Understanding the Current Friendship Decay Mechanics
Before we look at the future, we must understand the present. In the current version of the game, friendship is measured in points. Each heart represents 250 points.
Friendship decay is the process where these points automatically decrease if you fail to interact with an NPC. It is the game's way of simulating a relationship "fading" due to neglect. Currently, the rules are strict:
- Non-married NPCs: You lose 2 points per day if you do not talk to them.
- Dating NPCs (with Bouquet): The stakes rise to 10 points per day of silence.
- Spouses: Neglecting your husband or wife is costly, resulting in a 20 point daily penalty.
The only way to stop this "leak" is to reach maximum friendship. For regular villagers, decay ceases once you hit 10 hearts. For marriage candidates you aren't dating, it stops at 8 hearts.
However, your spouse is the exception; they require constant attention, and their meter will decay forever if ignored, regardless of how many hearts you have.
Why Players Want Change
The current system creates a "maintenance phase" in the mid-game. You find yourself running around town not because you want to see a cutscene, but because you don't want Penny to drop back down to 9 hearts. It turns friends into tasks. This is exactly what the 1.7 update aims to fix by adding "more character/social stuff," as ConcernedApe hinted on X.
How the 1.7 Update Will Change Socializing
The 1.7 update is expected to move beyond simple point-tracking. Rumors and developer teasers suggest a shift toward meaningful persistence. Instead of a numerical value that constantly slides backward, we may see a system where "Best Friend" status actually means something permanent.
1. Dynamic Relationships and "Memory"
One of the biggest complaints in the community is that NPCs feel like they have amnesia. You can be at 10 hearts with Shane, but if you don't talk to him for a month, he treats you like a stranger again. The 1.7 update is rumored to introduce permanent milestones. Once you reach a certain friendship tier, a "safety net" might lock in your progress, ensuring you never drop below that level again.
2. New Social Activities
Interactions are currently limited to talking and gifting. The update is expected to expand the "Hangout" mechanics introduced in earlier patches.
- Group Activities: Imagine going to the Saloon not just to hand out beers, but to actually play a round of billiards that boosts multiple friendships at once.
- Dialogue Depth: 1.7 is set to include "lots more" dialogue that reacts to your farm's success, your marriage, and even your reputation with other villagers.
Strategic Tips for Managing Friendship Now
While we wait for the 1.7 update to save us from the grind, you still have a farm to run. Managing decay effectively requires a specialized approach. You don't need to talk to everyone every day if you are smart about your bonuses.
Focus on these high-impact actions to counter decay:
- Quality Matters: Giving an Iridium-quality loved gift on a villager’s birthday provides a massive boost that can offset nearly an entire year of daily decay.
- The Luau Strategy: Always aim for the "Best Soup" at the Luau. This single event grants a friendship boost to every single NPC in the game simultaneously.
- The "Friendship 101" Book: Introduced in 1.6, reading this book gives you a permanent 10% boost to all friendship gains, making it much easier to outpace the daily -2 point loss.
The Bouquet Dilemma
If you are a completionist, be careful about giving out Bouquets to everyone. Once you enter a "dating" relationship, the decay rate quintuples. Unless you are ready to commit to daily visits, keep your friends at 8 hearts where the decay naturally freezes.
What the 1.7 Social Update Means for the Long Game
Stardew Valley has always been about the "quiet life." However, the pressure of maintaining dozens of relationships can make that life feel quite loud and stressful. By refining the social mechanics, 1.7 is expected to allow players to focus on the storytelling aspects of Pelican Town.
We expect to see more inter-NPC relationships as well. If the update adds "social stuff," it might finally allow the townspeople to interact more with each other based on your influence.
Perhaps you can play matchmaker, or maybe your friendship with Robin will finally change how Demetrius speaks to you. You can find more detailed technical breakdowns of the current point values on the Stardew Valley Wiki.
The 1.7 update isn't just about adding new items or a new farm type. It is about making the people of Pelican Town feel real. By addressing the "decay" problem, ConcernedApe is removing one of the last remaining "gamey" stressors in the simulation.
Soon, you won't be checking a menu to see if you've lost points with Linus; you'll just be living your life, knowing your friends are still your friends.
Stardew Valley 1.7 update guide This video provides a deep dive into the recent announcements regarding the 1.7 update, including the new social features and the "more character stuff" promised by the developer.
About the Creator
Richard Bailey
I am currently working on expanding my writing topics and exploring different areas and topics of writing. I have a personal history with a very severe form of treatment-resistant major depressive disorder.




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