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The College of Revolution — Dungeons and Dragons Homebrew
The College of Revolution - Bard College Atop the battlements of a tyrannical ruler, a fire in their eyes and a righteous rage in their voice, their valiant speech ending in the shouts of rebellion. A dark room, overcrowded with worried farmers and angry factory workers, all eyes affixed on the bard in the centre as they detail battle plans and share out weaponry for the coming insurgency.
By Parliament Homebrew4 years ago in Gamers
THE GREATEST TMNT GAME OF ALL TIME?
Wise men say, 'Forgiveness is divine, but never pay full price for late pizza.” The first run of Kevin Eastman and Peter Laird's Teenage Mutant Ninja Turtles comics launched over 40 years ago. Borrowing a loan from an uncle, the two artists went from working in the living room to quickly expanding into a multimedia empire led by the classic early 1990s cartoons and movies. It gave rise to a wealth of toys, collectibles, and, video games. The TMNT-based video games developed by Konami for home consoles and the arcade are still some of the most well-known and cherished titles today. Developer Tribute Games took the most influence for Teenage Mutant Ninja Turtles: Shredder's Revenge from these great games.
By Louis Mihael4 years ago in Gamers
Top 7 Most Popular XBOX360 Games in the Last Decade
The Xbox360 was released in 2005 and quickly became one of the most popular gaming consoles. Over the last decade, many excellent games have been released for the Xbox360. This article will count the previous decade's top 7 most popular Xbox360 games. The games on this list are all titles that have received critical acclaim and commercial successes. These games have defined the Xbox360 gaming experience over the last ten years. So without further ado, here are the top 7 most popular Xbox360 games of the previous decade:
By Bakir Djulich4 years ago in Gamers
The number of gamers in the United States
Recently, the American entertainment software association (ESA) has released a new report entitled "basic facts of the 2022 video game industry". According to ESA's report, the number of gamers in the United States is about 215.5 million in 2022, accounting for 66 percent of the total population. Today, 97 percent of americans recognize the benefits of playing video games, especially their physical and mental health. "We are very happy with this year's data." "The game industry is at an exciting time," says Stanley pierre-louis, ESA's chief executive. Eighty-nine percent of American players say playing games can relieve stress, and 88 percent believe playing games can help improve cognitive skills, the report said. ESA's questionnaire also showed that 88 percent of players believe video games can bring different types of people together. Eighty-three percent of players said the game helped them meet new friends and build new relationships -- a five percent increase from 2021. Sixty-one percent of players claim that video games help them keep in touch with their families (up 8 percent from a year earlier). Seventy-seven percent of parents play games with their children. In the United States, smartphones are the most common game device: 70 percent of players often use their phones to play games, and only 18 percent rarely play games on their phones. From a category point of view, casual games (including elimination, puzzle, parties, music dance and other segments) are still the most popular among American players.The report also found that more and more people are aware of the benefits of video games, such as getting people from different backgrounds together, improving cognitive skills and alleviating stress. In 2022, the average age of American players is 33 years old, averaging 13 hours a week, up 7 percent from 2021. In addition, 69 percent of American families have at least one player, while nearly a third of American adults who play games have become parents. Pierre louie points out that the number of American players over 45 is higher than those under 18, and that many players believe video games can have a positive impact on mental health. At the same time, video games can also help players learn important life skills. "Players and parents agree that video games are important to develop cognitive skills and creativity. Teachers are using this opportunity to teach the next generation of responsible digital citizens. If you've attracted the attention of children who play games, Why don't you take the time to explain how to protect yourself online security, prudent spending, and how to use parental control? American players believe video games can help them develop valuable life skills, such as problem-solving, conflict resolution and leadership skills Pierre Louis, for example, said 63 percent (up 8 percent from a year earlier) of American players believed games could help them learn conflict resolution skills. 61 per cent (up 7 per cent from a year earlier) said the game helped develop leadership skills. In addition, during the outbreak, more and more American players play games with others online or online, accounting for 83 percent. In 2020 and 2021, the figures were 65 per cent and 77 per cent respectively. "The vast majority of parents agree that video games are good for their children, especially in education and personal development." "77 percent of parents play games with their children every week, at least once, which is really exciting," Pierre louie said. "two years ago, the percentage was only 55 percent, up to 74 percent last year and continues to grow this year." In addition, esa is also the organizer of E3, a famous game show, but this year's E3 exhibition has been cancelled. Pierre louie confirmed that esa plans to hold E3 again in 2023 through digital exhibitions and offline activities, and will soon release more details.
By jiangsongshan4 years ago in Gamers









