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John Wick Video Game PS5 Reveal: Why This Could Be the Best Movie-Based Game Yet

Does PlayStation Have a John Wick Game?

By Bella AndersonPublished 2 days ago 4 min read
John Wick Video Game PS5

After months of leaks, rumors, and speculation, we finally have our first real look at the upcoming John Wick video game—and surprisingly, it looks far more ambitious than anyone expected.

This isn’t shaping up to be a simple movie tie-in or a small action project. From what’s been revealed so far, this appears to be a full-scale AAA single-player experience built around brutal combat, cinematic storytelling, and a global narrative that expands the universe rather than just copying it.

And honestly? This might be the first time a John Wick game actually understands why the films work in the first place.

A Game Designed to Capture the Spirit of John Wick

Turning John Wick into a game sounds easy on paper: guns, martial arts, and stylish action. But the real challenge has always been the rhythm and precision that define the movies. Every movement in the films feels deliberate, choreographed, and efficient.

From the early footage, it looks like Saber Interactive isn’t just making an action game featuring John Wick. They’re trying to recreate the feeling of being John Wick.

That difference matters.

The project is being built as a story-driven AAA experience set during a specific period in the franchise timeline. Instead of retelling the movies, the game aims to expand the saga with original material that fits directly into the larger universe.

Collaboration With the Film’s Creative Team

One of the biggest reasons this project carries credibility is the collaboration behind it.

The developers are working directly with Keanu Reeves, director Chad Stahelski, and Lionsgate to shape both the story and overall tone.

That level of involvement is crucial. The identity of John Wick isn’t just about action — it’s about choreography, atmosphere, and world-building. Without those creative voices guiding the process, the game could easily feel disconnected from the source material.

Instead, the narrative is being developed as an original script that explores a meaningful moment in Wick’s life. Familiar characters will appear, but the game will also introduce new figures created specifically for this story.

That suggests this isn’t just fan service — it’s a genuine expansion of the universe.

Cinematic Combat Built From the Ground Up

The heart of this project is clearly the combat system.

Developers say they’re building mechanics specifically to replicate John Wick’s fighting style: a mix of gunplay, close-quarters combat, grappling, martial arts, and fluid weapon transitions. The goal isn’t chaotic shooting — it’s controlled aggression where every move feels intentional.

From the reveal footage, the combat already looks fast, physical, and grounded. Players can move seamlessly between gunshots, takedowns, throws, and environmental interactions. The violence appears sharp and realistic rather than exaggerated or cartoonish, matching the tone of the films.

If they can maintain that balance between cinematic choreography and player control, this could become one of the most distinctive action systems in recent gaming.

Blurring the Line Between Film and Gameplay

Another major ambition of the project is its cinematic presentation.

The developers are aiming to blur the boundary between movie and game through dynamic camera work, highly detailed environments, and choreographed action sequences that remain fully interactive.

That’s a difficult promise to deliver. Many games claim cinematic storytelling, but still feel mechanically traditional underneath. Here, the goal is for the experience to flow like an action film while still giving players full control.

If they pull that off, it could set a new benchmark for action storytelling in games.

Global Locations and the Signature John Wick Style

The environments shown so far reflect the franchise’s neon-noir aesthetic: dramatic lighting, strong contrasts, elegant architecture, and that ever-present sense of controlled chaos.

Because the story spans multiple regions around the world, the game has the opportunity to explore the assassin underworld far more deeply than the films ever could. The John Wick universe is full of hidden rules, secret institutions, and international networks — all of which lend themselves perfectly to interactive storytelling.

The reveal also hinted at driving sequences, which makes sense given how important high-speed chases are in the films. Including them reinforces the goal of delivering a complete John Wick experience rather than a collection of disconnected mechanics.

The Biggest Challenge: Balancing Cinematic Action and Player Freedom

Of course, ambition alone doesn’t guarantee success.

Creating choreographed action that still allows player freedom is one of the hardest design challenges in gaming. If the combat becomes too scripted, it risks feeling restrictive. If it’s too open, it could lose the precise, efficient style that defines John Wick.

The long-term depth of the gameplay will matter too. Sustaining high-quality action across a full-length AAA story requires strong progression systems, mechanical variety, and evolving encounters.

Still, the fact that the team is building a new combat system specifically for this project — instead of reusing existing mechanics — suggests they understand what makes this franchise unique.

Early Impressions: A Promising Direction

So far, the reveal suggests a high production value across the board. Animation quality, environmental detail, and overall presentation look polished and deliberate rather than rushed.

Movie-based games often fail because they don’t capture the spirit of their source material. But John Wick, with its focus on timing, skill, and physical action, is actually perfectly suited for gaming — if handled correctly.

What’s encouraging here is how confident the project feels in its identity. It isn’t trying to reinvent the character or reinterpret the franchise. It’s trying to faithfully translate the experience into an interactive form.

That respect for the source material usually leads to better results.

What We Still Don’t Know

Despite the promising reveal, there are still big unknowns.

We don’t have an official title yet.

There’s no confirmed release date.

And we haven’t seen extended raw gameplay that shows how the systems work over longer sessions.

But the early signs point to a game built by people who genuinely understand why John Wick resonates with audiences.

And right now, the action genre could definitely use more games focused on precision, identity, and skill — instead of sprawling worlds filled with repetitive content.

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About the Creator

Bella Anderson

I love talking about what I do every day, about earning money online, etc. Follow me if you want to learn how to make easy money.

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