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Behemoth VR: Community Verdict and Player Reactions

Exploring Player Reviews, Community Feedback, and Honest Reactions to Skydance’s Ambitious VR Title Behemoth

By Richard BaileyPublished 5 months ago 3 min read
Behemoth VR Community Verdict and Player Reactions

The release of Behemoth, Skydance’s dark fantasy VR adventure, has sparked one of the most intense debates in the virtual reality space this year. From its massive open environments to its brutal melee combat, players have not been shy about voicing their thoughts. Some are calling it one of the most ambitious VR titles to date, while others feel it still has a few rough edges to polish.

This article breaks down what players are really saying about Behemoth—from first impressions to long-term concerns—and highlights the key themes shaping the community verdict.

First Impressions: Atmosphere and Scale

One of the most consistent points of praise comes from the game’s visual scale. Players stepping into Behemoth often describe the Forsaken Lands as overwhelming in scope, with towering landscapes, crumbling ruins, and an eerie plague-ridden atmosphere.

The sensation of standing before a colossal enemy in VR is a moment many players say they’ll never forget.

Yet, while the scale leaves a mark, some critics argue that the world feels empty at times. Long stretches of traversal, while immersive, can occasionally drag on, especially for players who prefer constant action.

Combat: A Divisive Experience

Combat is where opinions split the sharpest. Skydance built Behemoth around physics-driven melee combat, encouraging players to grapple, parry, and strike with weight and intention.

  • Supporters praise the system for its realism and intensity. Swinging a massive sword and feeling its weight in VR makes every fight feel personal.
  • Critics counter that the mechanics can be clunky. Timing parries or wrestling with large enemies may frustrate those expecting smoother, arcade-like combat.
  • Interestingly, ranged combat and environmental interactions have received less discussion, hinting that melee combat is the defining feature shaping community impressions.

Performance Across Platforms

The player base is split across Meta Quest, PCVR, and PSVR2, and performance feedback varies significantly:

  • Quest players often highlight the convenience of wireless freedom but note visible downgrades in textures and environmental detail.
  • PCVR players report the most polished visual experience, praising the dynamic lighting and higher fidelity environments.
  • PSVR2 players emphasize immersion thanks to the headset’s haptics and eye-tracking, though some performance hiccups have been mentioned.

This range of experiences has created a unique situation where platform choice heavily influences a player’s verdict.

The Community’s Top Praises

From forums to social media, several positive themes keep reappearing:

  • Immersion – The sense of scale and atmosphere is unlike most VR titles.
  • Climbing and traversal – The ability to scale cliffs, ruins, and massive creatures resonates strongly with adventurers.
  • Boss encounters – Facing towering behemoths is repeatedly described as the highlight of the game.
  • Tone and setting – Players appreciate the dark, plague-ridden fantasy world that sets it apart from traditional VR titles.

The Most Common Criticisms

Not every element lands equally well. Some critiques surface often enough to shape the conversation:

  • Combat polish – While ambitious, melee combat can feel unresponsive at times.
  • Pacing – Extended travel sequences and empty stretches test player patience.
  • Learning curve – New players sometimes struggle with controls, especially in intense battles.
  • Replay value – Once the campaign is completed, some feel there’s little incentive to return.

The Split Verdict

So, what’s the bottom line? The community verdict is neither unanimously glowing nor outright dismissive. Instead, it reflects a game that takes bold risks in design. Many players admire its ambition, even if execution isn’t perfect across the board.

For some, Behemoth is a once-in-a-generation VR adventure worth every moment. For others, it’s a title with incredible potential that just misses delivering consistently smooth gameplay.

Looking Ahead: What Players Want Next

Discussion threads are filled with suggestions for improvements. Among the most requested features are:

  • Refined combat responsiveness – Smoother parrying and striking mechanics.
  • Expanded enemy variety – More creatures beyond the towering bosses.
  • Additional content – Side quests, new regions, or post-launch expansions.
  • Quality-of-life improvements – Faster traversal options or clearer tutorials for beginners.

If Skydance continues to support the game, community members believe it could grow into a defining VR title.

The community’s reaction to Behemoth paints a picture of a bold VR experiment—one that impresses with atmosphere and ambition but challenges players with pacing and combat complexity. The verdict is not one-sided. Instead, it’s layered, reflecting the diversity of the VR player base itself.

For players considering stepping into the Forsaken Lands, the consensus is simple: if you crave immersion, scale, and a willingness to embrace imperfect but groundbreaking mechanics, Behemoth is worth your time.

action adventurerpgvr

About the Creator

Richard Bailey

I am currently working on expanding my writing topics and exploring different areas and topics of writing. I have a personal history with a very severe form of treatment-resistant major depressive disorder.

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