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The Midnight Visitor

"When the Clock Strikes Twelve: A Detective's Race Against Time in a Deadly Game"

By Akash VenkatesanPublished about a year ago 4 min read

The Clock struck midnight in the small town of Ashford, and the usually quiet streets were shrouded in an eerie fog. Detective Sarah Lawson sat in her dimly lit office, sifting through a mountain of paperwork. She was the best detective in town, known for solving the most complex cases, but the latest string of disappearances had left her baffled. Three people had vanished without a trace in the past month, and the only clue was a cryptic note left behind at each scene: "When the clock strikes twelve, the game begins."

Sarah rubbed her tired eyes, the unsettling feeling creeping up her spine again. The fog outside seemed thicker than usual, swallowing the town whole. She was about to head home when her phone rang, shattering the silence. The caller ID was blocked. She hesitated but then picked up.

"Detective Lawson," she answered, trying to sound composed.

A distorted voice crackled through the line. "Tick tock, Detective. Midnight has come, and your time is running out."

Sarah’s heart raced. "Who is this?"

"You’re the last piece of the puzzle. If you want to save them, you’ll have to play the game."

The line went dead, leaving Sarah with a mix of dread and determination. She grabbed her coat, holstered her gun, and raced out of the office. As she stepped into the thick fog, she realized she had no idea where to go, but something told her to trust her instincts. The note, the timing—it all pointed to a place she knew too well.

Ashford’s old clock tower, abandoned for decades, stood on the edge of town like a forgotten sentinel. Its once-glorious structure was now crumbling, its windows shattered, and its gears rusted from years of neglect. But it had a dark history—rumors of secret meetings, cults, and disappearances that had never been solved.

Sarah arrived at the base of the tower, the fog swirling around her. The air was thick with an unsettling silence, broken only by the distant chime of the clock. She pushed open the heavy wooden door, which creaked ominously, and stepped inside.

The interior was pitch black, save for the faint moonlight filtering through the cracks in the walls. As Sarah climbed the winding staircase, each step echoing through the empty space, she could feel the tension building, the sense that she was walking into a trap. But there was no turning back.

Halfway up, she heard a soft rustling noise, like the whisper of fabric against stone. She stopped, holding her breath. The sound grew louder, closer, and suddenly, a figure emerged from the shadows—a man with a hood pulled low over his face, holding a knife that glinted in the dim light.

"Stay back!" Sarah warned, drawing her gun.

The man didn’t flinch. He took a step forward, raising the knife. "You’re too late," he hissed.

Sarah fired a warning shot, the sound deafening in the confined space. The man lunged at her, and she dodged, barely missing the blade as it sliced through the air. They struggled in the narrow staircase, the man surprisingly strong despite his thin frame. In the chaos, Sarah managed to knock the knife from his hand and shoved him against the wall, pressing her gun to his chest.

"Where are they?" she demanded, panting.

The man laughed, a cold, chilling sound. "The game was never about them. It was about you, Detective. You’ve been chasing shadows."

Before Sarah could react, the man’s hand shot out, grabbing a loose stone from the wall and smashing it into her temple. The world spun as she stumbled back, losing her grip on the gun. The man didn’t waste a second, darting up the stairs, disappearing into the darkness.

Dazed, Sarah forced herself to stand, blood trickling down her face. She retrieved her gun and continued up the staircase, knowing she was walking into the lion’s den but unable to stop.

At the top, she found a small room, the gears of the old clock still faintly ticking. In the center was a chair, and tied to it was one of the missing people—a young woman, unconscious but alive.

Sarah rushed to untie her, but as she did, she noticed something strange: a small, ticking device attached to the chair’s leg. A bomb.

The man’s voice echoed from above. "Time’s up, Detective."

In a split second, Sarah grabbed the woman, dragging her to the floor, shielding her with her body as the bomb exploded. The force of the blast shook the tower, but miraculously, they survived. Dazed and injured, Sarah pulled the woman to her feet and stumbled down the stairs, the tower crumbling behind them.

Outside, the fog had lifted, and the first light of dawn was breaking over the horizon. Sarah looked back at the tower, now a smoking ruin. The man was gone, but she knew this wasn’t over.As she helped the woman into her car, Sarah’s mind raced.

The game had only just begun, and the next move was hers

MysteryShort StorythrillerFantasy

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Comments (2)

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  • ReadShakurrabout a year ago

    Amazing

  • Latasha karenabout a year ago

    Interesting piece

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