Player 456
He thought he was done playing games—until the game found him again.

Seong Jun-ho wasn’t his real name. Not anymore. He had burned his old identity like the rest of the ghosts who survived the game. It had been four years since the blood-soaked nightmare of Squid Game ended, and Jun-ho had done everything in his power to vanish.
But the past doesn't just knock. It breaks the door down.
He lived quietly now, in a worn-down apartment in Busan, working as a janitor at a port warehouse. No one looked him in the eye. No one cared who he was. That suited him perfectly.
Each night he folded his jacket over the back of a second-hand chair and turned the lock twice. Old habits. Necessary ones.
Until one evening, he found a red envelope under his door.
No return address. Just a card inside.
“Player 456. It's your move.”
The numbers were embossed in gold, gleaming like they had when they were stitched to his tracksuit all those years ago. His hands trembled—not from fear. From rage. He had dismantled what was left of the Front Man’s infrastructure. He had paid a price most couldn’t imagine. Friends buried. Blood spilled. And yet, here it was. A reminder.
They weren’t finished.
Jun-ho didn’t sleep that night.
He sat in the dark with a kitchen knife in his hand and his back against the wall. In his mind, he saw the marbles. The red light-green light girl. The bodies stacked like cordwood. The betrayal. The ones he couldn’t save.
But what kept circling in his head wasn’t the horror. It was the voice on the card.
“It’s your move.”
Not a command. An invitation.
He showed up at the address printed faintly beneath the card’s gold edge: a noodle shop closed for years, boarded up on the outside but still somehow humming with electricity. He kicked the door in, and the dust barely settled before he was greeted by a silhouette.
A new mask. Silver this time. Less geometric. More... human.
“Welcome back, Player 456,” the figure said. “Or should I say… Game Master?”
They had twisted it.
The organization hadn’t died with the Front Man. It had evolved. Quietly. Now, Jun-ho was more than a former player—they saw him as a symbol. A legend. A survivor who had beaten impossible odds. And they wanted him to run the game.
“You know better than anyone how to make it real,” the masked figure purred.
He spat on the floor. “You think I’d rebuild the thing I swore to destroy?”
But they didn’t need his permission. They had already begun.
A new game. New rules. But one constant remained.
Only one winner.
He could walk away.
He had done it before.
But something gnawed at him—curiosity, maybe. Or guilt. Or the worst of all: the idea that maybe, just maybe, by stepping inside again, he could destroy it from the inside out.
So, he accepted.
Not as a player.
As a saboteur.
The first game was brutal.
Not physically. Psychologically.
Twenty strangers in a white room. No clocks. No windows. Just silence and a small speaker in the ceiling that occasionally played a child’s lullaby.
They cracked in less than a day. One screamed until his voice broke. One tried to chew through the door. When the lights finally went out, three didn’t wake up.
Jun-ho watched it all from behind a mirrored wall.
He planted bugs in the system. Coded subroutines into the masked guards’ comms. Sent anonymous messages to certain players, urging them to trust one another. Form alliances.
The game thrived on division.
So he sowed unity.
But the system... noticed.
One night, he received a different kind of envelope. Black this time.
Inside, a photo of a girl.
Twelve. Smiling. Holding a cat.
His daughter.
The one he thought was safe in Canada under a new name.
They knew.
“You’re not the only one who knows how to play,” the note said.
That broke something in him.
The next morning, he walked into the control room and stared down the silver-masked successor.
“I want in.”
“You already are,” they replied.
“No,” he said, voice ice. “I mean in. As a player.”
They didn’t believe him at first. Why would a man who had survived hell willingly step back inside it?
But they let him.
Maybe they were curious.
Maybe they wanted to see him fall.
Maybe they needed to remind the world that even legends bleed.
Game One: “Silent Footsteps”
A grid of pressure plates. One wrong move triggered a dart. Not lethal—but enough to paralyze.
He remembered the feel of cheap sneakers on cold metal. The gasps. The shouts. The silence after.
He moved with precision, grace. Like someone who had already died once.
The crowd watching behind the glass cheered.
The silver mask clapped slowly.
Game Two: “Blind Betrayal”
Players were paired. One blindfolded. The other given a weapon. One was told to protect. The other, to eliminate.
He volunteered to be blindfolded.
His partner cried the entire time.
In the end, she couldn’t do it.
They both survived.
And that terrified the system more than any rebellion.
The games continued.
And Jun-ho played every one.
Not to win.
But to show the others that you didn’t need to betray, to kill, to break.
That humanity could survive the game.
That he could.
In the final game, only two remained.
Him and the girl from the first photo. His daughter, unknowingly placed in the game under a new alias by those who thought irony was poetic.
She didn’t recognize him. But he knew her.
He chose to lose.
And when the system tried to kill him for defiance, the players—what was left of them—fought back.
The uprising started in silence.
But ended in fire.
The island burned.
And so did the masks.
Jun-ho never left the island.
Not really.
Some say he died there.
Some say he escaped into the smoke.
But the legend of Player 456 became something greater than a game.
A story of rebellion.
A reminder.
That no matter how cruel the game—
Sometimes, the player changes the rules.
The end?
Or just the next move.
About the Creator
Nomi
Storyteller exploring hope, resilience, and the strength of the human spirit. Writing to inspire light in dark places, one word at a time.



Comments (1)
This story's got me hooked. Jun-ho thought he was done with that nightmare, but the red envelope changes everything. I can only imagine how enraged he'd be. It makes you wonder what they want from him this time. And that new mask? It seems like the game's taking a whole new, creepier turn.