Caspar's Gauntlet
Rules of the Game

Caspar’s Gauntlet
for 2 to 8 players
What is needed to play:
Deck (28 cards)
Dice (2 six-sided dice)
Game board (101 spaces, dungeon)
Player markers (one miniature figurine for each player)
How to play:
Every player rolls one die. Highest roll is castle master.
Each round of play goes as follows:
Castle master shuffles the deck and deals 7 cards to every player but himself, unless more than 5 players. Then evenly distribute the cards, with any remainder placed in the dungeon.
The 28 cards:
7 objects (items/elements/beings) — (Q) earth 🌎, (K) sword 🗡, (J) Knight🤴, (10) water 💧 , (8) fire 🔥, (9) dragon 🐉, (A) scroll 📜
4 houses (suits) — (♥️) light ☀️, (♠️) darkness 🌙, (♦️) winter ❄️, (♣️) wind 💨
Castle master throws two six-sided dice. There are 21 possible dice throws, so every three possible throws is assigned an object (called the “focus”).
Dice rolls and its assigned focus:
1,1; 1,2; 1,3 — dragon
2,2; 2,3; 2,4 — earth
3,3; 1,4; 3,4 — Knight
4,4; 1,5; 3,5 — scroll
2,5; 4,5; 1,6 — fire
5,5; 2,6; 3,6 — water
4,6; 5,6; 6,6 — sword
The focus faces off against every card in a players hand. Winners keep that card. Losers surrender that card to the castle master, who discards it to the dungeon. If the focus and card object are the same, then the face-off goes to the castle master.
There are 42 possible outcomes to a face-off. (See below.)
Knight:
Kills
Wields sword
Swims in water
Rules earth
Dies
Incinerated by fire
Prophesied doom by scroll
Eaten by dragon
Sword:
Kills
Cuts scroll
Forged by fire
Slays dragon
Dies
Sinks in water
Encased by earth
Wielded by Knight
Earth:
Kills
Absorbs water
Encases sword
Buries dragon
Dies
Scorched by fire
Ruled by Knight
Governed by scroll
Fire:
Kills
Incinerates Knight
Scorches earth
Torches scroll
Dies
Doused by water
Forges sword
Breathed by dragon
Water:
Kills
Drowns dragon
Douses fire
Sinks sword
Dies
Drank by Knight
Dried by scroll
Absorbed by earth
Scroll:
Kills
Prophesies doom for Knight
Governs earth
Dries water
Dies
Burned by dragon
Torched by fire
Cut by sword
Dragon:
Kills
Eats Knight
Breathes fire
Burns scroll
Dies
Buried by earth
Drowns in water
Slain by sword
**
Players advance one space for every face-off victory.
The round is over. All cards are returned to the deck.
The player to the left of the castle master is castle master in the next round.
Lords:
Once a player reaches space 36, he can declare himself the lord of an object. The lord of an object no longer has to give that card to the castle master, if the focus is the same as the object of which they are the lord. For example: lord of dragons would no longer have to surrender dragon cards, if the focus is a dragon. Rather, he would keep the card as a win.
How to win the game:
The first player to advance 101 spaces wins the game.
Casino version:
Castle master does not rotate between rounds, but dice throwing does. The dealer (castle master) takes bets on hands before the player sees his cards. 3 or fewer winning cards (victories) is a loss. 4 or more winning cards pays 2:1. No lords.
Notes:
Fire is the only focus that isn’t assigned a doubles dice roll, i.e. 1,1; 2,2; 3,3; etc. That means the odds of throwing fire are slightly higher, and the following objects are at a slight disadvantage: fire, Knight, earth, scroll. And the following objects are at a slight advantage: water, sword, dragon. Unless you are the Lord of Fire, in which case having a fire card would be an advantage.
November 20, 2021 Update
You cannot declare yourself the lord of an object until you have won 3 face-offs with that object.
Rock Paper Scissors Version:
1 finger = sword 🗡
2 fingers = scroll 📜
3 fingers = water 💧
4 fingers = fire 🔥
Open hand = Knight 🤴
All fingers pointed together = dragon 🐉
Fist = earth 🌎
About the Creator
Alex Kincaid
Insurance broker by day, mystic by night. Currently living in Alberta, with my wife and children. That is, when I’m not traveling the astral plane.




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