Hell Is Us: A Journey Into Memory, Mystery, and Ruin
Hell Is Us opens with war so close you feel each crack in the asphalt, each distant rifle report. Hadea isn’t merely in ruins; the ruin is its only architecture. Bridges hang like broken bones, and the townspeople move silently, as if louder footsteps might summon another shell. Remi, the game’s quiet seeker, refuses to leave these ruins behind. He wanders in to hunt for his missing mother and father, and his search is more grief-channeled homework than heroics. Every day, families in Hadea lose more pieces, and Remi needs to know if his own were ever found. A corpse might pixel-perfect fit the missing-child photo, but you have to be patient. The game refuses to lock you in the right route. It drapes you in spider-silk directions, and to move forward, you flex the detective grimaces you’ve practiced in bed—just as you would while scanning forums trying to buy cheap PS4 games to keep the journey going. It’s equal parts Lindbergh Affair, Chain of Memories, and the dark, pulsing shadow of every Siy battle you ever sat through.