amyseimetz
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Ride On The Profitable Wave of Video Streaming With An Netflix-Like App
The success of Netflix can be attributed to two things: the content and the change of lifestyle. Blockbuster stuck to its old ways disregarding the fact that the internet speeds were growing and people were no longer in a mood to rent DVDs. The success of Netflix initiated proliferation of a lot of businesses that offered video streaming service. Even a few big names like Amazon and Disney have ventured into a space that they are never familiar with.
By amyseimetz5 years ago in Journal
Swiggy Clone App: A Top-grade Business Venture Promising High Returns
In fact, even when full no one says no to food. It is requisite that is necessary at all times. And to satisfy ravenous customers, online food delivery services came into existence. And boy have they had a field day. In 2020, revenue in the online food delivery industry amounted to $9,207 million. The market’s largest segment is restaurant-to-consumer services with a volume of US$4,934 million this year.
By amyseimetz5 years ago in 01
Esports Tournament software - Advantages and cost-influencing factors
People prefer investing in esports as they were able to earn from the comfort of their homes. Investing in this field will reap a good profit. Build an app and include games such as cricket, football, hockey, and more. The basic concern when it comes to esports or betting is the level of security the platform provides. Therefore, the app should be developed on robust security protocols.
By amyseimetz6 years ago in 01
The Overview of the Esports Development process and its Code of Conduct
Esports is inarguably one of the fastest developing sectors in the online gaming industry. The esports businesses are witnessing a significant surge in their revenue over the years due to the increase in their viewership around the world. Entrepreneurs are stepping into the online gaming industry with their own platforms. They keep adding new features to attract esports players to their platform. Analysts strongly believe that the revenue of esports will exceed $1 billion, and the global audience will cross the 300 million mark in a few years, according to a study.
By amyseimetz6 years ago in Gamers



