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How to Turn Your Writing Into Virtual Reality

And take the reader on a journey

By Giorgos PantsiosPublished 5 years ago 3 min read
How to Turn Your Writing Into Virtual Reality
Photo by Jessica Lewis on Unsplash

In the picture above, we are your readers. We might be 4, but we also might be 4000. We are wearing our glasses for another of your stories. It’s so well written that we get absorbed. It feels like virtual reality.

When you are writing, we want you to amaze us. Make us stay. Read the whole story. But when you are writing sloppy and boring, we’ll be gone. We’ll “download” another story to entertain us.

If you lack an audience it’s because you are not selling a virtual reality world to them. Your world looks like a Super Mario 2D world. Instead, it should look like a 3D world where the reader is so lost and focused on it.

It’s also the only way you can make someone read the whole story and improve your stats. My best stories so far are the best because they take the reader on a journey. They feel a relation to this and they put themselves in my position. Give them a read and you’ll understand — they are short I promise.

I Found A Lost Piece Of Myself Watching This Rainbow

Sorry Mother But I Can’t Love You

Now, what if you could improve the world you create in your stories? What would you change?

Let’s take a look at some actual solutions you can apply now to your writing.

The genre of your game

Yes, you’ve seen this multiple times. But never like this. When a company makes a game, they tend to choose the same genre again and again. People buy it because they know what they want.

When we put our Virtual Reality glasses on, we expect to dive into a world that you’ve presented to us in the past. We loved your world. We want more of it.

When I write, I write about life, self-improvement. I also write about writing — like this one. I’m slowly choosing a path. And people will come back again to read my new story because I showed them my world before, and they loved it.

The quality

A rather obvious part of a virtual reality game. It doesn't get the attention it deserves though.

When someone buys a game, they first see a trailer. The trailer is your first few lines in this case. You must engage the reader in order to get them to read the whole thing. Assuming that you‘re done with this part, there are two divisions left to tweak. Then your virtual reality game will be ready.

Bugs

Bugs come in bad formatting in the case of writing. When a game is getting buggy, the user starts wondering why they got in here in the first place.

Try to format your piece accordingly to the needs of your genre. Don’t waste a single word. Don’t waste a single second of the user's experience.

Glitches

Glitches are more forgiving. But still many users might find them annoying and repulsive. Glitches are grammar mistakes in this case.

An action you can take as a developer is running your virtual reality game through a “debugger”. My favorite one is the Hemingway editor.

Beta testing

Your game looks ready, to you at least. It’s time for testing it. And what’s a better test than actually playing your own game.

You are the most objective judge of yourself. Give it a read, or more. You might find hidden “bugs” and “glitches” that need to be fixed.

You can also find beta testers. Friends, writing buddies — I really need one. They can mention something that you thought it’s right in your mind.

The publisher

There are many indie games that work alone great. They are hits but they stand out for a reason. But what about games published by a big company?

They have more chances to stand out.

If you think that your Virtual reality world deserves recognition, give it a go. Find a publisher.

Takeaway

Writers are no different than game developers. They both create a world. They both have users ready to dive into that world.

If you think of virtual reality as a story, you can further understand the idea of writing a good story.

Ways that your Virtual reality world can improve:

  1. Bugs. It’s the way you format the story to match the needs of it.
  2. Glitches. It’s the grammar of your story. Important to keep the user in it.
  3. Beta testing. It’s when you are reading it yourself when it’s finished. You can also find people to read it too and give you important feedback.

Ways that your Virtual reality world can make more money for you:

  1. Genre. You need to steadily build your own niche and have your lifetime supporters.
  2. Publisher. Finding a great publisher can boost your game “sales”, or reads.

I hope you can find my analogy amusing

Find my links here.

Originally published on Medium.

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About the Creator

Giorgos Pantsios

Fulltime Writer | Fulltime learner | Polymath from Greece | Exploring life | Modern Philosopher | Phone Photographer https://linktr.ee/giorgospantsios

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