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The Backrooms (Level 0 to 2): How to Survive It.

It is virtually impossible to survive the Backrooms, and by the time you manage to find The Way Out, much less escape the endless yellow corridors, it will be too late. Don't miss this epic story to learn how to maneuver the Backrooms, and find your way to freedom. Reading today's ultimate survival guide, however, could help you make it through the first few levels if you pay close enough attention.

By InfoPublished 3 years ago 5 min read
How To Survive The Backrooms
  • Suddenly, you find yourself somewhere after making a turn unexpectedly. The carpet beneath your feet is damp, and the walls are an obscenely yellow color. The harsh fluorescent lighting above your head hums violently, its intensity varying like the heartbeat of a living thing. You unintentionally entered a zone where no living thing should be and no-clipped reality. Your survival, along with your sanity, is not guaranteed now that you've entered the backrooms.
  • You enter this strange new reality and find yourself at Level 0. This location is everything you can imagine and nothing you could ever imagine. It is a riddle wrapped in an enigma, an infinite fragment of space and time that has perhaps been slightly thrown out of phase with the rest of reality but is still close enough to it to sometimes entice the unwary and ignorant. It is close enough to our world to reflect it in horrifying and mysterious ways while also existing beneath and behind it.
  • Level 0 resembles the back areas of a sizable retail establishment or possibly an abandoned office complex. The carpet beneath your feet is constantly uncomfortable and wet, and it fills the space with a musty odor similar to mildew. The walls are covered in dull wallpaper with monotonous patterns. The never-ending corridors of empty rooms have a jaundiced appearance because of the overhead, harsh fluorescent lighting, which casts a pale yellow glow on everything.
    • The lights themselves are also audible as a hum. It never comes to an end. In fact, the electric noise gets louder and more intense the longer you're stuck here before randomly dying down and then picking back up again. Maybe it's the twisted pulse of this 1980s office wasteland itself. You could walk in a straight line for all eternity, but if you try to go back and follow your steps, you'll turn around and find that the rooms you once passed through are now gone.
  • Every time you turn your back, it seems like the world has been rearranged and moved around for no apparent reason other than to possibly drive you insane. Is this location undergoing some sort of experiment? If so, that would account for the dull wallpaper, the unappealing lighting, and the loud buzzing noise above. One thing is certain: if you don't find something to occupy your mind with, your brain won't last long here.
    • Perhaps the purpose of this place is to test the limits of human endurance. How long can the human brain withstand the relentless barrage of dull yellow and endless empty corridors? When they are not stimulated, humans struggle. Solitary confinement causes people to gradually go insane, just like caged animals do. It appears as though higher brain functions simply stop working due to inactivity, returning a person to a more primal or even childlike state.
  • The CIA and other intelligence agencies around the world use solitary confinement to break the will of captured spies or terrorists, which is why many human rights advocate campaign against it. As you'll soon discover, losing your mind can have disastrous consequences in the world of backrooms. But how can you keep your mind active when there is nothing to keep it active in the world around you? Try counting. See how many you can count. Perform the alphabet song.
    • Read aloud from your favorite book or movie. Do literally anything to keep your mind busy because, if you don't, it will desert you in this depressing, lifeless world before your body succumbs to hunger or thirst. However, you must also take care of your physical needs, which require finding a way out since Level 0 is a barren wasteland. Your body will shut down from dehydration long before you die of starvation, and you might be tempted to drink whatever liquid is making the carpet so obscenely moist.
        • That would be a bad idea because, despite the fact that the liquid cannot be identified, it is undoubtedly dangerous to consume. Your best option is to escape, but there are only two equally awful options. The best course of action is to choose one direction and head in that direction for as long as you can in the hopes that you'll unintentionally enter the Manila Room. There is a remote possibility that you will run into another wanderer there who can assist you in navigating the backrooms.
        • This tiny room is so named because the walls resemble the color of a manila folder. It has a host of problems of its own. If you choose option two, you must once again navigate this brand-new reality by using the same approach you used to enter. The best way to do this is to make it the subject of intense discussion and frequently a closely kept secret. Your best option is to attempt to recreate the circumstances of your initial accident, as you most likely fell into this area by mistake.
      • Otherwise, well, there's a reason why there aren't many people living in the backrooms. Congratulations, however, as your chances of survival have temporarily significantly increased if you are able to escape Level 0. You're in the middle of a sizable, sprawling warehouse now, no matter how you got there. Water puddles appear randomly and appear to have no apparent cause on the cold, hard concrete floor.
    • The random floor plan repeatedly repeats itself indefinitely; with long hallways sporadically cutting through large open areas, but these lead nowhere in particular. A staircase or elevator may occasionally be found, and since the electricity is always on, the latter will always be operational. No matter which floor you select, you will only find empty, vast warehouse space and haphazard hallways. Random, crude paintings and drawings that may appear on the walls or floors are the only thing that can break up the industrial monotony.
    • If you look away and then back again, these can suddenly transform into something entirely different. It's still unclear what these mean, if anything. Lighting, however, is not a problem anymore thanks to the endless supply of electricity, and the sickening yellow light that gave the world a jaded hue is no longer present.
  • The good news keeps coming because water is also plentiful here, and you'll probably soon come across one of the numerous supply caches that appear randomly throughout Level 1. The most vital resource is the Backrooms' almond water, but these caches also contain food, random supplies, and even weapons. Although going straight to level 3 is preferable, you'll need to take care to survive there. To keep an eye out for our upcoming Backrooms survival story. Without it, you'll perish, we assure you.

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