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A cursed video game that brings its players into a deadly alternate reality

This is a horror story about a cursed video game that brings its players into a deadly alternate reality. The protagonist, Mike, and his friends become trapped in the game's dangerous world and struggle to survive. After escaping, Mike seeks to warn others about the game's danger, ultimately leading to its removal from the market. Despite this victory, Mike is haunted by the experience and remains wary of potentially dangerous games in the future.

By AshDream_StoryPublished 3 years ago 6 min read

Once upon a time, in a small city nestled in the mountains, there was a mysterious videotape game that was said to be cursed. The game was called" The Other Side" and it was bruited to bring its players into a deadly alternate reality.

The game was so obscure that no bone

really knew where it came from or who made it. It was said to have been created by a reclusive game developer who had faded without a trace. Some people claimed that the game was visited by his spirit, while others believed that it was held by a malignant demon.

Despite the rumors and warnings, a group of musketeers decided to play the game. They were avaricious gamers who were always on the lookout for the coming big exhilaration, and" The Other Side" sounded to promise just that.

The game was unlike anything they had ever played ahead. It was dark and creepy, with creepy music and disturbing plates. The ideal of the game was simple to find a way out of a haunted house. But as they played, they began to realize that the game was much further than just a simple videotape game.

As they explored the house, they began to witness strange marvels. Doors would open and close on their own, objects would move by themselves, and they could hear ghostly whispers in the darkness. But the scariest part was that they could not escape the game. It sounded to have a hold on them that they could not break.

As they played on, they started to notice changes in the game itself. Apartments that were preliminarily locked would suddenly be uncorked, and new areas of the house would appear out of nowhere. It was as if the game was alive, changing and evolving as they played.

One of the musketeers, a girl named Emily, was the first to vanish. She had been playing the game alone in her room when her musketeers heard her scream. They rushed to her room, but she was gone. All that remained was her computer screen, still displaying the game.

The others were scarified, but they could not stop playing the game. They were too curious to see what would be next. But the more they played, the more dangerous the game came.

One by one, the musketeers began to vanish into the game. Some were taken by ghosts, while others were swallowed up by the ever- shifting house. It sounded that the game was feeding on their fear and using it to trap them in its deadly reality.

The last friend standing was a boy named Mike. He'd managed to survive longer than the others, but he knew that his time was running out. He could feel the game ending in on him, hanging to consume him like it had his musketeers.

hopeless to escape, Mike searched for a way out of the game. He trolled every room of the house, looking for a indication or a key that would lead him to safety. And eventually, after what felt like an eternity, he set up it.

A retired door in the basement led to a gate that could take him back to the real world. But as he approached the portal, he felt a cold wave, glacial hand snare his ankle. He looked down and saw the ghostly figure of Emily, who had been trapped in the game for days.

" Help me," she rumored." Please, do not leave me then."

Mike dithered for a moment, torn between his fidelity to his friend and his own survival. But he knew that he could not risk staying in the game any longer.

" I am sorry," he said, and he demurred free from her grasp.

He dove through the portal, feeling a rush of cold air as he fell through space and time. And also, suddenly, he was back in his room, sitting in front of his computer screen.

He looked around, dazed and confused,

It took a moment for Mike to realize that he was back in the real world. His heart was contending, and his hands were pulsing as he tried to catch his breath.

He looked at the computer screen, which was still displaying the game. He could not believe that it had all been real, that he and his musketeers had been trapped in the game's deadly alternate reality.

Mike knew that he'd to advise others about the accursed game. He communicated the police, but they did not believe his story. They allowed

he was just another sprat with an hyperactive imagination.

Determined to expose the verity, Mike took matters into his own hands. He posted about his experience on social media, hoping that others would take heed of his warning.

To his surprise, he entered hundreds of responses from people who claimed to have played the game and endured analogous marvels. Some of them had indeed lost musketeers or family members to the game's deadly reality.

Together, they formed a community to spread mindfulness about the accursed game. They reached out to gaming companies, lawgivers, and indeed the media, but their sweats were met with resistance and unbelief.

Undeterred, Mike and his fellow gamers continued to spread the word. They organized demurrers and rallies, demanding that the game be banned and that the game developer be held responsible for the lives he'd ruined.

Eventually, after months of campaigning, their sweats paid off. The game was pulled from the request, and the game developer was arrested and charged with negligence and manslaughter.

Mike felt a sense of relief and check, knowing that he'd helped help others from falling victim to the accursed game. But the recollections of his experience still visited him, and he could not help but wonder if there were other accursed games out there, staying to trap unknowing players in their deadly alternate realities.

Times passed, and Mike went on with his life. He still loved playing videotape games, but he always made sure to do his exploration before trying out a new bone

.

One day, while browsing through a gaming forum, he came across a post about a new game called" The Other Side II." The post claimed that the game was indeed scarier than the original and that it had a secret position that could only be uncorked by completing a series of delicate challenges.

Mike felt a bite run down his chine as he read the post. He could not believe that someone had created a effect to the accursed game that had nearly destroyed his life.

For a moment, he felt a swell of curiosity, a desire to see if the game was really as scary as they claimed. But also he flashed back the horror he'd endured in the first game, and he knew that he could not risk playing it.

rather, he posted a warning on the forum, prompting others to stay down from the game. He knew that some people would ignore his warning, that they would be drawn to the game's pledge of peril and excitement.

But he also knew that he'd done everything he could to help another tragedy. And that was enough for him.

Mike closed his laptop, feeling a sense of relief marshland over him. He stood up and walked over to the window, looking out at the world outdoors.

The sun was setting, casting long murk across the city. But despite the darkness, Mike felt a sense of stopgap. He knew that the world was full of both beauty and peril, and that it was over to each of us to choose which path we'd take.

And for him, that path was one of caution, of wisdom, and of courage in the face of the unknown. He smiled to himself, feeling a sense of peace at last.

The end.

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