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Tower Defense Games - strategy game. Fantasy game. Real-time strategy.

Tower Defense

By Duncan JonesPublished 3 years ago 4 min read

Tower defense game - strategy game

Play the classic Tower Defense game in the world of Slavic mythologists. Defeat three unique Bosses and save the ancient world.

If you are a lover of real-time strategy genre, then Tower Defense - strategy game is definitely for you.

The action takes place in the light of the three moons, on the holy land, guarded by the ancient gods. The darkness that originated in the wormholes multiplied, strengthened, and began to attack the holy lands.

The capital has already been destroyed, but there is still a chance of victory. Reflect enemy attacks and rebuild the city. Only YOU can stop evil in the decisive battle.

Reflects attacks in forests, swamps and ancient cities, in the snowy north and in the magical world. Do not let the enemy destroy the main sanctuary of the Slavs! Upgrade defense towers, apply spells and use heroes, set traps, call assistants, you have the power to win, the main thing is to use it correctly!

Rebuild the destroyed city and you will gain an advantage over your enemies. Kick your hero in battle royale and use all his power on the battlefield.

Specifications:

* 70 levels.

* Orcs, elves, witches, spirits, trolls, zombies, giants and many enemies.

* Hero - person whose Spirit can be summoned at any time.

* Boss at the end of the level.

* 3 super bosses at the end of each location.

* A large number of cards.

* Stunning locations - forest, swamp, old city, winter north and a magical world.

* Hero level up

* Restore destroyed city.

The tower defense genre can trace its lineage back to the golden age of arcade video games in the 1980s. The object of the arcade game Space Invaders, released in 1978, was to defend the player's territory (represented by the bottom of the screen) against waves of incoming enemies. The game featured shields that could be used to strategically obstruct enemy attacks on the player and assist the player in defending their territory, though not to expressly protect the territory. The 1980 game Missile Command changed that by giving shields a more strategic role. In the game, players could obstruct incoming missiles, and there were multiple attack paths in each attack wave.[4] Missile Command was also the first of its kind to make use of a pointing device, a trackball, enabling players to use a crosshair. The innovation was ahead of its time and anticipated the genre's later boom, which was paved by the wide adoption of the computer mouse. Additionally, in Missile Command, the sole target of the attackers is the base, not a specific player character. For these reasons, some regard it as the first true game in the genre.[4]

While later arcade games like Defender (1981) and Choplifter (1982) lacked the strategy element of Missile Command, they began a trend of games that shifted the primary objective to defending non-player items. In these games, defending non-players from waves of attackers is key to progressing. Parker Brothers' 1982 title Star Wars: The Empire Strikes Back for the Atari 2600 was one of the first tie-ins to popularize the base defense style. The concept of waves of enemies attacking the base in single file (in this case AT-ATs) proved a formula that was subsequently copied by many games as the shift from arcade to PC gaming began. Players were now able to choose from different methods of obstructing attackers' progress.[5] Sorcerer's Apprentice for the Atari 2600 featured Mickey Mouse and was first published in 1983.

Green House, a popular 1982 handheld game by Nintendo

Nintendo's popular 1980s Game & Watch handheld games featured many popular precursors. With their fixed sprite cells with binary states, games with waves of attackers following fixed paths were able to make use of the technical limitations of the platform yet proved simple and enjoyable to casual gamers. Vermin (1980), one of the first, had players with defending the garden (a theme followed by many later games) from relentless horde of moles. The following years saw a flood of similar titles, including Manhole (1981), Parachute (1981), and Popeye (1981). 1982 saw multiple titles with the primary object of protecting buildings from burning: Fire Attack, Oil Panic and Mickey & Donald. The later titles utilized multiple articulating screens to increase the difficulty for players. With two screens these games introduced basic resource management (e.g. oil and water), forcing players to multitask. Green House (1982) was another popular two screen game in which players use clouds of pesticide spray to protect flowers from waves of attacking insects. Despite the early rush of archetypal titles, ultimately there was a general decline in fixed-cell games, due to their technical limitations, simplistic gameplay, and the rise of personal computers and handhelds the Game Boy; correspondingly, this genre also declined. A rare exception was Safebuster (1988 multi-screen) in which the player protects a safe from a thief trying to blow it up.

By the mid-1980s, the strategy elements began to further evolve. Early PC gaming examples include the 1984 Commodore 64 titles Gandalf the Sorcerer, a shooter with tower defense elements, and Imagine Software's 1984 release Pedro. Pedro, a garden defense game, introduced new gameplay elements, including different enemy types as well as the ability to place fixed obstructions, and to build and repair the player's territory.[6]

In Tower Defense Games - intense game you can free the world from evil and perhaps you will be worshiped as a god by the descendants of a great civilization!

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