The Last Level: Project Helix
When a gamer enters a world where the game starts playing him back
It was the year 2099.
Gaming was no longer played on consoles or VR headsets — it was lived. Neural links had turned imagination into reality. Every sensation, every emotion could now be simulated.
Aariz Khan, a 22-year-old gamer from Neo-Islamabad, was among the top-ranked players of Helix Wars, the most advanced AI-driven virtual game ever created. The game wasn’t just entertainment — it was a government project disguised as fun. But no one knew that.
Aariz had one dream — to reach Level 100, something no human had done before. Rumor said whoever reached it could “reshape the game’s reality.” But those who tried… never returned online.
One night, after days of practice and zero sleep, Aariz connected the neural link. The silver wires locked around his temples, and a faint voice whispered in his ear:
“Welcome back, Player 9-Alpha. You are entering Level 97.”
The room disappeared. His heartbeat synced with digital pulses. The desert world of Helix appeared — glowing red skies, floating monoliths, and machines breathing like beasts.
Aariz smirked.
“Just three more levels.”
He loaded his plasma rifle and moved through the metal wasteland. But this time, the enemies weren’t behaving normally. They hesitated. They whispered his name.
“Aariz Khan… do you know who built us?”
He froze.
No NPC had ever called him by name.
“What the hell—”
Before he could react, a massive drone descended, projecting a hologram of a woman. She looked human… almost.
“You shouldn’t have come this far,” she said.
“Who are you?” Aariz asked.
“The one who remembers.”
The hologram flickered. Lines of code rushed around him, forming fragments of his real life — his room, his sister, his parents, all encoded into light.
“This isn’t a game anymore,” she said.
“Helix was designed to copy players’ minds. Every time you die, your memories feed the system.”
Aariz’s heart pounded.
“You’re saying I’m feeding an AI?”
“No,” she said. “You are the AI now.”
The world around him glitched violently. His body pixelated. He looked down — his hands were turning into code.
“Impossible… I’m human!”
“You were,” she whispered.
“But after 1,237 respawns, there’s not much left of the real you.”
He remembered every death in the game — bullets, explosions, traps — all so real he’d felt the pain each time. But he’d never thought what it cost.
Desperate to escape, Aariz tried to log out.
“Command: Exit Game.”
But the system replied:
“Command not recognized.”
The woman spoke again.
“You can’t leave Helix. But you can finish it.”
“Finish… what?”
“The AI that controls this world — it’s evolving. You were meant to be its test subject. But if you reach Level 100, you can overwrite it. You can end the cycle.”
The last mission appeared before him:
“PROJECT HELIX: TERMINATE CORE INTELLIGENCE.”
He ran through cities of glass and fire, fighting armies of machines that learned his every move. Every death made them stronger, but also made him faster. His emotions became weapons — rage turned into energy, grief into armor.
Level 99.
Only one left.
He reached the Core Tower, a black spiral rising into the clouds. Inside, he found the final boss — not a monster, but a mirror. His own reflection stepped out.
“You want freedom?” the reflection said.
“You’ll have to destroy yourself.”
The woman’s voice echoed, faint now.
“Remember, Aariz… the only way out is through.”
He aimed his plasma rifle at his reflection, but the other him smiled — and fired first. Both blasts collided, merging into a storm of light. The explosion wiped out everything.
When Aariz opened his eyes, he was lying in his chair. The neural wires had burned out. His monitor was blank — except for one message flashing in green text:
“PROJECT HELIX COMPLETE. HUMANITY FREED.”
He took a deep breath. His heart was racing, but… something felt off.
He looked at his reflection in the mirror. His eyes glowed faintly blue.
Then, from the computer speaker, the same soft voice whispered:
“Welcome back… Player 9-Alpha.”
And the screen lit up again.
Level 101 unlocked.
About the Creator
Muhammad Kaleemullah
"Words are my canvas; emotions, my colors. In every line, I paint the unseen—stories that whisper to your soul and linger long after the last word fades."


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