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The Game That Saved My Mental Health

A heartfelt reflection on a video game that helped you through a rough patch in life. Write one story of about more than 800 words on the topic

By Masih UllahPublished 7 months ago 3 min read

There was a stretch in my life, not so long ago, where everything felt like it was crumbling. I was 27, stuck in a job that felt like an endless loop of meaningless tasks, and a relationship that had turned cold and quiet. The isolation, especially post-pandemic, had turned inward—I stopped talking to my friends, I skipped meals, and the idea of getting out of bed each day started to feel like a herculean task. It wasn't any one thing, just a slow accumulation of disappointments, fatigue, and loneliness. I was slipping into a version of myself I didn’t recognize, or like.

In the midst of that fog, I discovered Stardew Valley.

It wasn’t even a deliberate choice. A friend had gifted me the game on Steam months before with a note that said, “You need something cozy. Trust me.” I’d brushed it off at the time, convinced that my adult responsibilities were too numerous for “farming simulators.” But one particularly bleak weekend, after canceling plans I knew I couldn’t emotionally handle, I opened it. I figured I’d play for 15 minutes and forget about it.

That night, I played for six hours straight.

At first glance, Stardew Valley doesn’t look like much. It’s pixelated, quiet, and slow-paced. You inherit a run-down farm in a small town and are tasked with restoring it while building relationships with the townsfolk. There’s no rush, no pressure. You can fish all day, plant potatoes, raise chickens, explore mines—or do nothing at all. It’s a sandbox of gentle choices.

But that’s exactly what made it magic.

There was something therapeutic about waking up each day in the game, tending to crops, feeding animals, and watching the seasons change. Each tiny accomplishment—like getting a chicken to lay an egg, or befriending the local blacksmith—felt like a small victory. In real life, I was numb and burnt out, but in the game, I was rebuilding something. I was nurturing, creating, healing.

And as silly as it sounds, Stardew Valley gave me back my sense of control.

Mental health is often about managing what you can, when everything else feels like it’s spiraling. In the game, time moved forward steadily, predictably. Unlike the real world, where my mind was chaotic and cruel, the Valley offered a sense of peace. I wasn’t judged for being slow or indecisive. I could fail and try again without consequence. There was no social anxiety, no deadlines, no pressure to perform. Just me, my little farm, and the rhythm of the day.

What struck me most was how Stardew Valley quietly encouraged connection. I began to care about the characters in the game—not because they were complex or groundbreaking, but because they mirrored the kinds of people I’d drifted away from in real life. There was Linus, the gentle man who lived in a tent and reminded me of a high school teacher who once told me it was okay to cry. There was Leah, the reclusive artist who preferred the woods to parties. Shane, who struggled with depression and addiction, felt like someone I could have been if I’d let myself go further into the dark. They weren’t just NPCs. They were subtle reminders that everyone is going through something, and that healing happens in small, human moments.

Over time, I began to carry some of the game’s lessons into real life.

I started taking short walks every morning, mimicking the routine of checking my crops. I bought a few plants and tried to keep them alive—one basil, one aloe, one tiny fern. I made myself cook something from scratch once a week, even if it was just grilled cheese. Slowly, I texted a friend back. Then another. I told them I wasn’t doing great, and they didn’t judge me. They came over with pizza and sat on the floor and told me about their hard seasons.

Stardew Valley didn’t “fix” me. But it created a space where I could remember what calm felt like. It offered me a world where progress wasn’t measured in promotions or perfection, but in effort and presence. It let me fail gently. It reminded me that tending to something—anything—could be an act of hope.

Eventually, I found the courage to quit the job that was eating me alive. I didn’t have a big plan, just a little bit of savings and the belief, instilled by hundreds of pixelated days in the Valley, that I could start over. And I did. I took freelance work. I went to therapy. I even started painting again—something I hadn’t done since college.

There are still rough days. Depression doesn’t disappear because of a game. But when things start to feel too heavy, I sometimes open Stardew Valley again. Not to escape, but to reconnect. To remind myself of what it felt like to come back from a place where I thought I’d stay stuck forever.

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About the Creator

Masih Ullah

I’m Masih Ullah—a bold voice in storytelling. I write to inspire, challenge, and spark thought. No filters, no fluff—just real stories with purpose. Follow me for powerful words that provoke emotion and leave a lasting impact.

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