Gamers logo

Sniper Ghost Warrior Contracts 2 Review

After CI Games Ghost Warrior refined five games, developer CI Games understands the experience as it should be and with quiet confidence releases Contracts 2

By Jingjing WangPublished 4 years ago 4 min read

After CI Games Ghost Warrior refined five games, developer CI Games understands the experience as it should be and with quiet confidence releases Contracts 2. In a dramatic single player campaign, as a raven, a contracted sniper and assassin, you eliminate a number of targets. They act as ravens and are tasked with overthrowing Bibi Rashida, the widow of a former president and head of state.

Players of the first game, Sniper: Ghost Warrior Contracts, will find that the second game is an improvement in mission design and speed. Contract 2 is a game that gets better the harder it gets, and I would recommend at least playing the veteran sniper mode as soon as you get the hang of it.

Contracts 2 developed by the same studio as the original game pushes the boundaries of its hyper-realistic sniper experience : it controls a wider arsenal of weapons based on authentic military equipment, explores vast terrain with enhanced level of detail, and faces some of the most lifelike enemies ever. With more fine-tuning, improved sniper mechanics, larger maps, a range of gadgets, and a more challenging contract to cut, it is clear that this sequel is in a league with previous games in the series. It looks good again this time, with an updated version of the game engine from last time that offers better performance.

While the last game offered a series of sandboxes to sneak around, Contracts 2 brings an welcome variety, switching between two traditional open missions and three long-term contracts. The long-distance missions are ultimately the truly outstanding level of the game, with so much variety and clever problem solving to accompany them.

The games save grace is the long-term contracts you drop into a similar area with the aim of making it a vantage point and pouncing on the view of one of several target areas anywhere on the pitch. On these missions, you carry a huge rifle to search for your target, set up a position that overlooks the entire camp, and are ready to distribute some leads. The goals do not require you to be a bounty target like the classic contracts, but rather free-form missions that invite you to select high-quality targets that you might otherwise miss.

Treaties have several objectives, such as the elimination of certain targets, the rescue or sabotage of equipment, the successive meeting of certain objectives, the deactivation of towers and the adoption of optional target possibilities, to name just a few. In classic contracts, you use a short-range or sniper rifle as a weapon in your arsenal. On classic contract missions, you sneak from target to target, sabotage systems and pick targets, while on long-term contracts, you set out to become a vantage point for long-range snipers.

The in-game missions are a collection of contracts that take place in an open world that you can explore at your own pace. The game is divided into two types of core contracts, and they have some real differences. Long shot missions are the most important new feature of Contract 2s, but the best missions are the classic contracts.

Contracts 2 is a sneaky stealth game in which you infiltrate enemy outposts, silence guards and put other snipers to sleep by shooting bullets into their eyes. A visceral violence game that separates the brain from the skull can repeat itself, but the game is surrounded by assassinations and a series of sub-objective missions that combine elements of camouflage, plan your optimal route, dispatch guards, hack computers, disable cameras, and use a wide range of tools.

While most of Raven's main missions require him to use his sniper skills remotely, you can also participate in long-term contracts that test your accuracy and puzzle-solving skills, although it is a recipe for failure to prevail with brute force. Missions and bounties can be completed throughout the game if you go to the right area, but taking on these challenges is a fun little distraction, and once you reach a certain level you win money and research points.

The upgrades are simple, and the game distributes enough money that you will be able to get the best equipment when you conclude the last contract, not long after the game is over. The classical treaties are still in place, which means that sniping is no fun. Contracts 2 "s mix of classic and long-shot missions helps solve a problem that Ghost Warrior has been grappling with for a while.

Long-range Godwits and Hald missions can be boring in 2D game design. Frustrating checkpoint problems remain in the game's DNA, and the playing-card system could use further refinements to give players a path to explore on their way to the next destination.

The PS5 ushered in an era of games at 60 frames per second, with the total number of titles drying up at just 30 frames per second. So it's no surprise that Sniper: Ghost Warrior Contracts 2 offers a higher frame rate option. On the other hand, the lighter sniper rifle used in the classic Contract of Confidentiality gives greater flexibility to the way you sniff. The game can be hard loaded, booted or jumping between missions from the in-game menu - the game can get right into action, but it's fair to say that the game takes longer to load than other PS5 games that take advantage of the shiny SSD technology.

There was a sequence in the game that prepared me for a long mission that took me on a particular warlord patrol in a data center, where I had to shoot at him while driving up an elevator through a massive chasm of glass so that it was only visible for a fraction of a moment.

product review

About the Creator

Reader insights

Be the first to share your insights about this piece.

How does it work?

Add your insights

Comments

There are no comments for this story

Be the first to respond and start the conversation.

Sign in to comment

    Find us on social media

    Miscellaneous links

    • Explore
    • Contact
    • Privacy Policy
    • Terms of Use
    • Support

    © 2026 Creatd, Inc. All Rights Reserved.