Sims 4 Legacy Eras Challenge (Start Here)
Play through history in the 'Sims 4!' Become the king of your Sims world, survive the world wars, and build a better future for your legacy family.

Introduction
This is a fan-made, self-imposed challenge built off of the Sims Legacy Challenge. Based on European history, the challenge is designed to have Sim play through different eras of history as the generations go on. Playing by the Sims 4: Legacy Eras Challenge will make your game more difficult - but also more exciting. Your Sims will live harder lives in the hopes of leaving their children a better world.
As you play through the challenge, you might notice that many of the rules do not change between eras. History does not move quickly, but be sure that each era does bring with it a new challenge to face, and new advancements for your Sims.
Finally - connect with others doing the challenge on Facebook! Post photos, updates, or questions. When uploading families, lots, etc to the gallery - use the official challenge hashtag: #LegacyErasChallenge
Requirements:
- The Sims 4
- d10, d20 and d100 dice (you can find online here for free)
- Optional: Get into the aesthetic with Historical CC
- Optional: join us in our facebook group to share your family with others: https://www.facebook.com/groups/137374293546187/?ref=bookmarks
Content Warnings:
This challenge contains a few topics that may be upsetting to certain people. Please note that this guide contains: death, arranged marriages, mild violence, death in childbirth, infant death, child death, sickness, war.
If you come across potentially triggering content that is not listed above, please reach out via the facebook group to let me know as soon as possible. Thank you.
General Rules:
These are basic rules apply to all of the eras in the game.
- You cannot age any Sim up manually until there is 1 day left till their birthday.
- Do not use cheats. There are a few exceptions:
- You can use a cheat to to kill a sim that died from rolling dice
- You can use cheats to edit money if the era / rules require money be added / taken away.
- You can use cheats to place objects where you want them.
- You can use cheats to unlock outfits (return the money associated with career promotion cheats).
- You can use cheats to fix a glitch in the game.
- You cannot influence the outcome of a pregnancy or gender of a baby.
- Mods are fine as long as they don’t make the game easier.
- For the most part, you should not leave the family / household you are playing as. However, you may switch families quickly in order to marry / produce children for neighbors to keep the neighborhood populated.
- If a vampire breaks in and deep drinks from your sim, roll a d20 dice.
- If you roll a 1-10, they die, 11-20, they live.
- If a woman maxes out the parenting skill, she can add +2 to any childbirth roll she is in the room for, even if someone else is giving birth.
- If a spellcaster reaches the “Master” level of Spellcasting, you can have them become a doctor (“healer) in any era. Gain +1 to all childbirth and aging rolls while the spellcaster is on the lot. Do not accompany them to work until the Industrial Era when the field opens for everyone!
- If you have “Grow Together”, you can replace the “Complicated Pregnancy” disadvantage with intentionally forcing the “Unhappy Infant” trait/not getting infant milestones.
- If your Sim is struck by lightning, roll a d10. If you get a 1, your Sim dies.
- A Challenge Goal is sometimes listed to advance. These are optional, but provide and extra challenge for players.
Getting Started
Creating the Founder
To begin this challenge, use Create-A-Sim to build your founder. Your founder has a few requirements. Number one, they have to be able to have kids. Number two, they have to be human. You may choose their gender, body shape, skin/hair color, and traits.
The wardrobe and hair of your founder should match the era they live in as best as you can. The sim in the photo on the right is starting in the Agricultural Era, so he’s dressed as a poor farm boy. Feel free to be as creative as you’d like with dressing your Sim, and you can use mods or CC if you want to.
You can only make one Sim to be your founder, so put some time into it. Make sure you choose a name you like as well. As of the “Cats and Dogs” release, you can start with one pet as well (check era for pet rules first).
Moving In
Once you are finished creating your founder - you’re ready to start! If you have Seasons installed, start in the Spring. Then, it will come time to choose where your Sim will live. For now, place your Sim on any empty lot. Then return to the world screen. In Willow Creek, bulldoze the “Oakenstead” lot and move your Sim onto the now empty land. (Alternatively, you can evict the Villareal family and claim the Von-Windenburg Estate). Purchase the Knight of the Octagon Table decoration ($8,200) before you build or buy anything. Place the Knight into your family inventory for now, and be sure not to sell it - ever.
This lot should not have any lot traits except “Off the Grid” and/or Simple Living. If it does, be sure to remove the lot traits. You may name the lot whatever you wish.
Your Sim should have $1,800 left. If so, you’re ready to start! You can choose your starting era from my profile, or scroll down to start from the beginning. I recommend reading through the Prehistorical Era first to get a sense of all the rules.
(Click here to go to the Prehistoric Era -> )
About the Creator
Marina Montenegro
Marina is a nonbinary writer and poet. Their work has been previously published by Pif Magazine, CEO Lit, Aegis Publish house, and more. You can follow Marina on Facebook (https://www.facebook.com/MarinaMontenegro.Author/).



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