How to Balance Your D&D Homebrew Class: A Step-by-Step Guide
Master the Art of Homebrew Class Design with This Comprehensive Step-by-Step Guide for D&D Dungeon Masters

Creating a homebrew class for Dungeons & Dragons can be an incredibly rewarding experience. It allows you to bring unique concepts to life, tailored specifically to your campaign and your players' interests. However, balancing a homebrew class is crucial to ensure it’s both fun and fair—not too powerful, but not underwhelming either. In this guide, we'll walk through a step-by-step process to help you design and balance your homebrew class effectively.
Why Balance Matters
An unbalanced class can disrupt the harmony of a game. Overpowered abilities can steal the spotlight from other players, while underwhelming ones might lead to frustration. Striking that perfect balance ensures everyone at the table enjoys the experience, and the campaign flows smoothly.
Step 1: Define the Concept and Role
Every great class starts with a solid concept. Are you envisioning a shadowy assassin with magic-infused strikes? Or perhaps a divine warrior who channels the power of ancient spirits? Define the class’s primary role—damage dealer, healer, support, or a mix—and decide how it stands out from existing classes.
Questions to Consider:
What unique abilities or themes define this class?
Think about what makes your class special. Are they masters of manipulating shadows, experts in elemental magic, or perhaps wielders of forbidden arcane knowledge? This core concept will drive the rest of your design choices.
How does it differ from existing classes like Rogue, Paladin, or Sorcerer?
Analyze official classes that share similar themes. This will help you avoid overlap and ensure your class brings something fresh to the table.
What role will it primarily serve in combat and exploration?
Will your class focus on direct damage, tactical support, or controlling the battlefield? A clear role helps balance abilities more effectively.
Step 2: Study Existing Classes
Before putting pen to paper, analyze the Player's Handbook and other official materials. Look at how Wizards of the Coast balances hit points, armor proficiencies, spellcasting abilities, and action economy. This will serve as your baseline.
Key Points to Analyze:
- Average damage output per level: Look at how much damage official classes deal on average at each level. This helps you understand what is considered balanced for both melee and spellcasting classes.
- Hit Die size (d6, d8, d10, or d12): Hit Die size determines the class's survivability. Lightly armored classes like Wizards use d6, while frontline fighters like Barbarians use d12. Choose the right Hit Die based on your class's intended toughness.
- Armor and weapon proficiencies: Consider what armor your class will use. Heavy armor suggests high survivability, while light armor implies more agility. Weapon proficiencies should match the class’s combat style.
- Action economy and resource management (spell slots, Ki points, etc.): Pay attention to how abilities are limited per rest. Classes are balanced around specific uses of their key abilities.
Step 3: Build the Core Features
Outline the main abilities your class will have. Divide them into core categories:
- Core Mechanic: The unique defining feature, like Rage for Barbarians or Wild Shape for Druids. This should be central to gameplay and scale with level.
- Subclasses: Most official classes have 2–3 subclass options that further refine the character’s abilities. Make sure each subclass feels distinct but balanced.
- Class Abilities: Spread out your abilities across levels, paying attention to how powerful each one is compared to official class features. Avoid giving too much power too early.
Additional Considerations:
- Are there key power spikes (like Extra Attack at level 5)?
- Does your core mechanic enhance the class consistently?
- Are the subclasses balanced in power and playstyle?
Step 4: Level Progression and Abilities
Create a level progression table, mapping out what abilities are gained at each level. Ensure there’s a good mix of utility, combat power, and survivability. Avoid huge power spikes and instead aim for gradual growth.
Checklist for Progression:
Does the class gain significant abilities at levels 3, 5, 10, and 15?
These levels are often marked by big power jumps in official classes.
Are abilities scaling appropriately with level?
Ensure that damage, healing, or utility grow with level progression.
Is there enough variety to keep gameplay interesting?
Each new level should introduce new tactics or improvements, not just flat boosts.
Step 5: Playtesting and Adjustments
Playtesting is where theory meets reality. Run mock encounters or one-shots to test the class's balance. Ask yourself:
Is the class too powerful compared to others?
Pit it against existing classes in different scenarios to identify power imbalances.
Are there any glaring weaknesses?
Ensure the class isn't too fragile or ineffective in certain situations.
Does it feel fun and unique to play?
Fun is crucial—mechanics should be engaging, not just balanced.
After each test, make adjustments. Buff abilities that feel underwhelming and tone down anything that seems too dominant.
Step 6: Peer Review and Feedback
Share your homebrew class with experienced Dungeon Masters and players. Online communities like Reddit's r/UnearthedArcana or r/DnDHomebrew are great places to gather feedback.
Tips for Getting Useful Feedback:
- Ask specific questions about balance and fun. The more focused your questions, the more useful the answers.
- Be open to criticism; it’s part of refining your creation. Not every piece of feedback needs action, but it’s worth considering.
- Engage in discussions to understand different perspectives. People might suggest improvements you hadn’t considered.
Step 7: Final Adjustments and Documentation
Once you've collected feedback and made your final adjustments, create clean and well-organized documentation. Write clear descriptions for abilities, spellcasting rules, and any unique mechanics. Consider using tools like Homebrewery or GMBinder for polished, professional-looking PDFs.
Balancing a homebrew class is both an art and a science. With careful planning, testing, and adjustments, you can create a class that is not only balanced but also a joy to play. Follow these steps, and your players will be begging to try out your unique creation in their next campaign.
By taking the time to fine-tune your class, you’re not just building a homebrew option—you’re enriching your world and enhancing the storytelling potential of your campaign.
About the Creator
Richard Bailey
I am currently working on expanding my writing topics and exploring different areas and topics of writing. I have a personal history with a very severe form of treatment-resistant major depressive disorder.



Comments (2)
I've always wanted to create a homebrew class. This guide seems spot-on. Defining the concept first is key. I'm curious, how do you decide if a class's abilities are too similar to existing ones? Also, when studying existing classes, what specific aspects should we focus on for balance? Balancing is crucial. I once made a class that was a bit overpowered, and it threw off the game. After that, I learned to be more careful. Looking forward to seeing how this process helps in creating a well-balanced homebrew class.
As a reader, thank you, author!