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History Of NFS (1994-Present)

Complete History of NFS From The Beginning Till Today

By Fawad AliPublished 3 years ago 3 min read

Once upon a time, in the early 1990s, the world of video games was beginning to experience a surge in popularity. One game, in particular, caught the attention of racing game enthusiasts: Need for Speed (NFS).

The first installment of NFS was released in 1994 by Canadian video game company, Distinctive Software, which later became EA Canada. The game featured eight cars, four tracks, and a split-screen two-player mode. Players could choose between racing or police chase modes, which set the foundation for the series to come.

Over the next few years, NFS would release several sequels, each one adding more cars, tracks, and game modes. In 1997, NFS II was released, featuring improved graphics and an emphasis on exotic cars. It also introduced the concept of a single-player tournament mode, where players could unlock new cars and tracks as they progressed through the game.

NFS III: Hot Pursuit was released in 1998 and marked a major shift in the series. It introduced a new game engine that allowed for 3D graphics, and featured the addition of police chases as a central gameplay mechanic. It also included a new physics engine, which allowed for more realistic car handling and crashes.

In 2000, NFS: Porsche Unleashed was released, focusing on the iconic German sports car brand. It featured a historical evolution of Porsche cars, from the 356 to the 996, and allowed players to drive them through different eras of racing history. The game was praised for its attention to detail and accurate representation of the Porsche brand.

NFS: Hot Pursuit 2 was released in 2002 and returned to the police chase gameplay mechanic, with the addition of new supercars and exotic locations. It also introduced a new mode called "Be the Cop," where players could take on the role of a police officer and chase down racers.

NFS: Underground was released in 2003 and marked another major shift in the series. It focused on the underground street racing scene and introduced a new customization system for cars, allowing players to modify their vehicles with different parts and visual upgrades. It also introduced a new soundtrack featuring popular rap and rock music.

NFS: Most Wanted was released in 2005 and combined elements of the previous games, featuring police chases and car customization. It also introduced a new "Blacklist" system, where players had to defeat ten different street racers in order to become the most wanted racer in the game.

In 2007, NFS: ProStreet was released, focusing on legal track racing rather than the illegal street racing scene. It featured real-life tracks and cars, and allowed players to compete in different types of racing events such as drag racing and drift racing.

NFS: Undercover was released in 2008, returning to the underground street racing scene. It featured a storyline where players took on the role of an undercover cop, tasked with infiltrating a criminal organization. It also introduced new modes such as Highway Battle, where players raced against each other on a busy highway.

In 2010, NFS: Hot Pursuit was remade and released by Criterion Games, the same studio behind the popular Burnout series. It featured improved graphics and gameplay mechanics, and allowed players to play as both racers and police officers in a variety of exotic locations.

Since then, the NFS series has continued to evolve, with new installments such as NFS: The Run, NFS: Rivals, and NFS: Heat. Each game has brought new innovations and improvements, from better graphics and physics engines to new gameplay mechanics and modes.

Despite the changes, the NFS series has remained a favorite among racing game enthusiasts, known for its high-speed action, exotic cars, and adrenaline-fueled.

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About the Creator

Fawad Ali

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