Girls’ Frontline II: Exilium Updates Gacha and Rewards
Girls’ Frontline II: Exilium Developers Tweak Gacha After Player Feedback

If you’ve been following Girls’ Frontline II: Exilium, you probably know how much chatter there has been around the game’s gacha system. Well, the developers recently took player feedback to heart and announced some notable changes. After an offline meeting on August 17, the team shared adjustments that promise to reshape how we interact with banners, outfits, and even furniture. I’ve been playing since the early beta, so seeing these changes in action felt like a breath of fresh air… but with a few caveats.
Night of Thrills Becomes More Accessible
One of the first things that caught my eye was the “Night of Thrills” feature with Macchiato. Starting August 19, anyone participating in the Elmo’s Wishing Well event can unlock it by completing tasks—completely free! For those who already accessed this interaction, duplicates will now convert into 1,080 tokens. That’s a significant bonus because tokens can be spent in the Outfit Procurement system, making it easier to grab the styles you actually want. Personally, I’ve always loved collecting outfits, so seeing duplicates turned into something useful felt like a thoughtful touch. It’s a little win for fashion-focused commanders like me.
Outfits, Duplicates, and a New Pity System
Future banners are also getting an overhaul. Purple-rarity outfits, which previously relied on luck, can now be purchased directly. Any duplicates convert into tokens, and prices in the exchange shop are going down. The developers didn’t stop there—they’re adding more gold-tier rewards and a new pity system that guarantees top-tier prizes after a certain number of failed pulls.
I have to admit, this change feels significant. I’ve spent countless pulls hoping for one elusive outfit, only to end up frustrated. Now, at least I have a safety net. However, some hardcore collectors might argue that the improvements don’t go far enough. The drop rates themselves haven’t changed, so luck still plays a huge role.
Furniture Collectors Finally Get Their Due
If decorating your base is your thing, there’s also good news. The devs plan to introduce new ways of earning furniture tokens, known as Hash Leaves, through expeditions. On top of that, furniture shop prices are dropping to just 40% of the current cost. And for those of us who spent full price before the update, the difference will be refunded via in-game mail. It’s a nice gesture that shows the devs are thinking about long-time players as well as newcomers. I personally spent hours grinding for certain furniture pieces, so getting some of that cost back feels satisfying.
What’s Still Missing?
Despite all these improvements, not everything players requested made it into the update. Many commanders hoped for better drop rates for outfits or a reduction in the “Hard Pity” threshold, which currently stands at 100 pulls costing 12,000 tokens. Others wanted a simple option to buy desired skins outright. For now, those wishes remain unmet, leaving a sense that the game has taken a small step forward rather than a giant leap.
I can’t help but sympathize with those who feel it’s still a grind. While these changes make life easier, the gacha system is still somewhat punishing, and I know a lot of players are hoping for a deeper overhaul.
Don’t Forget the Codes
One thing I always make sure to check is redeem codes. Girls’ Frontline II: Exilium has active codes that hand out tokens, items, and even speed-up tools. For new players, these codes are a fantastic way to give your team a boost without grinding endlessly. Even veterans can benefit, turning codes into extra pulls or rare items. If you’re just starting, combining these codes with the new tier list will help you decide which units to invest in for long-term progress.
Small Wins, Big Hopes
Overall, the update feels like a positive—but modest—step in the right direction. Developers are listening, and some of the features, like free access to events and token conversions, make the game feel more player-friendly. Yet, for a lot of commanders, the underlying gacha frustration hasn’t been fully addressed.
Personally, I’m optimistic but cautious. I appreciate that the devs are trying to respond to feedback rather than ignoring it, and these incremental improvements definitely make daily play more rewarding. Still, I’m keeping my fingers crossed for future updates that tackle drop rates and direct skin purchases—those are the features that would really change the game for the better.
In the meantime, I’m enjoying the new Night of Thrills interactions, hunting for token bonuses, and making my base feel more personalized thanks to cheaper furniture. And of course, I’m always keeping an eye out for codes—they’re a little lifeline in this gacha-heavy world.
So, are these changes a big win or just a patch on a bigger problem? From where I’m standing, it’s a mix of both: enough to be exciting, but not quite the revolution some players were hoping for. I’d love to hear what you think—did the developers go far enough, or are we still waiting for the real shake-up?



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