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Chernobylite Review

Imagine a horror game taking place in a real-world place full of history and bad radioactive energy

By Jingjing WangPublished 4 years ago 5 min read

Imagine a horror game taking place in a real-world place full of history and bad radioactive energy. Every time you die, you wake up in a dream landscape where you can see how the most important decisions you have made are interconnected and how everything will change because they use Chernobyl shards as payment for the interdimensional gods who are forced to run the show. It is not easy for a game to reveal the workings of its electoral system, but given the Chernobyl network's vast range of choices and possible outcomes, the developers were right to flaunt them.

Obylite offers a profound survival game experience that features elements from both science fiction and horror role-playing. It's hard to talk about a survival horror title, but management and ramified plot offer plenty for fans of the survival genre to enjoy. Chernobyl is touted as a "sci-fi survival horror role-playing game," but it is designed to fuse different elements of the genres so well that it feels as if four words need a comma between them.

The interesting ideas and concepts of the games manage to provide players with meaningful content, but are obscured by the repetitive nature of gameplay and quest design.

Chernobyl brings nothing new to the table but finds a comfort zone that offers at its core both a sci-fi horror role-playing game and a good survival game. The main selling point of Chernobyl is the fact that the Farm 51 team did everything in their power to scan the exclusion zone for the game. By placing the player in Chernobyl and letting him figure out his journey through the city, the game offers a coherent story with branching paths and character building.

Obylite is a strange mixture of ideas that revolves around a stiff first person shooter, not dissimilar to the previous game of Farm 51, Get Even. It feels like a game that doesn't have its ideas directly, and to be less detached in its attempt to tell a moving story, Chernobyl needs to better welcome us into its world. It's a fun-loving stalker but a quick glance at it doesn't do justice to the work Farm 51 has done to prepare its own piece of genre.

Chernobyl is not a stalker game but it is an eclectic collection of elements incorporated with varying degrees of success and provides a worthy substitute, full of its own charms and quirks which allow it to stand on its own two feet. The basic premise of Chernobyl when it comes to supernatural science fiction survival games is simple.

Game developers have spent years collecting photos, videos and 3D scans of the Exclusion Zone of Chernobyl to ensure the game is an authentic replica of the ghost town of Pripyat and its surroundings. It may seem like an overkill, but the devotion expressed in Chernobyl creates a gaming atmosphere rich in the eerie creepiness for which the exclusion zone is known. In Chernobyl, the foggy weather, abandoned settlements, towns and villages are being reclaimed by nature, and what feels like an exact replica of Chernobyl in a video game actually feels like it.

As a result, the game puts the player in an area that really looks and feels like Chernobyl. The artistic direction of the games and the sound help to solidify the environment feeling during much of the experience, whether you are overgrown with flora or just in the sound of the wind rustling the trees in society.

It is a great shame that so much work has been put into making the environments so realistic that the separation between the areas is a bit too great. The general way the game is divided into segmented missions makes it difficult to feel like you are in another world. Places like Pripyat and the port of Red Forest offer a lively and realistic journey into the exclusion zone.

Many of the Games "mission objectives are to find supplies of food and medicine, or to sneak into places to steal weapons from a mercenary organization called NARs. The Mystery and Backstory games are delivered through the replica with Igor's VR headset, which makes for some cool visuals but is ultimately a clunky way to convey information.

These missions take place in several different semi-open areas of Chernobyl, and it is up to the player to do as much as possible to achieve the goals. Once the mission is complete, players will be teleported back to their base, where they can tinker and talk to their pets. The Base Building is the primary way for players to upgrade their gear and spend collected resources.

The game takes into account several things when they are in the base, including radiation shielding, air quality, companion comfort and how much power the base consumes. Each day, players can choose which missions they want to take on and return to base after completing the mission.

Each mission takes place on a tailor-made map of the Chernobyl area. The map is static, but enemies and dangers can be modified depending on mission type and previous story decision. There are very few missions in the game that involve more than arriving at a place and collecting items of any kind.

When a mercenary group called NAR takes control of the zone, Igor assembles a group of fighters and survivors to fight the mercenaries and uncover the answers he is looking for.

Your first team member, Oliver, never lets his evident grief and pain in the way of the mission and continues to offer Igor his advice no matter what the player decides.

As you progress through the history of Chernobyl, find new teammates, and collect various resources and riches, you will be presented with different choices as the game progresses. Every choice in the game changes the way the world looks and the characters feel, especially Igor.

Game Farm 51 has teamed up with Corsair, the market leader in gaming equipment, to enhance immersion in gameplay with their brand new iCue game integration system.

Exploring the area around the Chernobyl power plant and the nearby abandoned town of Pripyat is both fascinating and eerie. It is difficult to know exactly how this applies to a visit to a place in the real world, but one thing that cannot be denied is that the Chernobyl environment looks amazing. Another problem facing Chernobyl is that it seems to be struggling to find its identity.

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