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All Confirmed Monsters in Monster Hunter: Wilds (With Weaknesses)

Explore every revealed monster in Monster Hunter: Wilds, with detailed breakdowns of their behavior, habitats, and how to take them down.

By Richard BaileyPublished 7 months ago 4 min read

The next evolution of the Monster Hunter series, Monster Hunter: Wilds, promises a more untamed world filled with dynamic ecosystems, intelligent predators, and brutal encounters.

As Capcom slowly reveals more details leading up to release, a handful of monsters have already been confirmed. Some are brand-new terrors, while others are returning icons, redesigned to fit the game’s more immersive, reactive environments.

In this article, we’ll walk you through each confirmed monster in Monster Hunter: Wilds, detailing their physical traits, behavior, elemental affinities, and, most importantly, their weaknesses.

Whether you’re planning your first hunts or building your loadout ahead of time, this is the ultimate resource for every known creature so far.

1. Doshaguma – The Territorial Apex

Classification: Fanged Beast

Habitat: Windward Plains

Weaknesses: Ice, Thunder (secondary)

Elemental Resistance: Fire

Doshaguma is the flagship monster of Monster Hunter: Wilds.

This hulking fanged beast resembles a cross between a bear and a warthog, covered in thick, battle-scarred fur and lined with armored plates that shift as it moves. It dominates its territory with sheer brute force.

This monster is incredibly aggressive and will chase prey (or hunters) across zones. It uses a series of charging swipes, leaping slams, and roar-based area disruptions to keep opponents unbalanced.

While its heavy armor can deflect low-rank weapons, its underbelly and hind legs are more vulnerable.

To exploit its weaknesses, ice-element weapons work best by freezing its joints to slow down its frenzied movement patterns. Thunder also destabilizes its muscle contractions, causing momentary flinching that can create openings.

2. Chatacabra – The Cement-Shell Amphibian

Classification: Amphibian

Habitat: Flooded Canyons

Weaknesses: Fire, Thunder

Elemental Resistance: Water, Ice

Chatacabra is a returning monster from Monster Hunter: Generations, now reimagined for the Wilds’ reactive terrain.

It resembles a massive toad coated in wet, rocky skin. What makes it terrifying is its ability to harden mud and cement into temporary armor.

This creature uses its tongue for both offense and defense, pulling hunters in and smacking them around. But its real strength lies in its environmental manipulation.

It absorbs mineral-rich water from its habitat and turns it into stone armor layers, sometimes even building temporary barriers or mudslides.

To defeat it, you'll need fire-based weapons to bake away its armor quickly, exposing the softer flesh beneath. Thunder can also interrupt its hardening animation if timed correctly, especially during its rolling attacks.

3. Balahara – The Sand Serpent

Classification: Leviathan

Habitat: Windward Dunes

Weaknesses: Ice, Water

Elemental Resistance: Fire, Thunder

Balahara is a new Leviathan-type monster, resembling an armored serpent with sleek, scale-segmented plating. It burrows beneath sandy terrain with ease, using its long body to ambush unsuspecting prey. It can manipulate terrain into quicksand traps by thrashing its tail or spinning rapidly.

When enraged, Balahara rises from the ground and uses twisting aerial strikes, displacing large patches of sand and knocking hunters off their feet.

Despite its fire-resistant scales, it has a notable vulnerability to water and ice-based damage.

Using water-element attacks can soften its hide, making parts like its tail and neck easier to break. Ice can help slow its rapid evasive maneuvers and reduce the range of its quicksand attacks.

Avoid engaging it near cliff edges, as it can slam you into the environment without warning.

4. Khezu – The Cave Horror Returns

Classification: Flying Wyvern

Habitat: Shadowcrag Caverns

Weaknesses: Fire

Elemental Resistance: Thunder

Khezu returns with a far more menacing design. In Monster Hunter: Wilds, it now takes full advantage of verticality and pitch-dark spaces in the game's new lighting engine. Its slimy, pale body is even more grotesque, with dynamic lighting revealing veins and subtle movement under the skin.

The monster uses bioelectric attacks and grapples along cave walls using its elastic neck and tail. It will stalk you in silence—its eerie lack of music persists until it attacks. When it does, expect high-voltage strikes and wide-range area denials in confined spaces.

Use fire-based weapons to burn through its stretchy hide. Fire also makes it recoil more, buying you time to reposition or heal.

Bring torches or flares—anything that lights up your environment—because Khezu thrives in darkness and punishes those who can't see clearly.

5. Bonboros – The Horned Rammers

Classification: Herbivore (Large Monster variant)

Habitat: Plains and Forest Edge

Weaknesses: Thunder, Ice

Elemental Resistance: None

Although not apex predators, Bonboros are dangerous in groups. These heavily horned herbivores are territorial and will charge anything that invades their space, sometimes even Doshaguma.

Their behavior changes with weather and herd size. In storms, they become erratic, likely due to stress or group panic. They don’t breathe fire or manipulate elements, but their overwhelming physical power and rapid charges can pin hunters down fast.

Thunder-based weapons disrupt their coordination and can stun individuals mid-charge. Ice slows their legs, making it easier to break their horns or knock them over.

Environmental Monsters and Subspecies Teased

Capcom has also hinted at smaller creatures influencing the environment. Predators hunt prey across zones in real-time, creating chain reactions. There has been footage of a large scavenger bird swooping in after a Doshaguma kill, hinting that these "secondary threats" may disrupt or assist in hunts.

In addition, promotional footage teases what appears to be a molten subspecies of Chatacabra, glowing red and dripping with lava.

If confirmed, it could change known weaknesses completely, possibly resisting fire and becoming weak to water or dragon instead.

The world of Monster Hunter: Wilds is alive, unpredictable, and unforgiving. Every monster feels more integrated into the world than ever before—more than just targets to hunt. They fight, adapt, and exist within the ecosystem, whether you're watching or not.

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About the Creator

Richard Bailey

I am currently working on expanding my writing topics and exploring different areas and topics of writing. I have a personal history with a very severe form of treatment-resistant major depressive disorder.

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