Virtual Reality Market Analysis: Industrial Training, Automation & Forecast to 2033
How rising adoption of immersive industrial training, process simulation, and automation technologies is accelerating growth in the global virtual reality market

Rising demand for immersive experiences across gaming, healthcare, and enterprise training, combined with improvements in headset hardware and the spread of 5G connectivity, is pushing virtual reality adoption to new levels. According to IMARC Group's latest data, the global virtual reality market size was valued at USD 15.9 Billion in 2024. Looking forward, IMARC Group estimates the market to reach USD 89.5 Billion by 2033, exhibiting a CAGR of 21.1% from 2025-2033. North America currently dominates the market.
Virtual reality has moved well past the experimental stage. It is now a practical tool used across gaming, healthcare, education, real estate, and enterprise training. Headsets are becoming lighter, more affordable, and more capable and that is bringing in users who would not have considered VR a few years ago. The commercial segment holds the biggest share of the market, covering everything from virtual retail experiences to property tours and live entertainment.
Virtual Reality Market Growth Drivers:
- Increasing Demand for Immersive Gaming and Entertainment
Gaming is still the biggest driver pulling consumers toward VR. Players want experiences that feel real, and VR delivers that in a way a flat screen simply cannot. Major platforms are responding in 2024, Rezzil launched "Premier League Player," an officially licensed VR football game for Meta Quest, bringing professional sports simulation to everyday consumers. iQIYI also announced plans for VR location-based entertainment across Chinese cities, with global expansion to Dubai and Bangkok. Meta shipped 5.6 million Quest headsets in 2024 alone, generating around USD 2.9 billion in revenue, which reflects just how much appetite exists in this segment.
- Growing Use of VR in Healthcare
Hospitals and medical schools are finding real value in VR for training, therapy, and patient care. Surgeons use it to practice complex procedures in a risk-free environment. Mental health professionals use it for exposure therapy to treat anxiety, phobias, and PTSD. In 2024, Indian startup Wundrsight secured USD 400,000 in funding to expand its VR-based mental health platform across clinics, targeting conditions like anxiety and autism. The UK's National Health Service also ran a pilot in September 2024, using VR to address workplace discrimination. These are not experiments they are live programs showing measurable results in clinical settings.
- Enterprise Adoption for Training and Simulation
Businesses across aviation, construction, automotive, and manufacturing are using VR to train workers more safely and cost-effectively. A simulation inside a headset costs far less than a real-world training exercise and mistakes carry no consequences. Meta invested USD 19.9 billion in its Reality Labs division in 2024, with a similar amount planned for the following year, signaling long-term confidence in enterprise VR applications. The U.S. federal government has also taken note, with 17 out of 23 civilian agencies reporting VR-related activity in fiscal years 2022 and 2023, spanning defense, healthcare, and public safety training programs.
Virtual Reality Market Trends:
- Smarter, More Affordable Headsets Driving Wider Adoption
The headset hardware story has changed dramatically. Pancake lens technology has cut bulk, standalone processing has removed the need for expensive gaming PCs, and entry-level pricing is making VR accessible beyond dedicated gamers. Meta's Quest 3S brought quality VR to a lower price point, while Samsung's Galaxy XR which debuted in October 2025 entered the market targeting premium users with roughly 29 million display pixels. Apple's Vision Pro, powered by the M5 chip, also received an upgrade focused on performance and comfort. More choices at different price points means more people can actually try VR, which is healthy for the whole market.
- 5G and AI Integration Improving the Experience
Faster wireless networks and smarter software are solving two of VR's oldest problems lag and complexity. In 2023, the FCC granted Apple, Meta, and Google access to the 6GHz spectrum for low-power VR and AR devices, enabling smoother, cable-free experiences without Wi-Fi dependency. AI is being layered in too, helping platforms personalize content, improve motion tracking accuracy, and reduce the processing load on the headset itself. Samsung's Galaxy XR runs on Google's Android XR platform with integrated Gemini AI. As these technologies combine, the gap between what VR promises and what it actually delivers continues to narrow.
- Location-Based and Healthcare VR Creating New Use Cases
Beyond home headsets, VR is building a parallel market in physical spaces and clinical settings. Location-based entertainment where users visit a venue to experience VR is growing as a way to reach people who will never buy their own headset. iQIYI's planned expansion of immersive VR venues across Asia and the Middle East is a clear example. In healthcare, the use of VR for physical rehabilitation, surgical simulation, and mental health treatment is expanding into mainstream clinical practice. IDC forecasts spending on VR apps and services to grow nearly 20% annually, which points to a broader shift from hardware-first to experience-first adoption.
Recent News and Developments in Virtual Reality Market
- 2024: Meta invested USD 19.9 billion in its Reality Labs division, its largest annual commitment to VR and AR development to date. The company shipped 5.6 million Quest headsets during the year, generating approximately USD 2.9 billion in revenue. Despite an operating loss in the division, Meta confirmed it would continue investing at the same level, reinforcing its long-term position in the VR hardware market.
- 2024: Apple launched its Vision Pro headset in February, shipping approximately 390,000 units and generating around USD 1.4 billion in revenue during its first year. While consumer uptake was limited due to the USD 3,499 price point, the device found traction as a business tool, with Apple reportedly outselling Meta in enterprise sales in certain quarters, according to IDC.
- September 2024: The UK's National Health Service introduced a VR pilot program designed to address workplace racism and discrimination. Staff participants used headsets to experience first-hand perspectives in difficult situations, with the goal of building empathy and improving organisational culture. The initiative is one of several government-backed programs using VR for social and professional development.
- October 2025: Samsung officially launched the Galaxy XR headset, entering the premium mixed reality segment with high-resolution displays and Google's Android XR platform, featuring built-in Gemini AI capabilities. The launch created a three-way platform contest between Meta, Apple, and the Google-Samsung alliance the most competitive the VR hardware market has been since the category emerged.
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About the Creator
Suhaira Yusuf
I specialize in Consumer Insights, focusing on transforming detailed market data into strategic business solutions that accelerate growth and improve customer engagement.




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