The Compass That Didn’t Point North
In a world where dreams are outlawed and memory is a currency, one traveler follows a direction no map can show.

Part I: The Compass That Didn't Point North
The desert was older than the language of men.
Wind carved the dunes with ancient fingers, and stars watched like silent archivists. No one crossed the Scarred Expanse anymore. Not since the dreaming ended. Not since the towers fell.
But one walked now—a figure draped in red, face hidden beneath a dust-streaked hood. The traveler’s name was Lira, and she carried nothing but a waterskin, a journal bound in burnt leather, and a compass that pointed in no direction known to maps.
It spun wildly when she was still. But when she moved, it pulled—softly, like a string around her heart.
She didn’t question it. Not anymore. Questions had weight, and the desert punished the heavy.
Part II: The Dream Tax
Before the Silence Era, Lira had been a cartographer’s apprentice in the city of Vanith. Back when stars fell regularly, and people believed dreams were gifts rather than crimes.
Then came the Decree: No more dreams. No more towers. No more remembering what was never meant to be real.
The towers—places where people gathered to sleep and create together—were razed by fire and fear. Dreamers were taxed first, then jailed, then vanished. Lira’s mentor was one of the first taken.
She remembered the day clearly: the compass had been placed in her hands moments before the door shattered. “When it spins, you’re lost. When it leads, follow. Don’t ever let it point to nothing.”
Part III: The Oasis of Names
On the twelfth day, the compass pulled sharply eastward. Lira staggered over a rise—and saw something impossible: a small grove of trees. A fountain. Laughter.
She approached cautiously. Figures moved like smoke—half-seen, translucent. One, a girl with sky-colored eyes, beckoned her.
“Speak your name,” the girl said. “And you may rest.”
Lira hesitated. Names had power. But her bones ached, and her soul frayed like old rope.
“Lira.”
The trees bloomed.
The girl smiled. “Now you can dream.”
That night, beneath a fig tree, Lira dreamed of a staircase spiraling into the stars. When she awoke, the grove was gone. But in her pocket was a single silver fig—and the compass needle had stilled, pointing north for the first time.
Part IV: The Memory Merchant
At the edge of the Mirror Hills, she found a man in a cloak made of broken clocks.
“Trade?” he rasped, voice rusted with time. “I sell memories. Yours, or others’. Only one per customer.”
Lira offered a childhood memory: her mother humming to the stars.
The merchant inhaled sharply, as if tasting light.
In exchange, he pressed a vial into her hand. Inside: a flickering image of a tower—whole, golden, pulsing with music.
She fell to her knees. It was her mentor’s tower, the first one destroyed. “Where is this?”
He grinned. “Gone. But not lost. Follow the compass. And remember: what was dreamed can be rebuilt.”
Part V: The Tower
The desert began to change. The sand grew darker, humming underfoot. The air shimmered, as if the world remembered it was once magic.
The compass led her to a canyon where reality fractured. Stones floated. Echoes whispered backward.
And at the center: a tower.
Not in ruins. Not broken.
Whole.
Lira stepped inside. The air smelled of old paper and lightning. The walls pulsed with heartbeat rhythms.
She climbed.
Each floor was a memory: her mentor laughing. A map she once drew. The first fig she tasted. The face of the sky-eyed girl. A future not yet lived.
At the top, a room of mirrors. And in the center: a desk. A quill. A journal.
She opened it. Blank.
She began.




Comments
There are no comments for this story
Be the first to respond and start the conversation.