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Parlor Games

A Microfiction

By simplicityPublished about a year ago 1 min read

There was only one rule: dont open the door. A voice delivered the message at deliverance.

Flick, flicker, flick


Finally, flick, flick, and light

He held a bic lighter in his right hand. If he could see the door, he'd probably want to open it. He saw a table with a candle and a single chair. He lit the candle with his lighter. A wood door and frame sat dramatically lit just beyond the table. The door looked as if made from a very solid wood.

"I can't go through the door, but the voice said nothing about the wall.", the idea gave him a clever self approval confidence.

He started kicking and hitting the wall. He felt his knuckles crush and crunckle with each punch. The skin cracked and bled around his knuckles. 


He picked up the chair. He broke a leg off and started using it to puncture the wall. He treated it like carving a pumpkin. He made spaced holes in a rectangular shape. Then he worked on connecting the dots. When the one leg wore down, he pick up another. Eventually he walked through the hole in the wall. The wall wasn't paper thin, but it was thinner than a typical wall in a home. He never hit a stud, which he felt was luck. As he stepped through the hole he found himself in a new room. One with light, but no chair. A voice sounded, "There is only one rule: don't open the door".

"Where am I? What is this place?"


He had a decision to make. Start the process of making another hole in the wall, staying in place, or breaking the rule and accepting the consequence from opening the door. The wall looked tougher this time. Would he continue to make holes to no end....





Sent via the Samsung Galaxy

Microfiction

About the Creator

simplicity

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