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No One Won the War

There are no victors in war.

By Intresting StoriesPublished 7 months ago 3 min read

Once, nestled between the shimmering rivers and towering mountains, lay two powerful kingdoms—Elaris, proud and radiant in the west, and Dravorn, vast and resolute in the east. For generations, they coexisted in a fragile peace, their borders thick with tension, but their hands tied by trade, tradition, and an old, uneasy respect.

But peace is a brittle thing.

One spring morning, in a village that sat quietly on the border, a young Dravornian prince was slain. Whether by accident or design, no one knew. Elaris denied involvement. Dravorn demanded justice. Diplomacy crumbled under the weight of rage and pride.

The war began not with a roar, but with a spark.

Elaris, famed for its silver-armored cavalry, charged across the plains with the sun on their backs. Dravorn responded with its dark-robed battlemages and siege engines carved from obsidian and iron. The skies turned red as magic and fire rained upon the earth. Villages were consumed. Forests once alive with birdsong became hollow graveyards. Entire rivers ran dark.

What was supposed to be a swift campaign became a nightmare stretched across five long years.

King Aeron of Elaris was a man raised on honor and victory. His banners, once symbols of glory, now hung tattered and bloodstained. He lost his youngest son in the third year—taken by fever in a muddy war camp far from home.

Queen Lira of Dravorn, once known for her wisdom and mercy, hardened into iron. She saw her cities crumble, her people starve. Her once-beautiful capital, Voradin, became a fortress of smoke and sorrow.

And the people—they suffered the most.

The farmers had no fields to plow. The children forgot the taste of fruit and the warmth of a peaceful night. Roads became paths for armies, not trade. Churches rang no bells. Markets held no goods.

By the fifth year, there were no longer armies—only survivors in armor. What once were glorious generals now resembled shadows, haunted by screams and the weight of decisions made.

The final battle was not a clash, but a slow collapse. In the ruins of a once-thriving border city called Thorneval, King Aeron and Queen Lira met—tired, broken, and unguarded. There were no crowds, no advisors, no banners. Only smoke curling from the scorched ground.

Aeron dismounted first. His armor was dented, his beard graying, his eyes hollow.

Queen Lira approached slowly, wearing no crown. Her long cloak dragged in the ash.

They stood face to face for the first time, surrounded by silence.

“We won the southern front,” Aeron said, his voice low, almost ashamed.

Lira let out a breath. “And lost everything else.”

They both looked around. Thorneval, once a vibrant hub of culture and trade, was now a skeleton of its former self. Buildings lay in ruins, their charred frames like broken ribs. The wind carried the scent of smoke and the echo of sobs—those who mourned, those who starved, those who endured.

There was no joy in surviving.

A child wandered past them, barefoot and covered in soot, not recognizing either ruler. He clutched a wooden toy missing an arm. His eyes were empty.

Aeron looked at Lira. “We came to prove strength.”

“And proved only that we could destroy,” she whispered.

There, among the ruins, they signed no treaty. There was no triumph. Only understanding. Only sorrow.

The war ended not with a winner, but with a realization.

Months passed. The armies disbanded. Survivors returned home—if home still stood. The land healed slowly, but the scars ran deep. Songs were written not of heroes, but of widows. Statues were not built to glorify the kings and queens, but to remember the lost—the forgotten, the fallen, the innocent.

Children were told the story of Elaris and Dravorn, not to inspire, but to warn.

And so the lesson endured:

There are no victors in war.

Only those left behind to bury the dead.

AdventureClassicalExcerptFan FictionHistoricalHorror

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Intresting Stories

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