Education logo

What is Ping Pong Synchronization in Computer Science ?

What is Ping Pong Synchronization and where this is useful in computer science

By Sathish DVPublished 3 years ago 3 min read

Ping-pong synchronization is a form of inter-thread communication that is used to co-ordinate the execution of two or more threads. It is typically used when two threads need to take turns executing a shared resource, such as a shared variable or a shared piece of hardware. The threads use a shared variable or a synchronization object, such as a lock or a semaphore, to coordinate their execution so that they take turns executing the shared resource. The name "ping-pong" comes from the analogy of two players playing a game of ping-pong, where each player takes turns hitting the ball back and forth.

The basic idea behind ping-pong synchronization is that one thread will execute, or "hit the ball" (in this analogy), until it reaches a point where it needs to wait for the other thread to execute. Once the other thread has executed, it signals the first thread to continue. This process continues back and forth between the two threads until the shared resource has been fully utilized.

Ping-pong synchronization can be implemented using various synchronization mechanisms such as locks, semaphores, or channels. The choice of the synchronization mechanism will depend on the specific requirements of the application and the resources being shared.

Here are a few examples of when ping-pong synchronization can be useful:

  • In a multi-threaded video game, where one thread is responsible for rendering the game's graphics, and another thread is responsible for updating the game's logic. To prevent the two threads from interfering with each other, the rendering thread and the logic thread can use ping-pong synchronization to take turns updating the game's state.
  • In a multi-threaded application that reads data from a sensor and writes data to a storage device. To prevent the two threads from interfering with each other, the reading thread and the writing thread can use ping-pong synchronization to take turns reading and writing data to the storage device.
  • In a multi-threaded application that uses a shared buffer to transfer data between two threads. To prevent the two threads from interfering with each other, the sending thread and the receiving thread can use ping-pong synchronization to take turns reading and writing data to the shared buffer.

Ping-pong synchronization is a powerful technique that allows multiple threads to share a common resource without interfering with each other. It can help to improve the performance and responsiveness of multi-threaded applications, by ensuring that threads take turns executing shared resources, and it allows to avoid conflicts, deadlocks, and other synchronization issues that can arise when multiple threads share a common resource without proper coordination.

Ping-pong synchronization is a powerful technique for coordinating the execution of multiple threads, but it is not without its challenges. Here are a few common problems that can arise when using ping-pong synchronization in multi-threading:

  • Deadlock: Deadlock can occur when two threads are waiting for each other to release a shared resource. If one thread is waiting for the other thread to release a lock or a semaphore, and the other thread is waiting for the first thread to release the same lock or semaphore, neither thread will be able to continue executing, resulting in a deadlock.
  • Starvation: Starvation can occur when one thread is able to acquire a shared resource more frequently than the other thread. If one thread is able to acquire a lock or a semaphore more frequently than the other thread, the second thread may be left waiting for an extended period of time, resulting in starvation.
  • Priority Inversion: Priority inversion can occur when a high-priority thread is blocked by a low-priority thread that is holding a shared resource. If a high-priority thread is blocked by a low-priority thread that is holding a lock or a semaphore, the high-priority thread may not be able to execute in a timely manner, resulting in priority inversion.
  • Livelock: Livelock is similar to deadlock, but it occurs when two or more threads are actively trying to acquire a shared resource but none of them can proceed because the resource is constantly being acquired and released by the other threads.
  • Race condition: A race condition occurs when two or more threads access a shared resource simultaneously, leading to unexpected or undefined behavior. This can happen because without proper synchronization the order of execution of the threads is not guaranteed.

To avoid these problems, it is important to carefully design the synchronization mechanism and to test the multi-threaded application thoroughly to ensure that it is functioning correctly. It's also important to use synchronization primitives that are suitable for the specific requirements of the application and to use them properly.

Thanks for reading and hope this helped you to learn something new.

how tointerview

About the Creator

Reader insights

Be the first to share your insights about this piece.

How does it work?

Add your insights

Comments

There are no comments for this story

Be the first to respond and start the conversation.

Sign in to comment

    Find us on social media

    Miscellaneous links

    • Explore
    • Contact
    • Privacy Policy
    • Terms of Use
    • Support

    © 2026 Creatd, Inc. All Rights Reserved.