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An AI artist explains his workflow

It´s awesome

By Fernando Cesar CardosoPublished 3 years ago 4 min read

Stelfie is a very funny and clumsy guy. He time travels and has the most incredible adventures. And he is sort of an alter ego of myself although physically we are completely different. %Originally, I started this project as a way to showcase the potential of Stable Diffusion combined with good artist skills%. My goal was to capture a scene where Stelfie engages in a boxing match with Muhammad Ali. I always start by drawing a sketch - Stable Diffusion and the other diffusion models around are extremely good, but also extremely cheeky. It's easy for them to drive you away from the original idea that you had....

I wanted to find a good initial pose for the Stelfie character, so I tried using Photoshop. However, the pose I found wasn't right. So I went back to ControlNet, an extension I use to reproduce poses from photos accurately. It took me about two months to create this artwork, and I used different samplers throughout the process to get the most realistic results. One of the most important factors in achieving realism is the sampler; DPM produces better results than Euler for skin replications.

One is steps.

So steps is how many times you’re telling Stable Diffusion

to work on your prompt.

You can choose a very low number or a very high number.

Many options.

At the beginning, obviously, the two more important parts

are the the inpaint and the outpaint.

So inpaint means you are asking the machine to change

just the parts of the image

and the machine will change

only the part that you want it to be changed.

On the other side, outpaint, you’re asking to the machine...

to imagine what's outside the box

based on what is already in the box.

As you can see, I look back a lot between

Stable Diffusion and Photoshop.

So let's say that's out of 100%.

50% is done with Stable Diffusion

about 40% in Photoshop

and about 10% in Procreate.

When it comes to Stelfie’s face...

I use a model that has been trained specifically on Stelfie’s face.

So what I've done previously is that I created Stelfie in 3D...

and I took a bunch of snapshots...

of his face from different angles...

and I use those images to train the model.

So when you train the model

you save a keyword.

The noise strength is the last option

that you can see in the web UI of Stable Diffusion.

And why is important?

Because it gives you more or less control...

on the image itself.

When it comes to faces, it’s very difficult to achieve...

good results.

Especially if you're trying to replicate a popular person.

So I've asked Stable Diffusion

to make a face that would look like Muhammad Ali.

And then in Photoshop, I warped all these traits.

So I make the nose — I don't know, larger or thinner.

And the jaw...

the eyes.

So, I changed everything manually.

But what is important now is to try to have the pose

that is correct.

And I wanted to—

I wanted Stelfie to be like a bit fluffy

in terms of not super fit, without a six pack.

And probably here I sort of found...

the belly that I was happy with.

But clearly it was not realistic enough yet.

And then I used the result

and I modified the result in Photoshop.

But my understanding

of how Muhammad Ali was looking like.

So you have to, you know

and crop and cut and paste and change and warp and paint

on top, arms and eyes, exposure, skin tone

so a lot a lot of stuff.

So here I was about halfway done.

But then eventually, if you're running into trouble...

even if you're not super precise...

you can, you know, go back in the Stable Diffusion

and try to ask Stable Diffusion to help here.

You, you know, just maybe on some part of some edges

or with the lighting or with the skin.

This sort of...

stuff.

Still the the body of Muhammad Ali is not correct.

He wasn't buff like the athletes are today.

You know, he was big and healthy.

But not like this muscle that they have today.

Very defined.

And so I wanted to get that real...

realistic Muhammad Ali.

Here we are in a good position

because probably we are 12 or 14 hours in.

And as you can see, the scene is set.

So it's all good to go.

You just need to make it better.

Well here—

Probably they don't like nipples, who knows.

The nipples period of Stelfie.

You know, before December

which is when Stelfie was born...

I was going to bed

and there was dreaming about beautiful ladies.

Now all that I dream about is about 41 years old dude. So, no. Not great. Not great. Well, I feel you have to drive the machine not the other way around. And just to prove how important is the artist’s part in the overall process creation. I see the overall process as a joint effort with the AI. I’ve been a traditional artist for 2 decades, painting on canvas.

And in the last five years

I've been doing a lot of digital art.

So from that part of myself, I don't feel threatened at all.

I feel this is an opportunity.

An opportunity for many new talented people...

to jump on a new branch of art

that is completely different

from the one that we have already in digital art

and just open up new way of being creative.

50% of the hands that you see in Stelfies are mine.

And that's because it has always been

extremely challenging to reproduce hands.

So what I was doing is that, you know, if I needed the hand in some position

I would take a picture of my hand...

and then I would clean it up and paste on top.

fact or fiction

About the Creator

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